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Rokunaya

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Everything posted by Rokunaya

  1. Inb4 Alan has the jiyuna experience with random jp women
  2. Yeah Rutgers in new brunswick. If I can find a spot, weeklies sound really good right now. I'm currently going to work on it, I'll get back to you all. Don't hate Alan, at least I'm trying :<
  3. So who here would consider going up to RU for bb
  4. shoutouts to me waking up, not giving a fuck, and going to netplay.
  5. http://www.youtube.com/watch?v=6ms6gx4dRoA#t=33m53s The only proper way to win timeouts in bb as Haz with a life disadvantage.
  6. The movement in that video right here amazed me: http://www.youtube.com/watch?v=6ms6gx4dRoA#t=16m10s He moves through them almost effortlessly-- whoever this guy is, he either got lucky or really knows how to move around. Also lol at w[5B] mashing working even after getting hit in wolf: http://www.youtube.com/watch?v=6ms6gx4dRoA#t=16m29s
  7. on players that like to throw after hellsfang alot i just backdash [or try to] then blow that shitty stuff up. But smart players actually hit buttons after it.
  8. 214A DP is far more rewarding actually if you want to go down that shitty rps road-- The previous loses to IB, since it's easy to ib a predictable hellsfang starter.
  9. Hey hey that's just me raging-- every new game has level 0 shit to deal with, afterall. [inb4 Alan tries to make it seem like GG has nothing like that and is the perfect game bestowed to us by angels and god himself] EDIT: Though we both know in our hearts that's actually what VPP will be amirite
  10. You're not supposed to read that stuff!!!!111 >:
  11. Have ya'll even looked in the mirror lately
  12. Niggas SHOULD be leaving houses :/
  13. How do I make people respect 236A on block/hit, with just doing a human reset or wolf? Human is just mash 2A after right? Wolf seems to lose to 5A mashing, so I dunno what's legit or not anymore
  14. it's raining now but i dunno if that's because of the hurricane
  15. http://www.youtube.com/watch?v=h1HxynrNOBk#t=6m40s This looks stupid as fuck. I want to be stupid as fuck. Anyone know what particular movement was done here?
  16. Still, knowing what beats what increased both my knowledge of my options and theirs, so I'd like to know them.
  17. This thread is pretty useful for me, but how do you all feel about using Valk's cannon options for movement ? I've personally seen valks time out with this before, so it's probably legit to move around with it if you're rehearsed enough, especially since it uses very little wolf meter. Any guides to how to stay high up above the screen for roughly 10 seconds with cannon movement would be much appreciated, since I saw a valk do this against a Tager to take the match convincingly before.
  18. I think editing the OP to show which of Ragna's normals/usefulspecials [214D] beat which noel D would help both myself and many other ragnas out there ....Because i honestly don't know what beats what outside of 6A beating 2D..
  19. Only really shitty Hazamas use houtenjin at 50 meter, you should really worry about baiting it at 100%, that's when you have a legit fear, since the Haz will be FAR more willing to use houtenjin as a reversal to you get you out of their hair since they can be safe about it. Honestly the biggest part about this matchup imo is IBing chains and mashing 5A should be decide to come in. You can make his time getting in relatively hard, as he can do the same to you, so just be smart and slowly gain ground against him, and let him waste his chains--- when his chains hit 0, it's time to rush him down WAY harder in neutral, since he can't just fly around anymore.
  20. 2A 2C will lose to any legit reversal in the game--- in fact it can even lose to bang 2D if you aren't on point with the timing. also the combo I listed only works on backdashes, on 2A 2C grounded they don't get launched. As for the universal reversal bait, I fucking wish it worked against cat chair. Cat chair has guard point, not invul, so your 2A never technically whiffs.
  21. I have pretty good jin players as friends, so I can seriously tell you one thing: blocking is the safest thing to do. Block for a while, os throwtech when you think they might finally throw, and just keep blocking--- Jin's strings can't really do more past that for the most part. When you have them more comfortable, start trying to dp their strings more. Though tbh most jins don't know how to do blockstrings that can go past 3 resets...
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