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Kimchi

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Everything posted by Kimchi

  1. @Solless from the video it almost looks like because of faust's hitbox, the bt H is whiffing on him.It happened again at 4 min. Testing it in training mode, bt k>s>h does not work on a standing faust. He can block after the S. Well that is weird, and also sucks. Although it all connects if he is crouching because that makes sense.
  2. One of the main things that i don't like is that he feels very immobile to me when its to his neutral game. His buttons also feel kind of lackluster to me. =/..
  3. @chzchan, you can do it in 1.1 just have to stance cancel very late in the recovery of wyvern.
  4. an hour of kagura(eruo) vs Kokonoe(jiyuna) https://www.youtube.com/watch?v=Jod6HulfJ-Y&feature=youtu.be
  5. As far as her 6d<CT in the corner goes, from what i've found so far this seems to be the best way to punish it if you have OD and some meter . I don't know or don't think the combo's i've done are the most optimal but just a couple examples. maybe people can find some better ones.
  6. Tied for 13th at Final Round. Couldn't keep the dream alive! Really anxious to see 1.1 Kagura in play, Vods pls.
  7. These were some matches from a local we had last weekend Kagura(me) vs Litchi Loser's Finals Kagura(me) vs Litchi Winner's Finals Kagura(me) vs Hakumen Something pretty weird happened against Hakumen, @7:35 I got hit with Hakumen's Super counter but it only did ~800 damage and the full combo only did ~1800 damage. I'm wondering if it has something to do with the guard point on 5D~A or if it is some weird bug that is happening with kagura. Outside of key mistakes and decisions i can see now that cost me the games and getting blown up in winners and losers, i'd like to believe i'm on the right track on playing those match ups correctly. Hakumen feels super hard to fight against with kagura, especially in the mid range. His 3C is such a big problem. It all feels like just a great big turtle fest, except hakumen is building meter, so one mistake from me will cost me a lot of life. *edits for grammer
  8. Winner's and loser's finals were recorded of me =x ik the mistakes i made but for the lolz. Winner's vs HK and Loser's vs KO
  9. imho i think his damage is kind of too high already, but you want to give him more damage?
  10. @justice7641 the bnb in the corner that i use off a 6A starter does 4.4k 6A>5B>3C>6DC>2DC>46B>5C>46A>5C>2DA>5DA>66>3C>6DC>2DB>46A(oki) does 4.4k this damage is much higher then what most character gets in the corner.
  11. -Honestly, i think his flash kick is one of the best AA in the game =x. you can't punish if blocked in air. easier to react to moves since it is charge based, can't cross up imputs, gets a combo on CH. some situations you can also get oki. -I do feel that is where he has trouble at that mid range where his pokes are either too short too slow. -his big pokes 5c/2c you can hit confirm into 2DC<RC< 4k +oki/5k+damage for example. -imo his damage potential is one of the highest in the game.
  12. I don't know if this was pointed out but it seems that his J.C has a distinct landing recovery where you can't do any inputs; meaning if it is blocked, you are definitely unsafe.
  13. They flip out since its is the second 5D~C though, am i missing something? Or instead of doing 5d~C after 6C you can do 6C < 6D~A < 2D~C < orb oki/ super
  14. I dont think i saw this route posted. (corner) 2D~A > 6D~B > 5D~C> 5BB> 5C > 4[]6B > 6C > 6D~B > 2D~C > 5D > 28D (5417 DMG)
  15. In OD Kagura can also dash cancel his drives.
  16. 20 minutes left for me =D
  17. Anyone see it in the PSN store yet?
  18. hey, let me direct you to the facebook group. Cola has a decent anime scene. http://www.facebook.com/groups/sctourney
  19. All i can say about the the 66's in between the 5aa is to just keep practicing it, you'll get it eventually . As far as the 2C > [b+D] part, i don't know if this is the right way, but the only way i've been able to make that link is, you actually have to let go of the B+D before it is max charged. It doesn't have to be max charged for it to wall bounce, but enough so that it will wall bounce if that makes sense. If you let it go just a moment before it is max charged, it should red beat. You can also hit confirm off of throws. Forward/back throw >one more cancel > 5aa> 2c> [b+d].
  20. Well dang. I guess that was just Titanium Beast not Blocking then =P.
  21. They took away the air unblockable properties on j.D as well.
  22. Maybe not negative but pessimistic? idk, lol I always viewed comet cannon as purely a spacing tool during neutral rather then actually trying to hit them with it. It's not the best tool, but when it is out there, its out and you opponent does have to take consideration that it is there.
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