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Everything posted by OneSanitarium
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Throw > RC > 66956 > late j.236P > land > c.S > j.S > dj.S > dj.H > S Dive (Costs 50%) (115 damage to Sol) From one corner to about f.S distance from the corner. Was doing something like Throw > RC > 66956 > late j.236P > land > 5H > IAD j.K > j.S > VCL > land > But I couldn't get a good enough situation for an S dive to hit. If it did, it'd probably go full coast to coast.
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So doing P Dive close to the ground causes I-no to land, but the enemy to be stuck in the truly magnificent untech time that P Dive has now. I'm trying to find some useful places where that can be used, but since it does less damage than VCL Midscreen throw combos, depending on the distance from the corner, may be fairly strong. Midscreen: Throw > RC > Hoverdash~Airdash > FFVCL > c.S > j.S > j.H > S Dive > land > c.S > sj.S > j.H > P Dive > slight delay 66 > j.H > P Dive (costs 50%) (138 on Sol) Gets not oki too! P dive is the best. Done from 75% distance. I.e Starting positions, dashing forward, throwing towards the furthest corner. If you do HD~AD~FF VCL fast enough you can actually cross up, but that seems to be combo video sort of stuff.
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Doesn't have the consistent easy damage that #R had, his BDC isn't as invincible as it was before, only meterless combo from overhead is from Helter Skelter (25f), Bite needs meter to get a guaranteed combo from. PB has less range too. He can still do damage, and he still has things, he just seems under explored really. His PB has stun to it again, which is nice. BDC anything if you want. BDC Bite is still decent as far as ignoring something and going for it. BDC IAD still has uses, BDC Mappa isn't terrible. Reversal BDC Jump FD is still going to be good for getting out of oki and stuff. Can't really tell you anything yet without having the game, outside of watch match videos and see where they do it. I'm probably saying wrong things since I haven't looked at Slayer as closely as I've looked at I-no.
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AC was a complete overhaul to Slayer. He had link's out the ass. Reload doesn't actually have that many links, and it seems Xrd has a similar amount. The 4gamer wiki shows his gatling routes, and AFAIK his only links are: f.S>c.S/5K/2K. 2K>c.S It seems 5K>c.S works if they're crouching or on CH. May be forgetting a few. And yeah, BDC works, just don't know how much invincibility is transferred.
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Information If you'd like to contribute, please feel free to do so! When posting combos, please write them properly. If you are unsure on how to write combos properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for I-no. Please refrain from going off topic in this thread. This thread is for posting and discussion of combos only. Only practical combos will be listed in this thread. Collapsed: General Notations Used: [Table] >Progress from the previous move to the following move. ,Link the previous move into the following move. >> or ->Cancel the previous special into a follow-up special. |>After landing. jJump hjHigh Jump ad or ADAir Dash iad or IADInstant Air Dash jc or (JC)Jump Cancel hjc or (HJC)High Jump Cancel ji or (JI)Jump Install CHCounter Hit MCMortal Counter RC or (RC)(Red) Roman Cancel YRC or (YRC)Yellow Roman Cancel PRC or (PRC)Purple Roman Cancel [ ]Hold Input (X)X is optional. (N)Attack must deal N amount of hits. [???] xNRepeat ??? N amount of times. [X] or [Y]Perform series of actions X or Y.[/table] Collapsed: Guide Specific Notations Used: Notations in red are for prefixes only. Notations in blue are for suffixes only. [table] [sS]Side Swap Combo [sO]Standing Opponent [CO]Crouching Opponent [AA]Anti-Air or Air-to-Air HCLHorizontal Chemical Love VCLVertical Chemical Love STBTStroke the Big Tree DiveSultry Performance (j.236x) Note Antidepressant Scale HDHoverdash, I-no's grounded dash. FFFastfall, using a VCL within a certain period after an airdash so I-no falls straight down. SMSterilization Method LDLonging Desperation UFUltimate Fortissimo N%Tension Usage[/table] NDamage[/table] Challenge Mode Combos Collapsed: I-no's Missions: Mission #01 - Antidepressant Scale (214P) Mission #02 - Stroke the Big Tree (41236S/H) Mission #03 - Sultry Performance (j.236P/K/S/H) Mission #04 - Chemical Love (Horizontal) > Follow-up (214K~214S) Mission #05 - Chemical Love (Vertical) (214S) Mission #06 - Sterilization Method (214H) Mission #07 - Longing Desperation (632146H) Mission #08 - Ultimate Fortissimo (j.2363214S) Mission #09 - Megalomania (Instant Kill - PKSH > 236236H > DESTROY) Mission #10 - 2K > 2S > 2D Mission #11 - 5K > HCL Mission #12 - 2K > 6P > 5H > HCL Mission #13 - 6P > S STBT Mission #14 - 6H > HCL Mission #15 - 2K > 6P > 5H > j.H > Note Mission #16 - 6P > c.S > j.S > HCL Mission #17 - CH 2H > Dash > HD j.S > c.S > 2D Mission #18 - CH S STBT > 2S > HCL~Follow-Up Mission #19 - j.S > j.K > 6H > HCL~Follow-Up Mission #20 - c.S > 5H > 632146H Mission #21 - HCL YRC > 66 > j.S > j.H > HCL~Follow-Up Mission #22 - [AA] j.P > j.S > dj.S > dj.H > HCL~Follow-Up Mission #23 - [AA] 6P > c.S > sj.S > sj.H > S Dive Mission #24 - c.S > 5H > HCL RC > 66 > j.S > j.H > HCL~Follow-Up Mission #25 - j.D > dj.S > dj.H > K Dive Mission #26 - SM > j.H > HCL~Follow-Up Mission #27 - 5D > 8 > j.H > j.H > j.S > dj.S > dj.H > S Dive Mission #28 - 5D > 6 > j.H > j.D > land > c.S > 6P > S STBT > 6P > 632146H Mission #29 - HD j.K > 2K > 6P > 5H > j.H > S Dive > c.S > sj.S > sj.H > P Dive > K Dive Mission #30 - SM > P Dive > 66 > j.K > j.S > VCL > land > c.S > sj.S > sj.H > K Dive Mission #31 - 2K > 6P > S STBT > 2S > HCL~Follow-Up RC > 66 > j.H > land > c.S > sj.S > sj.H > P Dive > K Dive Mission #32 - j.D > H Dive > land > 5P > c.S > VCL > c.S > 632146H > j.H > P Dive > 66 > j.H > K DIve Mission #33 - HD j.S > 6P > 5H > sj.IAD j.K > j.S > VCL > land > HCL~Follow-Up RC > 66 > land > 5H > j.S > j.H > H Dive Mission #34 - HCL YRC > 66 > j.H > UF > land > j.S > j.H > P Dive > 66 > H Dive > VCL > land > 6P > 6H > HCL~Follow-Up Mission #35 - UF > land > UF > VCL > 5P > c.S > VCL > c.S > VCL > 5P > c.S > sj.S > sj.H > K Dive Mid-screen: Collapsed: Mid Starters: 5K Starters: 5K > 2S > HCL~Follow-Up[?/?%] Collapsed: Low Starters: 2K Starters: 2K > (c.S) > 6P > 5H > IAD j.K > j.S > VCL > land > HCL~Follow-Up[?/?%] [Video Example] 2K > 2S > 2D > HCL ~ D (SO, FA: 78) (Builds approx 8% meter) 2K > 6P > STBT-S > 6P > HCL ~ D (SO: 104) (Builds approx 14% meter) 2K > 6P > 5H > IAD j.K > j.S > VCL > j.S > j.H > HCL ~ D (SO, FA: 128) (Builds approx 23% meter) Collapsed: Overhead Starters: j.D > VCL > 5K > j.S > j.H > Sdive > 5K > HCL ~ D (SO: 144) j.D > VCL > 5P > j.P > j.S > dj.S > HCL ~ D (MI: 152) j.D > VCL > 5P > j.P > j.S > j.H > HCL ~ D (SO, FA: 138) j.D > VCL > 5K > j.S > dj.H > Sdive (wallbounces, sometimes cross under) > 5P > c.S > sj.S > sj.H > Kdive (may need Sdive if cross under) (MI: 173, FA: 148) Collapsed: Throw Starters: Ground Throw Throw > RC > Hoverdash~Airdash > FFVCL > c.S > j.S > j.H > S Dive > land > c.S > sj.S > j.H > P Dive > slight delay 66 > j.H > P Dive (costs 50%) (138 on Sol) Air Throw Sterilization Method Collapsed: Counter Hit Starters: Collapsed: Instant Kill Combos: Corner: Collapsed: Mid Starters: 5K Starters: c.S Starters: 5S > 6P > 5H > IAD j.K > j.S > FFVCL > land > VCL > 5S > j.S > j.H > P Dive > 66 > P Dive (~214l) 5S > 6P > 5H > IAD j.K > j.S > FFVCL > land > j.S > j.H > P Dive > Delay > 66> j.S > j.K > FFVCL > j.S > j.H > P Dive > 66 > j.H > P Dive. 5S > 6P > 5H > IAD j.K > j.S > j.H > 5S > VCL > 5S > j.S > j.H > P Dive> 66 > j.H > P Dive VCL Starters: VCL YRC > c.S > j.S > j.H > P Dive > 66 > P Dive > S Dive > c.S > sj.S > sj.H > P Dive > 66 > j.H > K Dive[?/?%] [Video Example] VCL > YRC > c.S > 5H > j.H > Pdive > dash j.H > FFVCL > c.S > j.S > j.H > Pdive > dash j.H > Pdive (Costs 25%) (235 on Sol) (5-HIt Note Oki) VCL > YRC > Fortissimo > c.S > VCL > c.S > 5H > j.H > Pdive > dash j.H > FFVCL > c.S > j.S > j.H > Kdive (costs 75%) (278 on Sol) Oki FFVCL > c.S > 5H > j.H > Pdive > dash j.H > FFVCL > c.S > j.S > j.H > Pdive > dash j.H > Pdive (230 on Sol) (5-HIt Note Oki) VCL > YRC > j.D > VCL > c.S > VCL > c.S > VCL > 5P > c.S > sj.S > sj.H > Pdive > dash j.H > Pdive (FA: 241) (4-hit Note Oki) VCL > YRC > j.D > VCL > c.S > VCL > c.S > j.S > j.H > Pdive > dash j.H > Pdive (SO: 229, MI: 263) (4-hit Note Oki) VCL > YRC > j.D > VCL > c.S > VCL > c.S > 5H > j.H > Pdive > dash j.H > Pdive (SO: 235, ) (4-hit Note Oki) VCL > YRC > j.D > VCL > c.S > j.S > j.H > Pdive > dash j.H > FFVCL > c.S > j.S > j.H > Kdive (SO: 246, ) VCL > YRC > j.D > VCL > c.S > VCL > c.S > VCL > c.S > j.S > j.H > Pdive > dash j.H > Pdive (MI: 275,) (4-hit Note Oki) Collapsed: Low Starters: 2K Starters: 2K > 6P > STBT > 6P > HCL > 5K > HCL (SO: 115) (Knocks down, sets up 2-3 hit note) 2K > 6P > STBT > 6P > HCL > 5K > HCL ~ Follow Up (SO: 123, MI: 145) (Builds approx 23% meter) 2K > 6P > 5H > IAD j.K > j.S > FFVCL > VCL > c.S > j.S > j.H > Pdive > dash j.H > Pdive (SO, FA: 148, MI: 175) (Builds approx 29% meter) (4-hit Note Oki) 2K > 6P > 5H > IAD j.K > FFVCL > c.S > VCL > c.S > j.S > j.H > Pdive > dash j.H > Pdive (SO: 153) (Builds approx 28% meter) (4-hit Note Oki) 2K > 6P > 5H > IAD j.K > FFVCL > c.S > VCL > c.S > sj.S > sj.H > Pdive > dash j.H > Pdive (FA: 153) (Builds approx 28% meter) (4-hit Note Oki) 2K > 6P > 5H > IAD j.K > FFVCL > c.S > VCL > c.S > j.S > j.H > Kdive (MI: 173, 2K > 6P > 5H > IAD j.K > FFVCL > c.S > VCL > c.S > sj.S > sj.H > Pdive > dash j.H > Pdive > Kdive (MI: 185, Collapsed: Overhead Starters: j.S Starters: j.S > 6P > 5H > IAD j.K > FFVCL > c.S > j.S > j.H > Kdive (MI: 232 j.S > 6P > 5H > IAD j.K > j.S > FFVCL > VCL > c.S > j.S > j.H > Pdive > dash j.H > Pdive (FA: 204, MI: 237) (4-hit Note Oki) j.S > 6P > 5H > IAD j.K > FFVCL > c.S > VCL > c.S > j.S > j.H > Pdive > dash j.H > Pdive (SO, FA: 211) (Builds approx 35% meter) (4-hit Note Oki) j.K Starters: j.K > 6P > 5H > IAD j.K > FFVCL > c.S > VCL > c.S > j.S > j.H > Pdive > dash j.H > Pdive (SO: 182) (Builds approx 35% meter) (4-hit Note Oki) j.K > c.S > 6P > 5H > IAD j.K > FFVCL > j.S > j.H > Pdive > dash j.H > Pdive (SO: 170) (Builds approx 28% meter) (4-hit Note Oki) j.K > 6P > 5H > IAD j.K > j.S > FFVCL > VCL > c.S > sj.S > sj.H > Pdive > dash j.H > Pdive (FA: 175, MI: 205) (4-hit Note Oki) j.K > c.S > 6P > 5H > IAD j.K > j.S > FFVCL > VCL > c.S > sj.S > sj.H > Pdive > dash j.H > Pdive (FA: 176) (4-hit Note Oki) j.K > c.S > 6P > 5H > IAD j.K > j.S > FFVCL > c.S > sj.S > sj.H > Kdive (MI: 199 j.K > j.S > 6P > 5H > IAD j.K > j.S > FFVCL > VCL > c.S > sj.S > sj.H > Kdive (MI: 186 j.K > c.S > 6P > STBT > 6P > HCL > 5K > HCL (MI: 179 j.K > c.S > 6P > STBT > 6P > HCL > 5K > HCL ~ D (MI: 189, j.D Starters: j.D > VCL > c.S > VCL > c.S > VCL > c.S > j.S > j.H > Pdive > dash j.H > Pdive (MI: 226) (3-4 hit Note oki) j.D > VCL > c.S > VCL > c.S > VCL > c.S > j.S > j.H > Pdive > dash j.H > FFVCL > 6H > HCL ~ D (MI: 238) j.D > VCL > c.S > VCL > c.S > j.S > j.H > Pdive > dash j.H > Pdive (FA: 182) (3-4 hit Note oki) j.D > VCL > c.S > VCL > c.S > VCL > 5P > c.S > sj.S > sj.H > Pdive > dash j.H > Pdive (FA: 193) (3-4 hit Note oki) j.D > VCL > c.S > j.S > j.H > Pdive > dash j.H > FFVCL > c.S > j.S > j.H > Kdive (SO: 190) (Builds approx 27% meter) j.D > VCL > c.S > j.S > j.H > Pdive > dash j.H > FFVCL > c.S > VCL > 6H > HCL ~ D (SO: 202) (Builds approx 29% meter) j.D > Fortissimo > VCL > c.S > VCL > c.S > VCL > c.S > j.S > j.H > Pdive > dash j.H > Pdive (costs 50%) (MI: 267, FA: 235) (Builds approx 27% meter) (3-4 hit Note oki) j.D > Fortissimo > VCL > c.S > VCL > c.S > j.S > j.H > Pdive > dash j.H > FFVCL > j.S > j.H > Kdive (costs 50%) (SO: 234) (Builds approx 34% meter) Collapsed: Throw Starters: Ground Throw Throw > RC > VCL > c.S. > VCL > c.S > VCL > c.S. > j.S > j.H > Pdive > 66 > j.H > Pdive (Costs 50%) (MI: 183) Throw > RC > VCL > c.S. > VCL > c.S > VCL > c.S > j.S > j.H > Pdive > 66 > j.H > FFVCL > 6H > HCL ~ D (Costs 50%) (MI: 191) Throw > RC > VCL > c.S > VCL > c.S > 5H > sj.H > Pdive > 66 > j.H > FFVCL > c.S > j.S > j.H > Kdive (Costs 50%) (SO: 163) Throw > RC > VCL > c.S > VCL >c.S > sj.S > sj.H > Pdive > 66 > j.H > Pdive > Pdive (Costs 50%) (FA: 148) Throw > RC > Fortissimo > VCL > c.S > VCL > c.S > j.S > j.H > Pdive > 66 > j.H > Pdive (Costs 100%) (FA: 212, MI: 241) Throw > RC > Fortissimo > VCL > c.S > VCL > c.S > 5H > sj.H > Pdive > 66 > j.H > FFVCL (Costs 100%) (SO: 218) Air Throw Air Throw > RC j.H > Sdive > c.S > j.S > j.H > Pdive > 66 > j.H > FFVCL > c.S > j.S > j.H > Kdive (costs 50%) (SO: 129) Air Throw > RC Pdive > dash j.H > FFVCL > c.S > j.S > j.H > Pdive > 66 > j.H > FFVCL > c.S > j.S > j.H >Kdive (costs 50%) (SO: 151) Air Throw > RC Pdive > dash j.H > FFVCL > c.S > j.S > VCL > c.S > j.S > j.H > Pdive > 66 > j.H > Pdive (costs 50%) (SO: 151) (2-4 Hit Note Oki) Air Throw > RC Pdive > dash j.H > FFVCL > c.S > j.S > VCL > c.S > j.S > j.H > Pdive > 66 > j.H > FFVCL > 6H > HCL ~D (costs 50%) (SO: 159) Sterilization Method SM > Pdive > dash j.H > FFVCL > c.S > VCL > c.S > j.S > j.H > Pdive > dash j.H > FFVCL/P Dive (SO: 159) Collapsed: Counter Hit Starters: Collapsed: Instant Kill Combos:
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[10/12/14] U-zen(IN) vs Matsuura(SO) [Notes] Game a-cho 3on3 [10/12/14] Hasegawa(IN) vs Ekichan(MI) [Notes] Game a-cho 3on3 [10/12/14] Jiro(RA) vs Rokka(IN) [Notes] Game a-cho 3on3 [10/12/14] Taushi(SL) vs Hasegawa(IN) [Notes] Game a-cho 3on3 [10/12/14] Daniel(IN) vs Hasegawa(IN) [Notes] Game a-cho 3on3 [10/12/14] Piasu no maaboo?(ZT) vs Hasegawa(IN) [Notes] Game a-cho 3on3 [10/12/14] Mitsuru(BE) vs Hasegawa(IN) [Notes] Game a-cho 3on3 [10/12/14] Nage(FA) vs Hasegawa(IN) [Notes] Game a-cho 3on3 [10/12/14] Daniel(IN) vs Piasu no maaboo?(ZT) [Notes] Game a-cho 3on3 [10/12/14] Midare(ZT) vs U-zen(IN) [Notes] Game a-cho 3on3 [10/12/14] Kazuki(MA) vs U-zen(IN) [Notes] Game a-cho 3on3 [10/31/14] Teiima(KY) vs Baszoo(IN) [Notes] Game a-cho ranbats [10/31/14] Horimiya(AX) vs Baszoo(IN) [Notes] Game a-cho ranbats [10/31/14] Teiima(KY) vs Baszoo(IN) [Notes] Game a-cho ranbats [10/31/14] Baszoo(IN) vs ?(FA) [Notes] Game a-cho ranbats [10/31/14] Defure(FA) vs Baszoo(IN) [Notes] Game a-cho ranbats [11/11/14] ?(IN) vs Shokushu(CH) [Notes] Game a-cho (15 matches omg) [11/14/14] Kanegon(MA) vs Rokka(IN) [Notes] Game a-cho ranbats [11/22/14] BLE(AX) vs Hasegawa(IN) [Notes] Mikado Masters Series 3 singles [11/22/14] Rion(KY) vs Koichi(IN) [Notes] Mikado Masters Series 3 3on3 [11/22/14] Koichi(IN) vs Ogawa(ZT) [Notes] Mikado Masters Series 3 3on3 [11/22/14] Hasegawa(IN) vs Tsubu(BE) [Notes] Mikado Masters Series 3 3on3 [11/22/14] Hasegawa(IN) vs Shodai Oshare Barakon(MI) [Notes] Mikado Masters Series 3 3on3 [11/22/14] Katou(IN) vs Samitto(CH) [Notes] Mikado Masters Series 3 3on3 [11/22/14] 2rio(IN) vs FAB(PO) [Notes] Mikado Masters Series 3 3on3 [11/22/14] 2rio(IN) vs Satou(MI) [Notes] Mikado Masters Series 3 3on3 [11/22/14] Ogawa(ZT) vs Hasegawa(IN) [Notes] Mikado Masters Series 3 3on3 [11/22/14] OsakaB(FA) vs Hasegawa(IN) [Notes] Mikado Masters Series 3 3on3
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He's airborne slightly during the slide. IIRC he can even go over some lows with it.
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[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
Personal Data keeping track of time spent in Challenge, Mission, Tutorial, and Training mode is pretty great. Player card also seems to keep track of some stats on a per character basis, and that's also pretty cool. -
[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
http://www.twitch.tv/joniosan Ranbats, Ogawa is in attendance. Just beat up FAB. -
[08/08/14] Yohei(IN) vs Hell Doll(BE) Notes] Gamechariot [08/08/14] Yohei(IN) vs ?(ZT) Notes] Gamechariot [08/08/14] Yohei(IN) vs Yuki(KY) Notes] Gamechariot [10/31/14] ?(SL) vs Baszoo(IN) Notes] Game a-cho ranbats [10/31/14] ?(SL) vs Baszoo(IN) Notes] Game a-cho ranbats [10/31/14] ?(SL) vs Baszoo(IN) Notes] Game a-cho ranbats (2 matches) [11/01/14] Mocchi(SO) vs Gima(IN) Notes] Mikado 3on3 [11/01/14] 2rio(IN) vs Konsome(PO) Notes] Mikado 3on3 [11/01/14] Shaka(SO) vs Gima(IN) Notes] Mikado 3on3 [11/01/14] Kakkoo(RA) vs Gima(IN) Notes] Mikado 3on3 [11/01/14] 2rio(IN) vs K(SO) Notes] Mikado 3on3 [11/01/14] Yuusuke(CH) vs Gima(IN) Notes] Mikado 3on3 [11/04/14] Hiraoka(KY) vs OSCA(IN) Notes] Mikado 3on3 [11/04/14] OsakaB(FA) vs OSCA(IN) Notes] Mikado 3on3 [11/04/14] Ranzu(ZT) vs OSCA(IN) Notes] Mikado 3on3 [11/04/14] Kuro?(MI) vs OSCA(IN) Notes] Mikado 3on3
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[08/30/14] Hasegawa(IN) vs OsakaB(FA) [Notes] ArcRev [08/30/14] Hasegawa(IN) vs Daiji(RA) [Notes] ArcRev [08/30/14] Taka(SL) vs Hasegawa(IN) [Notes] ArcRev [08/30/14] Toruso(MI) vs Hasegawa(IN) [Notes] ArcRev [09/03/14] Hossa(SO) vs ?(IN) [Notes] Mikado beginners tournament [09/03/14] ?(IN) vs Tooma?(MA) [Notes] Mikado beginners tournament [09/17/14] ?(IN) vs Ginji(KY) [Notes] Mikado beginners tournament [09/17/14] ?(IN) vs Etaro(AX) [Notes] Mikado beginners tournament [09/17/14] ?(IN) vs Yuki(KY) [Notes] Mikado beginners tournament [09/17/14] ?(IN) vs ?(PO) [Notes] Mikado beginners tournament [10/04/14] Nasu(SL) vs Hasegawa(IN) [Notes] Mikado 3on3 [10/04/14] Azesuke(MA) vs Hasegawa(IN) [Notes] Mikado 3on3 [10/04/14] 310(VE) vs 2rio(IN) [Notes] Mikado 3on3 [10/04/14] Fino(ZT) vs Hasegawa(IN) [Notes] Mikado 3on3 [10/04/14] Maroshi(PO) vs Hasegawa(IN) [Notes] Mikado 3on3 [10/04/14] Otouto(IN) vs Hasegawa(IN) [Notes] Mikado 3on3 [10/04/14] Otouto(IN) vs Azesuke(MA) [Notes] Mikado 3on3 [10/04/14] Otouto(IN) vs Nasu(SL) [Notes] Mikado 3on3 [10/11/14] Ginji(KY) vs KT(IN) [Notes] Mikado 3on3 [10/11/14] Sumimasen(SO) vs OSCA(IN) [Notes] Mikado 3on3 [10/11/14] OSCA(IN) vs Adam(SL) [Notes] Mikado 3on3 (2 matches) [10/11/14] OSCA(IN) vs Jonio(CH) [Notes] Mikado 3on3 (2 matches) [10/11/14] OSCA(IN) vs Jonio(CH) [Notes] Mikado 3on3 (Continued) (Different Tournament) [10/11/14] 2rio(IN) vs Taka(SL) [Notes] Mikado 3on3 [10/11/14] 2rio(IN) vs Roi(SO) [Notes] Mikado 3on3 [10/12/14] Shiketa(IN) vs Chirijinmu(BE) [Notes] Mikado 3on3 [10/12/14] TOMTOM(IN) vs Tarou(PO) [Notes] Mikado 3on3 (these are two separate tournaments.) [10/12/14] Haneya(MI) vs Shiketa(IN) [Notes] Mikado 3on3 [10/12/14] KT(IN) vs Manyo?(RA) [Notes] Mikado 3on3 [10/12/14] Pokkuri(KY) vs TOMTOM(IN) [Notes] Mikado 3on3 [10/12/14] Hossa(SO) vs TOMTOM(IN) [Notes] Mikado 3on3 [10/12/14] Tenmusu(KY) vs TOMTOM(IN) [Notes] Mikado 3on3 [10/21/14] OSCA(IN) vs Taka(SL) [Notes] Mikado 3on3 [10/21/14] Kishii(MA) vs OSCA(IN) [Notes] Mikado 3on3 [10/21/14] Shimokita(ZT) vs OSCA(IN) [Notes] Mikado 3on3 [10/25/14] Nakamura(MI) vs OSCA(IN) [Notes] Mikado stream [10/25/14] Karinchu(MI) vs Hasegawa(IN) [Notes] Mikado stream [10/25/14] Nakamura(MI) vs Hasegawa(IN) [Notes] Mikado stream
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1. Has hard stuff, but her overall minimum execution requirements has dropped a lot. Hardest things about her inputs will be proper movement, and a specific combo route shes like to use midscreen now. 2. 25% tension for: Oki the opponent can't reversal out of that you can then mixup however you want from. Control pacing of the match better by causing a slow down effect you can act normally from. Use a forward moving special, Stroke the Big Tree, and YRCing it for strong momentum carry to get in, to mixup during some strings, or even to anti air with a grab. YRCing like anything really and just doing stuff! 3. Attack levels are a universal ranking of how much stun things do. Those numbers, combined with a moves recovery/cancel windows tell you your frame advantage and how somethings work in regards to frame data. We have frame data compiled by some players, as well as a whole mook from 4gamer released not long ago. Will eventually be translated here, but you should be able to tell whats going on. 4. Nope, sorry. 5. Yes.
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Like, so many U-zens. Still need to look through two channels to get some more. [10/11/14] Jiro(RA) vs Baszoo(IN) [Notes] Game a-cho ranbats (2 matches) [10/11/14] Sharon(MI) vs Baszoo(IN) [Notes] Game a-cho ranbats [10/11/14] Sharon(MI) vs Rokkachi(IN) [Notes] Game a-cho ranbats [10/11/14] Ringo(MI) vs Rokkachi(IN) [Notes] Game a-cho ranbats [10/11/14] JUN(MI) vs Rokkachi(IN) [Notes] Game a-cho ranbats [10/11/14] JUN(MI) vs Hasegawa(IN) [Notes] Game a-cho ranbats [10/11/14] Dei(MI) vs Hasegawa(IN) [Notes] Game a-cho ranbats [10/11/14] eki-chan(MI) vs Hasegawa(IN) [Notes] Game a-cho ranbats [10/11/14] Karinchu(MI) vs Hasegawa(IN) [Notes] Game a-cho ranbats [10/11/14] Nakamura(MI) vs Hasegawa(IN) [Notes] Game a-cho ranbats [10/11/14] Nakamura(MI) vs U-zen(IN) [Notes] Game a-cho ranbats [10/11/14] Hasegawa(IN) vs Tabun(ZT) [Notes] Game a-cho ranbats [10/11/14] Hasegawa(IN) vs DC(SO) [Notes] Game a-cho ranbats [10/11/14] Hasegawa(IN) vs Kedako(MA) [Notes] Game a-cho ranbats [10/11/14] Hasegawa(IN) vs Tabun(ZT) [Notes] Game a-cho ranbats [10/11/14] Hasegawa(IN) vs DC(SO) [Notes] Game a-cho ranbats [10/11/14] Hasegawa(IN) vs Kedako(MA) [Notes] Game a-cho ranbats [10/11/14] Hasegawa(IN) vs DC(SO) [Notes] Game a-cho ranbats [10/11/14] Hasegawa(IN) vs Kedako(MA) [Notes] Game a-cho ranbats [10/11/14] Hasegawa(IN) vs DC(SO) [Notes] Game a-cho ranbats [10/11/14] Hasegawa(IN) vs Kedako(MA) [Notes] Game a-cho ranbats (3 matches) [10/11/14] U-zen(IN) vs Sharon(RA) [Notes] Game a-cho ranbats [10/11/14] JUN(MI) vs U-zen(IN) [Notes] Game a-cho ranbats [10/11/14] JUN(MI) vs U-zen(IN) [Notes] Game a-cho ranbats [10/11/14] DC(SO) vs U-zen(IN) [Notes] Game a-cho ranbats [10/11/14] AOI(VE) vs U-zen(IN) [Notes] Game a-cho ranbats [10/11/14] DC(SO) U-zen(IN) [Notes] Game a-cho ranbats [10/11/14] Karinchu(MI) vs U-zen(MI) [Notes] Game a-cho ranbats [10/11/14] DC(SO) vs U-zen(IN) [Notes] Game a-cho ranbats [10/11/14] Karinchu(MI) vs U-zen(IN) [Notes] Game a-cho ranbats [10/11/14] AOI(VE) vs U-zen(IN) [Notes] Game a-cho ranbats [10/11/14] Ringo(MI) vs U-zen(IN) [Notes] Game a-cho ranbats (6 matches) [10/11/14] Kedako(MA) vs U-zen(IN) [Notes] Game a-cho ranbats [10/12/14] U-zen(IN) vs SPT(ZT) [Notes] Game a-cho post tournament casuals [10/12/14] U-zen(IN) vs Kaze no Billy(SO) [Notes] Game a-cho post tournament casuals [10/12/14] U-zen(IN) vs SPT(ZT) [Notes] Game a-cho post tournament casuals [10/12/14] U-zen(IN) vs Yusaan(AX) [Notes] Game a-cho post tournament casuals [10/12/14] U-zen(IN) vs SPT(ZT) [Notes] Game a-cho post tournament casuals [10/12/14] U-zen(IN) vs Nakamura(SL) [Notes] Game a-cho post tournament casuals [10/12/14] U-zen(IN) vs SPT(ZT) [Notes] Game a-cho post tournament casuals [10/12/14] U-zen(IN) vs SPT(ZT) [Notes] Game a-cho post tournament casuals [10/12/14] U-zen(IN) vs ?(FA) [Notes] Game a-cho post tournament casuals [10/12/14] U-zen(IN) vs Nakamura(SL) [Notes] Game a-cho post tournament casuals (2 matches) [10/12/14] U-zen(IN) vs Nakamura(SL) [Notes] Game a-cho post tournament casuals (3 matches) [10/12/14] U-zen(IN) vs Isamu(VE) [Notes] Game a-cho post tournament casuals [10/12/14] U-zen(IN) vs Isamu(VE) [Notes] Game a-cho post tournament casuals (4 matches) [10/18/14] Rion(KY) vs OSCA(IN) [Notes] Mikado 3on3 [10/25/14] Nakamura(MI) vs OSCA(IN) [Notes] Mikado 3on3 [10/25/14] Sharon(RA) vs OSCA(IN) [Notes] Mikado 3on3 [10/25/14] Yosuke(AX) vs OSCA(IN) [Notes] Mikado 3on3 [10/25/14] Karinchu(MI) vs Hasegawa(IN) [Notes] Mikado 3on3 [10/25/14] Hasegawa(IN) vs Nakamura(MI) [Notes] Mikado 3on3 [10/25/14] Endou(CH) vs Hasegawa(IN) [Notes] Mikado 3on3 [10/25/14] OSCA(IN) vs Hasegawa(IN) [Notes] Mikado 3on3 [10/25/14] Fino(ZT) vs Hasegawa(IN) [Notes] Mikado 3on3 [10/25/14] Nage(FA) vs Hasegawa(IN) [Notes] Mikado 3on3 [10/31/14] I-NO Basic Combos [Notes] 4Gamer Wiki
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Guilty Gear FAQ Thread - Ask your questions here!
OneSanitarium replied to Kairi's topic in Guilty Gear General
Active on that frame unless they do a neutral tech, which comes a frame or two later than forward/backward teching. Beyond that, no, you don't need an extra frame to tech. -
Yes, he has air gatlings again similar to pre-AC Slayer.
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The stomp may be considered a projectile where it hits I suppose.
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If you mean for his super, it's 7f before the super flash/cutscene, and then it hits 3f after that.
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f.S>c.S is in, and it's more than likely than it is in AC. 2K>c.S is also a link. I honestly don't know what other relevant links he'd have would be. 6K>anything meterless probably isn't going to happen. Xrd is still a different game, so any GG practice is still GG practice.
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He doesn't have most of his AC links in Xrd. :V
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[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
Same range. Potemkin forums have damage/invul property changes. -
[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
I see no reason why it wouldn't. So air throw wise, Bedman/May are 1st place, I-no/Potemkin are 2nd. I-no's command grab listing actual grab range means it might be an actual grab, and it's the largest reaching one in that case. -
Her new command grab.
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The last column to the right only has numbers on it for throws, and Circuitous gave reason to believe its at a 1750x1 ratio. Diving the numbers by 1750 seem to give throw ranges similar to what you'd see in the past games. Totally wrote the HCL followup being +3 at like 8am after waking up too early! Charged dives was, I think, specifically for H Dive? It was just a side note I couldn't personally translate. And can you actually cancel into IK's? I've only seen it happen through RC's>IK's or after a move that does silly long stun. And there's totally a chance that 5P>6P is gone according to the gatling chart.
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[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
Furthest column to the right, '備考'. It'll list the things with a fairly large number. Circuitous thinks it's at a ratio of 1750x1, so dividing them will give the value in a more familiar number to what you'd see in older games. I.e. Sol's old throw range was 43 pixels. The 4gamer wiki lists it as 75,250. 75,250/1750=43. -
XRD [Xrd] Chipp Zanuff Gameplay Discussion
OneSanitarium replied to AtTheGates's topic in Chipp Zanuff
Ky's air Stun Edge in #R had forced landing recovery, but you could act after it too. You could even do Air Stun Edge~Airdash and still have that recovery, though double jumping or using another special move removed it. Probably just a similar scenario to that.- 260 replies