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GaoGaoGao

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  • Location
    Washington
  • PSN
    Ichuto
  1. Some combos I saw on the nanajo stream: Midscreen: 5B > 6C > JC > j.A > j.C > j.FFW, falling j.A, 6A, JC, j.A, j.WWW, falling j.W, 5C > 3C xx 214A seed oki DMG: 3kish 5B > 5B xx 214A, RC, 5A > 6A, JC, j.A > j.WWW, falling j.A, 5C > 3C xx 214A DMG 3kish FFW > 5A > 6A > JC, j.A > WWW, falling j.A, 5C > 3C DMG: 3kish grab > 5A > 6A > JC > j.A > j.WWW, falling j.B, 5B > 3C > AAF DMG: 2.5k fire rain oki Corner: WAF, 2A > 2A > 6C > JC, j.A > j.C > j.FFW, falling j.A, 6A > JC, j.A > j.WWW, falling j.A, 5C, 3C > FFW, 5C > 6A > JC, j.C xx j.214A, WAF hits, OD 236236C DMG: 6.3k Some things...the last part of most combos is falling j.A, 5C > 3C xx 214A. I feel like it can be changed to be falling j.X, 5X (maybe not 5A) > 3C/5B xx 214A in order to get most 3 element spell after 214A knockdown. They are a bit far after the falling j.X so I dont think spells with two waters will be obtainable. As for that nephrite combo...probably not something that will happen, but what this does tell me is that either OD 236236C has pretty insane minimum damage or nephrite has reverse scaling.
  2. You also get a longer guard break the longer you charge it, so you probably can get a 5B if you charge it for as long as its old startup. Speaking of the startup, im hearing most character's instant CT are under 20f startup.
  3. Apparently CTs have faster startup now, but you get a shorter guard break the less you charge it. Meaning most characters cant combo off of an instant CT...but we have a frog so this sounda pretty good for Rachel. Just another mixup we have now.
  4. So ivy basically lets us tack on 1k damage at the end of our combo...assuming there will be combos that let us setup ivy. Sounds like there already is in the corner.
  5. It sounds to me like its just Liz's 2D except you can blow it at them, and more bats on them = more damage but has a limit.
  6. j.2C is an overhead again...welp. Also, new move sounds like something thats going to seldom be used just like all new moves she gets.
  7. Hoping for a move that actually adds something significant rather than being some move that you might use if the opportunity presents itself.
  8. Yeah, the first vid wasnt clean, but I made a revised version. I did it with the dummy this time so the input is the exact same both times. https://www.youtube.com/watch?v=KYE16jNVfH4 I cant get it to work at just neutral though, only after I do like a block string or something, which is weird cause im technically at neutral after the blockstring in the vid. I did a little test setting Leo's j.236H into stance D and j.236 into nothing on two separate recordings and having the playback set to random. Its a bit harder to do the OS as a reversal, but more often than not I would get DP when Leo did stance D and FD when Leo did nothing, which means Leo can bait it out with stance D.
  9. Just wanted to make a quick video showing this off. https://www.youtube.com/watch?v=iJF6zpby5Jw This is really useful for Leo because he can put the opponent in a lot of situations to take advantage of this.
  10. Hello, I was wondering if there are any scenes in England. Just moved here recently, and would like to play offline. Im located in Alconbury. Ill play anything except persona pretty much.
  11. Ah, I meant running into j.S, not air dash j.S. Its weird, it seems like in the video posted earlier about the unblockable loop they opponent has less time to tech than when I try it. Oh well, just gotta practice.
  12. Soooo, trying to get the unblockable loops down. I do: dash j.S unblockable > TK SG > RC > TK SG > 5D But the opponent techs before they even get the sit down animation after the second TK SG. Is there some sort of specific height I have to keep them at or something?
  13. What are some good blockstrings to use? I always get people chicken blocking or mashing through my stuff.
  14. Was messing around with anti Gordeau stuff. Midscreen if you do 421A on his wakeup all of his reversal options whiff. In the corner EX Grim Reaper and EX command grab whiff. You can also punish EX Grim Reaper and EX command grab with 421C after the super flash. Dunno how viable the 421A stuff is since it assumes the player is going to wakeup super, and I honestly dont know how punishable 421A is. Made a crappy iphone video to show what im talking about: https://www.youtube.com/watch?v=fy1t37pXrqc&edit=vd
  15. Despite what people are saying, its actually pretty hype right now at this stage of the game. Right now, you could be playing at your local scene and when someone lands the infinite the room is going to blow up. Its obvious that this will be patched out, so I say no to banning it, because by the time it gets stale it will hopefully be patched out. If it takes too long to patch it, then maybe we can have another discussion on whether or not to ban it because by then we will definitely have more information to work off of (stuff like if its going to be the deciding factor of most Wald matches).
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