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Jin Leonhart

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  1. http://www.youtube.com/watch?v=cBVPe2DWZYQ is there a transcript of this one?
  2. The command is 2C(2)2D A+C... of course, the 2D doesn't actually come out I lol'd @ 4:36
  3. Some new screenshots: http://japan.gamespot.com/arcade/screenshots/common/pictures/0,3800075610,10403543p-23,00.htm Official Site with new stuff: http://www.examu.co.jp/dmb/ edit: updated link
  4. Wonderful trick, AtG! So, does that work with other character's moves as well? That would kick some serious butt...
  5. If the problem is the landing recovery, then you should probably do 2369A... TK'ed commands cancel the landing recovery time. You must TK everything in this game, goddamnit
  6. Can anyone confirm the inputs to do Saber's loop? no ps2 to test D: According to the Wiki it's something like... - 5b or 6b > 5c > 2c > 623a > (JC) > j.b > j.c > land > 6239a > 2369a (you should cancel the 623a with the TK'ed 236a, right?) > 236a > 2c > 2369a > 236a > 2c > 2369a > Wind Super After the super you can do 214a,c (launcher) > 2147a, c > 2147a,c > (JC) > j.c > land > 6239a > 2369a, etc. The game is tons of fun, a pretty good reason for anyone to steal the nearest ps2
  7. Okay, quick question. Are you 100% invulnerable after a throw tech? If not, this could be good for Carl. Like, sandwich blockstring -> throw -> they tech -> Nirvana hits right after they tech -> rape
  8. Look at this one, Shining Aquas http://www.nicovideo.jp/watch/sm5353208 A Carl player that knows what he is doing... and that actually wins the match \o/
  9. Confirmed: it's coming to Wii. And if you want to lol really quick, this is the scan you positively, absolutely must see right now. Here's why: http://img530.imageshack.us/my.php?image=0a1steammachine1hc7.jpg It's wii's exclusive character D: At least the two new characters for the arcade are made of win: http://img161.imageshack.us/my.php?image=0a2steammachine2ca7.jpg Go Karas!
  10. After that, I don't have much left to say...
  11. I found out that doing 5K -> 412368+K helps a lot on the timing... well, at least it worked wonders for me the hcf motion kinda slows down the input and you get the right timing... now I feel that's easy to land that Arcadia combo on Eddie
  12. Hmmm... look in the first post, Gwyrg described it in one of the combos: (...) 2A 2B C C+D 6, 2C > jc.IAD Boost j.B 214D, etc There's no 2C+E, you do C+D, 6, 2C, than cancel the 2C into 96(iad), boost, j.B... I personally like to do 96 E+B. And a new question to Gwyrgyn or anyone: what combo are you guys using on Shin and other hard-to-do-the100% characters?
  13. Also, I don't think Kanae is THAT bad... she is easy to do some damage with. Since 236+A combos pretty well, she got somewhat of a decent mixup too ~_~ 22+A is not a bad AA, and a random poke like 5A or 2A or jumping attack to 236+B+C 22+B+C A+B+C hurts =P
  14. Wolf pack and dragons ftw!!1! Mycale got some nice oki and keepaway, but as far as combos go I couldn't get much: Corner: j.2A/j.B, 5C, j.B j.2A, j.A j.2A, j.A j.2A, 5B 236+A 236+B+C End the combo with A+B+C if you feel like wasting bars -> and doing half-life damage O_O You can do the loop midscreen, but it's harder: j.2A/j.2B/j.B, 5C, j.A/j.B j.2C, asap j.A j.2B, 5B and either > 236+B/C/any stuff for oki setup > 214+B 632+B+C for damage > A+B+C for dragon pwnage EX combo anywhere: j.whatever, 2A 5B(1), 214+A 632+B+C -> it seems that you can combo afterwards with 2A 5B -> dog for oki j.2A/2B/2C is probably your main mixup weapon. I wish she said "fuu" or something, then it would be Yun all over again ^_^ j.2A crossup -> combo/throw j.2A (whiff) -> 2A j.2A (whiff) -> throw Myca's too good *-*
  15. Atb, I'm doing the combo you posted like that, and it is working just fine: 2B 2B f5D 623+C, E+A+B, jD 214+D, 2A 2B 5C CD 6 2C iadB+E 214+D, etc Theres no way you could just do CD6 5C 2C and j.B after so many hits... please anyone correct me if I'm wrong. BTW, while doing combos like the opposite kanzashi in the PS2 version, it seems that after the iadB+E you get too close to the wall, unable to switch sides after that. Is that a ps2 change, again? D: I'm trying to solve the problem by doing a combo with less hits that ends in 2C 2147+D. That way you get just the right spacing to do 2A*8>2B>C>CD>E>66E>668E>J236D, etc. But then, that is a bit too hard to do, I miss the easiness of the iadB+E :p
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