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Djudjo

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Everything posted by Djudjo

  1. I just noticed Itsuu A is possible after an aerial CH falling j.B[m], it has lots of hitstun and you have plenty of time to think and do it.
  2. Is there a way to pick "A or B" layouts before a match in CS? Or i need to keep changing the configs, when i play
  3. Where can I find the "A B C" button layouts before stating a match?
  4. I have 2 ways of doing the same combo, one is using Daisharin and the other is using RC itssu A. The Daisharin one gives more damage and meter, tho i find it a bit more difficult. Be warned that when you counter hit your oponent while he's jumping up high or gets hit higher than you expected, do not use the Daisharin route, unless you know how to direct it properly. Nice combos that give the heat you used back. 1- 6B[m] CH, 5B, 2C, Daisharin 68, Haku ,*Daisharin Lands*, Hatsu, riichi/ ippatsu A, tanki Hatsu... 1-A) ...66Hatsu Haku Chun 66 5B J.BCB, 6C, 4/6kote J.BCBx2 Hatsu Chun - [60 heat/ 5871 dmg] 1-B) ...6B J.BCBx2, 6C(1), 6/4kote, J.BCBx2 Hatsu Chun [58 heat/ 5838 dmg] 1-C) -near corner- 66Hatsu Haku Chun 5B, J.BCB, 6C(1), 4kote, J.BBC D *mantebo 1st*, falling J.C *mantebo 2nd* 6C(2) [56 heat/ 5757 dmg] 1-D) -not so near the corner- 66Hatsu Haku Chun *66*5B, 6C(1), 4kote, D(hold), 5B j.AB dj.BC D(release)*mantenbo 1 hit* 6C(2) [48 heat/ 5539 dmg] 2- 6B[m] CH, 5b, 2C, RC itssuA, 6 kote, Haku, Hatsu, riichi/ ippatsu A, tanki hatsu 2-A) ...66Hatsu Haku Chun 66 5B J.BCB, 6C(1), 4/6kote J.BCBx2 Hatsu Chun - [54 heat/ 5656 dmg] 1-B) ...6B J.BCBx2, 6C(1), 6/4kote, J.BCBx2 Hatsu Chun [53 heat/ 5621 dmg] 2-C) -near corner- 66Hatsu Haku Chun 5B, J.BCB, 6C(1), 4kote, J.BBC D *mantebo 1st*, falling J.C *mantebo 2nd* 6C(2) [51 heat/ 5543 dmg] 2-D) -not so near the corner- 66Hatsu Haku Chun *66*5B, 6C(1), 4kote, D(hold), 5B j.AB dj.BC D(release)*mantenbo 1 hit* 6C(2) [43 heat/ 5340dmg] :D
  5. http://www.youtube.com/watch?v=QBjYN7HH-_I Worth it or not? In the end I could've done 4 J.BCB loops, but i decided to do only 3, and... Daisharin can be replaced by RC, itssu A. Any thoughts on that?
  6. 6D wallbounds even on ground hit? o_o
  7. Thanks!
  8. I'd really want to know how to do it, it's like the character move in a downard angle while air grabbing, most of the Litchis do that, but i just cant figure it out.
  9. Is it still possible to link staffless 5B after a gound hit 6D? in a combo like 5B > 5C (2 hits) > 6D (2 hits) > 5B > Haku > Chun > 5B > j.BCB > etc.. ? i was testing here, in CS1 this combo is possible near corner: 5B > 5C > 6D > (staffless) 5B > Haku Hatsu > Ippatsu A. Riichi A, B > Hatsu Haku Chun etc... is it possible in CS2? one thing i don't undestand is why ppl do not use 5B > 5C > 6D to combo, staffless 5B (in CS1) is hit confirmable after it and it can lead do Haku Chun for some nice damage.
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