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Playing KOF98
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Location
Northern California
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PSN
Laban-
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Sounds pretty dope. I hope footage shows up soon on Nicovideo. 310 ends up on a lot of footage I've noticed (I think he's a Mikado player and they often upload footage) so hope he demonstrates that soon.
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Laban reacted to a post in a topic:
[Xrd 1.1] Ky Kiske Loketest Changes
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Using Jisho.org, what I can gather is that after the HS ball set, 微ダ遠 when broken up: 微 is Minuteness/Delicate/Insignificance and 遠 is Distant/Far. So I'm presuming with the context that the katakana of "Da" is an abbreviation of "Dash" that 微ダ遠S is Micro-Dash Far S. 転移 (read as てんい, te-n-i) at the end means: 1: moving (with the times); changing (with the times); 2: metastasis; 3: transition (i.e. phase transition); 4: transfer (of learning); 5: transference (in psychoanalysis) The individual kanji is: 転 = Change, Revolve, Turn Around; 移 = Catch (Cold, fire), Change, Drift, Move, Pass Into, Shift. Dunno what he means by that, it's pretty ambiguous. I'm presuming shifting phases into mix-up on oki or something like that. Maybe teleport? Looking at the Japanese Xrd website, the movelist uses similar kanji for teleport except it's 移軌 with 軌 meaning Model, Rut, Track, Wheel, Way of doing. There are two other Kanji before it but I can't copy and paste it, and I'm too lazy to look up kanji by radicals on Jisho. So I'm just presuming it's teleport at this point. Hope that answers some.
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So I'm that nerd that bought all the system voices. All of them work except I-no's. I thought I was going crazy but it seems like everyone else is having difficulties. I think we have a legit problem based on PSN rather than us individually.
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[Xrd] News & (Theoretical) Gameplay Discussion
Laban replied to Shinjin's topic in Guilty Gear General
So videos of Fino's Venom is up on Nico (the usual reuploaders on Youtube will put them up soon if they haven't already) and I want to say that Fino's Venom so far is the best and most creative I've seen so far of all the Venom's that have been recorded. I like him more than 310 and HEVEN at this point. People are still not using enough HS Carcass Raid YRC in the corner to pressure, lock down jump outs, and still get high/low/throw from TK Dive Sticks. Also it's interesting to note that charging up QV seems to act as a projectile wall in itself and seems to nullify projectiles, at least seen against another Venom in a mirror match. In regards to Potemkin, it turns out you could follow up full screen/mid screen Slidehead into ICPM and it still forces the opponent to get up with the same duration as if you were to hit normally with ICPM in a combo or as an air-to-air. So it seems to be a better alternative to gain distance after a successful Slidehead unless you know you can get a safe jump set up. I also like how his 6K allows him to combo into Giganter and Gigantic Bullet more easily from a run of the mill bnb. People are using Hammerfall YRC a lot, but I'm surprised that not many people seem to be testing out Megafist YRC and fall empty into Buster or do left/right with j.HS and airthrow OS. I feel the player really making the most use of the new RC system so far is Samitto with his Chipp and going for Find Me and Teleport YRCs, or doing Alpha Blade and making it recover better by YRCing the follow up instead of making it RC/PRC on its own. I really want to see this game develop! -
[Xrd] News & (Theoretical) Gameplay Discussion
Laban replied to Shinjin's topic in Guilty Gear General
Some players lack creativity/ingenuity/imagination. I guess others could be that guy that just doesn't want to use IKs. I'd say another reason is that some players forget about IK Activation Freeze during opponent's Hellfire and that some IKs seem to be invul. In this case, it sounds like the guy added insult to injury. -
[Xrd] News & (Theoretical) Gameplay Discussion
Laban replied to Shinjin's topic in Guilty Gear General
Corner HS Carcass Raid YRC the gawd -
[Xrd] News & (Theoretical) Gameplay Discussion
Laban replied to Shinjin's topic in Guilty Gear General
http://www.nicovideo.jp/watch/sm23021294 Speaking of Potemkin, did CH 2HS xx Hammer Fall Feint > 6HS xx Giganter > Giganter Bullet always do like 70-80% damage? It's at the end of the last round in the video. -
[Xrd] News & (Theoretical) Gameplay Discussion
Laban replied to Shinjin's topic in Guilty Gear General
http://www.nicovideo.jp/watch/sm23018145 Based on this stuff though, it looks like I-no has more ways to convert meterlessly without the need of FRC points. So characters that were more reliant on FRCs in older games seem to be adjusted to have better meterless options in order to compensate for the lack of FRC combos. I'd take Nemo's tier list with a grain of salt since not all meterless options have been found out nor have the new tools been fully utilized or explored. Venom is supposedly low tier, but I just have a feeling that not enough people have really taken the time to really bring out his potential other than what little we saw of HEVEN within the first 5 days or so. Even HEVEN didn't fully utilize what Venom has in store. So we can't really say right now that the "supposed" weaker character are weak, and that they're "supposedly" weak because they lost their "important" FRC options. It's too early for a claim like that. -
[Xrd] News & (Theoretical) Gameplay Discussion
Laban replied to Shinjin's topic in Guilty Gear General
He's making that gesture with his hand, whispering to the devs to please not nerf that move. I don't play Faust, but I hope that new f.S doesn't get nerfed. I can imagine it getting shit on, and I only feel tears run down my face as I do. I like things being good. -
Alright, I really appreciate the info guys! Gonna hit the lab up now. Thanks~
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Hello, I'm too stupid to know how to do j.D~A > j.4D~etc. Whenever I hit with j.D~A, Tao just drops to the floor regardless of height; and I do see in match videos that players immediately go from j.D to j.4D in combos. I just have no clue how to time this or if there is a trick to it. Could someone please help me? I very much appreciate it and thank you for your patience.