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the_difinitive

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  • Location
    Australia - Brisbane
  • PSN
    Difmann
  1. I should note here that for Australian blazblue we often run through a facebook group instead of here. Look up "Australian Blazblue Chrono Phantasma Fight Brothers" to find us. you're guaranteed to get games that way.
  2. IMO i'd rather use my 50 heat for umbrella madness but sometimes it's worth doing something other than what we normally do ^_^ it's called "mindgames"
  3. it's worth it to just blow up scrubs with repeated 6A
  4. question - would combo vids also go in this thread?
  5. ps3, Difmann, Brisbane hit me up for ah3 as well anybody who's interested. i don't have a regular play-time so send me a pm or something if you want to play sometime.
  6. on crouch you can confirm 5B 2B into 5D->supercrash/daifunka on standing or crouching you can confirm 5B 2B into 2C-> supercrash/place nail but that really reduces the damage you'd be getting off a standing opponent unless you're in the corner. i don't know if there are any more optimal midscreens if you don't know if your opponent is crouching or not =\
  7. what'd be really interesting is if somebody like dacid or huey would take one of their GF matches and dub over it with explanations of what they're doing and why.
  8. http://www.youtube.com/watch?v=DSVmsW67m-E Osuna (TG) vs Wuku (HZ)
  9. my tournaments now have a facebook group for anybody interested https://www.facebook.com/groups/320695454613415/
  10. yes, because your opponent isn't a robot. they most likely can't see that you've done what would be a safe move 2 frames late and punish it with a DP. you can have gigantic frame gaps if your opponent doesn't react quickly. if you find that you're not being fast enough then either a) practice or b) choose a different blockstring that lets you close that gap more. also like Airk said, you're probably more frame-perfect than you think you are thanks to advanced input.
  11. ground stuff has already been covered, so air techs: if you're having trouble teching in a direction then move your stick to that direction BEFORE you try to tech and hold it there for the duration of trying to tech.
  12. the thing to remember is that your opponent is human as well. they don't react with perfect speed. they can't just mash 4A+B+C after every hit of your blockstring because it creates the throw reject miss state which you can severely punish if you notice it. so they have to react to something you do in your pressure string that makes them think that you're going to throw them. in this situation it's the dash. they see the dash and go "well he might throw me" by this point the dash is most likely already over and the throw start-up isn't fast enough to catch you. therefore the opponent can either keep blocking and try to react to the green throw, or they can safe throw break, which loses to 2a->pinkthrow. i haven't seen beginner modes past ep 5 since i'm never home when they stream T_T but there's a third situation where the opponent can just mash jab or some other fast move while blocking to try and hit you out of your dash and we have ways to bait and punish that too.
  13. i think he was saying "if we run in to 2A him with a frame gap of 6-7 frames and he inputs a throw, why don't we get hit by his throw during our 2A startup?"
  14. PSN: Difmann not really expecting anything, but i figured i'd put myself up here anyway. i live in Brisbane, Australia... <3 you all
  15. if they're lying on the ground they can neutral tech -> jump and get out of it for free.
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