I have 2 ways of doing the same combo, one is using Daisharin and the other is using RC itssu A.
The Daisharin one gives more damage and meter, tho i find it a bit more difficult. Be warned that when you counter hit your oponent while he's jumping up high or gets hit higher than you expected, do not use the Daisharin route, unless you know how to direct it properly. Nice combos that give the heat you used back.
1- 6B[m] CH, 5B, 2C, Daisharin 68, Haku ,*Daisharin Lands*, Hatsu, riichi/ ippatsu A, tanki Hatsu...
1-A) ...66Hatsu Haku Chun 66 5B J.BCB, 6C, 4/6kote J.BCBx2 Hatsu Chun - [60 heat/ 5871 dmg]
1-B) ...6B J.BCBx2, 6C(1), 6/4kote, J.BCBx2 Hatsu Chun [58 heat/ 5838 dmg]
1-C) -near corner- 66Hatsu Haku Chun 5B, J.BCB, 6C(1), 4kote, J.BBC D *mantebo 1st*, falling J.C *mantebo 2nd* 6C(2) [56 heat/ 5757 dmg]
1-D) -not so near the corner- 66Hatsu Haku Chun *66*5B, 6C(1), 4kote, D(hold), 5B j.AB dj.BC D(release)*mantenbo 1 hit* 6C(2) [48 heat/ 5539 dmg]
2- 6B[m] CH, 5b, 2C, RC itssuA, 6 kote, Haku, Hatsu, riichi/ ippatsu A, tanki hatsu
2-A) ...66Hatsu Haku Chun 66 5B J.BCB, 6C(1), 4/6kote J.BCBx2 Hatsu Chun - [54 heat/ 5656 dmg]
1-B) ...6B J.BCBx2, 6C(1), 6/4kote, J.BCBx2 Hatsu Chun [53 heat/ 5621 dmg]
2-C) -near corner- 66Hatsu Haku Chun 5B, J.BCB, 6C(1), 4kote, J.BBC D *mantebo 1st*, falling J.C *mantebo 2nd* 6C(2) [51 heat/ 5543 dmg]
2-D) -not so near the corner- 66Hatsu Haku Chun *66*5B, 6C(1), 4kote, D(hold), 5B j.AB dj.BC D(release)*mantenbo 1 hit* 6C(2) [43 heat/ 5340dmg]
:D