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Everything posted by TekkamanArk
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Dengeki FIGHTING CLIMAX: Announced at TGS.
TekkamanArk replied to InWithTheAshes's topic in Misc Fighter Central
It's fine if there is no Sega characters, though they seem to be using Sega stages. I agree though, I hope this isn't an all-girl fighter. I don't mind playing them, but i'm not into a roster that is just one gender usually. -
Dengeki FIGHTING CLIMAX: Announced at TGS.
TekkamanArk replied to InWithTheAshes's topic in Misc Fighter Central
Unfortunately, I see Durarara characters getting in this. Possibly the worst show i've seen. -
[CP] News & Gameplay Discussion (Old)
TekkamanArk replied to kosmos badgirl's topic in BlazBlue Gameplay
It's only the 1 super, the rest are 50 as per usual. -
[CP] News & Gameplay Discussion (Old)
TekkamanArk replied to kosmos badgirl's topic in BlazBlue Gameplay
As far as I know, the only known voice is D.C. Douglas as Azrael. There were supposed reports of Kagura being Liam O'Brien, but I don't recall that ever getting confirmed, and I hope it never does, because that list had Amane as JYB. I've never played Blazblue in Japanese, and I don't want to be forced to with BBCP, but I will not have JYB coming through my TV. -
Dengeki FIGHTING CLIMAX: Announced at TGS.
TekkamanArk replied to InWithTheAshes's topic in Misc Fighter Central
What's wrong with SRW games? They're usually a lot of fun. As for Sega characters, I agree on Vectorman, End of Eternity, and Ryo from Shenmue. VF characters would be fun, i'd like to see some Dragon Force and Shining Force characters, Shinobi's playable character (pretty sure it changes each time, so i'm not really picking any specific one), and some Streets of Rage characters (hoping for Roo). -
My favorites were Riptor and Cinder, but they haven't come back since KI1. If I get an XO, it will be a long time away.
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It's all paid DLC. The only free character is Jago. I'm sure the 2 slots will be Fulgore and Spinal, so that doesn't help me in any way, and Season 2 will probably focus on KI2 characters and newbies like Sadira. I suppose they did get that much right. I have nothing to praise about the game except that though.
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Boooo, no Riptor or Cinder.
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I'm confused on how trustworthy the info jyunajp is giving. He talked about some 4D stance that doesn't exist, some air stances that don't exist, and said the projectile is active after being hit, but at 2:30 or so Terumi jumps over him and hits him in the legs after throwing a projectile, and the projectile just fizzles out. EDIT: Does Kagura's Flash Kick hit low? The Terumi is barrier blocking standing and gets hit anyway.
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They can add however many they want as long as they are unique characters. That said, i'd be waiting on pins and needles for a Jubei reveal if they were releasing more characters. But, I imagine if there is more characters to come, the next will be Celica, then probably Phantom, Saya/Imperator, and then Jubei finally, unless they just sprout more completely new characters. Ehh, I don't think i'm ever getting what I want, much like Raven in Guilty Gear.
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Umm...we might have a problem. It's looking like the different skins for anyone that has an alternate skin is actually their own character slot. So, there's 59 character slots, but at least 4-5 go to Seiya, Shiryu, Hyoga, Shun, and Ikki, per character. So, v1 Seiya, v2 Seiya, v3 Seiya, Sagittarius Seiya, and the limited edition alt color Seiya all have their own slot, for instance. This seems to be true of everyone who has an alternate. So, basically, any alternate costume has its own character slot. "Over 50 Saints" my ass!
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Jojo's Bizarre Adventure: All Star Battle
TekkamanArk replied to SolxBaiken's topic in Misc Fighter Central
Well, now I don't need to import this. I think. If all the names are destroyed, appearances changed, characters removed, etc because of music references, i'll be importing the non-butchered version. -
Terumi sounds fun. I never liked Hazama much at all, but I like the way Terumi sounds. Kagura's sounding like almost a completely perfect fit for me. I'm excited thinking about combo trials for him. Just need some more details on normals, stance followups, Astral, and that anti-air. Hoping to see cool Kokonoe stuff.
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[CP] News & Gameplay Discussion (Old)
TekkamanArk replied to kosmos badgirl's topic in BlazBlue Gameplay
Hmm, I don't know if Kagura is designed to be simple. I suppose he's "simple" if you think about just the charges, or that his stance followups only require 1 button, but properly utilizing him, I could see him being quite difficult.