-
Posts
442 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by OneSanitarium
-
[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
I don't think her reload is a charge move, it's just a simple Back~Forth input like you'd find in A.b.a's Rekka, or Sol's Tyrant Rave follow-up to Fafnir in AC/+R. -
[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
Kurushii put the full scan up. www.mediafire.com/view/2e20bgj44p86vz9/076-077.png -
Oh shit. I'm sorry I was copy pasting things so I didn't have to write 'startup. total of." every time. I fucked up, sorry! They're just 20f/28f startup with a total of 38f/45f. I think you're misreading the frame data on the 1f less recovery part. Remember that the total frame count for the data on the wiki is 1f longer than it actually is, since the first active frame is a part of the start up. So her 5P is 4F+4F+6F for start up, active, and recovery. But the move hits on the 4th frame and has 3f where nothing is going. So it's 13f and not 14f. edit: Also, Still a good starting point at the very least. edit2: OSCA posted this. https://twitter.com/osca_ino/status/507073626021978114 Pretty much just inputs to do j.K>2K>6P>5H>HCL with burst OS's the whole time. 2K>6PKH>5PKH>HCL with inputs during it. I don't know if I'd do this every time, personally. I wouldn't want my natural execution to just be a ton of inputs, but something I'd keep in mind. 2K>6PKH>41236PKS also works for 6P>S STBT. I'll see how my fingers feel about it when the game is actually out.
-
http://www.dustloop.com/wiki/index.php?title=Offense_%28GGACR%29#Attack_Level Pretty much just the stun things do when they hit or get blocked.
- 380 replies
-
- Guilty Gear
- XRD
-
(and 1 more)
Tagged with:
-
[07/04/14] U-zen(IN) vs Jinren(AX) [Notes] Shinjuku Sportsland singles [07/04/14] U-zen(IN) vs 310(VE) [Notes] Shinjuku Sportsland singles [07/04/14] U-zen(IN) vs Ain(KY) [Notes] Shinjuku Sportsland singles [07/04/14] Masa(IN) vs Toruso(MI) [Notes] Shinjuku Sportsland singles [07/04/14] FAB(PO) vs Kaminao(IN) [Notes] Shinjuku Sportsland singles [07/04/14] Kaminao(IN) vs Toruso(MI) [Notes] Shinjuku Sportsland singles [07/04/14] FAB(PO) vs Masa(IN) [Notes] Shinjuku Sportsland singles [08/29/14] OSCA(IN) vs saryu(RA) [Notes] Mikado Eve of ArcRev 2on2
-
I'm gonna try to translate this as best I can. Frame data was compiled Ruu and Kedako. Don't quote me on anything that isn't obvious. Anyone who is more knowledgeable than someone who translated it with like 15% knowledge about JP and 85% google translate probably should give it a look over. System ------------------------------------------------ Backdash:16F, invincible until frame 8 Hoverdash: Can act from Frame 9 Jump Startup: 3f ------------------------------------------------ ------------------------------------------------ Frame Data ------------------------------------------------ P: 4F start up, total of 13f. Lv.1 K: 7F startup, total of 25f. Lv2. Close S: 6F startup, total of 19F. Lv.3. Far S:13F startup, total of35F. Lv.3. 5H: 13F startup, total of 34F.. Lv.5. 5D: 25F start up, total of 45F. Lv.3. DAA:11F start up, total of 38F. :Lv.3。 Blows back on hit. 6P:9F start up, total of 32F: Lv.3。 Floats on hit. 6HS:5F start up, total of 45F: First hit is Lv.4, second hits on 21f. Lv5. 2P:5F start up, total of11F:Lv.1。 2K:5F start up, total of14F):Lv.1。 2S: 9F start up, total of 27F: Lv.3。 2HS:11F start up, total of 23F.:Lv.5。 2D:11F start up, total of 31F: Lv.3。 JP:5F start up, total of 21F: Lv.1。 JK: 5F start up, total of 34F:Lv.2。 JS: 8F start up, total of 36F:Lv.3。 JHS:12F start up. In recovery until landing: Lv.3。 JD:16F start up, total of40f + 8f on landing: Lv.3。 Note(ground):18F start up, total of 50F: Lv.1。 As the note grows stronger over time, gains 6F+ hitstop and hit are Lv2. Note(air):15F start up, in recovery until landing. Lv.1. As the note grows stronger over time, gains 6F+ hitstop and hit are Lv2. P Dive:14F start up. In recovery until landing +15F:Lv.3。Can be held for a maximum of 67F? Maybe K Dive:14F start up. In recovery until landing +12F:Lv.3。Can be held for a maximum of 67f. S Dive:13F start up. In recovery until landing +14F:Lv.3。Can be held for a maximum of 66F。 H Dive:10F start up. In recovery until landing +10F:Lv.3。Can be held for a maximum of 63f。 最大タメ時はヒット数が3段→5段に変更。特殊ヒットストップ6F。 Some hitstop stuff, probably from delaying the input? S STBT:20F startup, total of 38F:Lv.5。Causes stagger. H STBT:28F startup, total of 43F:Lv.5。Floats on hit? HCL(ground):11F startup, total of 33f +8F on landing):Lv.5。Floats on ground hit, can cancel into Deviation from frame 24. HCL(Air):11F startup. In recovery until landing + 12F):Lv.5。Floats on ground hit, can cancel into Deviation from frame 24. Chemical Deviation/followup:11F(startup, total of 45f + 9F on landing): Lv.1。 VCL(ground):11F startup, total of 32+9F on landing: Lv.3。Floats on ground hit. VCL(air):11F startup. In recovery until landing +8F):Lv.3。 Floats on ground hit. Sterilization Method(ground):18F startup, total of 47+着地後8F):Lv.-。Can act 60f after succesful hit. Something else I don't understand. "全体は空振り時のもの。" Sterilization Method(air):6F startup. In recovery until landing +8F:Lv.-。 Can act 60f after successful hit. Ultimate Fortissimo: 7f start up + 45f super freeze. 0f after super freeze. In recovery until landing. :Lv.3。速発生50F。 No idea what the end means. Longing Depression:7f startup +120f cinematic. 2f after super freeze. [Lists the full recovery, which winds up being 32f after the super freeze, 30f after being active?] :Lv.4。Blows back on hit? IK stuff: Activation 76f . If opponent is in comboable IK state, 5F startup+66f super freeze+5f after? Actual IK attack is level 4. Startup normally is 9f+40f super freeze+active 12f after. In comboable IK state its 5f+40f+9f respectively.
-
[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
I think El looks fine and I'm excited to get to play as her. -
[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
U-zen lost because fuck Milia. -
Finally reached the 10 video milestone for Vs Chipp videos. U-zen is fun to watch, but early on in the Ashura Zato match, he did the [Note, IAD over into SM], and it was timed to the note hit Zato at the end, preventing a follow up combo. Oh well. Seriously though, watch all that U-zen. It's good.
-
[07/11/14] Yohei(IN) vs Saba(KY) [Notes] Gamechariot (3 matches) [07/11/14] Yohei(IN) vs Watano(MA) [Notes] Gamechariot (2 matches) [07/11/14] Yohei(IN) vs Watano(MI) [Notes] Gamechariot [07/12/14] 2rio(IN) vs Kisshi(RA) [Notes] Mikado 3on3 [07/12/14] 2rio(IN) vs Tsu(ZT) [Notes] Mikado 3on3 [07/12/14] 2rio(IN) vs Fino(VE) [Notes] Mikado 3on3 [07/18/14] Hell Doll(BE) vs Yohei(IN) [Notes] Gamechariot ranbats [07/18/14] Yohei(IN) vs Touji(AX) [Notes] Gamechariot [08/01/14] Touji(AX) vs Yohei(IN) [Notes] Gamechariot [08/01/14] Yohei(IN) vs 02(AX) [Notes] Gamechariot (3 matches) [08/05/14] U-zen(IN) vs Ashura(ZT) [Notes] ArcRev Amipara Technoland finals (2 matches) [08/05/14] U-zen(IN) vs 029(SO) [Notes] ArcRev Amipara Technoland finals (2 matches) [08/05/14] U-zen(IN) vs 475(SO) [Notes] ArcRev Amipara Technoland finals (2 matches) [08/05/14] U-zen(IN) vs Takehara(RA) [Notes] ArcRev Amipara Technoland grand finals (3 matches) [08/08/14] OsakaB(FA) vs ?(IN) [Notes] Kangawa area finals [08/08/14] ?(SO) vs ?(IN) [Notes] Kangawa area finals [08/13/14] Kuro(MI) vs Rokkachi(IN) [Notes] monte50 [08/13/14] Sabamiso(BE) vs Rokkachi(IN) [Notes] monte50 [08/14/14] Hamenchu(BE) vs Hasegawa(IN) [Notes] Mikado 3on3 [08/14/14] Satou(MI) vs Hasegawa(IN) [Notes] Mikado 3on3 [08/14/14] 2rio(IN) vs Hasegawa(IN) [Notes] Mikado 3on3 [08/14/14] 2rio(IN) vs Ain(KY) [Notes] Mikado 3on3 [08/14/14] Makki(SL) vs Hasegawa(IN) [Notes] Mikado 3on3 [08/14/14] Tsubu(BE) vs Hasegawa(IN) [Notes] Mikado 3on3 [08/22/14] Rokkachi(IN) vs Defure(FA) [Notes] Game a-cho ranbat (3 matches) [08/22/14] ?(KY) vs Rokkachi(IN) [Notes] Game a-cho ranbat (2 matches) [08/22/14] ?(CH) vs Rokkachi(IN) [Notes] Game a-cho ranbat (2 matches)
-
Combo routes are definitely not 100% different, but meter wise she'll do different things. Gatling routes are pretty much the same, she can do stuff with f.S like in #R. Her best meterless midscreen combo in Xrd is the >6P>5H>IADj.K> route, which you can do in +R. How she ends it is different, since she usually wants to do >j.K>j.S>VCL>land>j.P>j.S>HCL-VCL or some form of that. Her dive loops are sort of similar in a lot of cases, but things like her P dive are much m ore untechable, so she can end a combo with that and be at the right spacing/timing to start note oki. You can also practice her movement options. Hoverdash~Airdash, at least for me, took a while to get used to. CL motions are different, but are just a shorter version of what they are in +R, so doing that into a VCL would technically be easier in Xrd. (Motion is 656~956~32146. 6695632146.) This is good for VCL oki, though in Xrd, if you have 25% meter pretty much everyone just does a couple quick hover dashes to get close, and then does a grounded VCL YRC. Reason being is it auto jump installs and the YRC screen freeze makes it pretty much impossible to reversal out of. In short, you can definitely practice her in +R and have things transfer over. It won't all transfer, but practice is practice. She didn't become a different character through versions.
-
Kedako mentioned something about Heavenly Potbuster. I wanna say it's the hitbox, and they angled it towards catching techs, since that's what it's used for atm. (with a few AA's here and there) https://twitter.com/kedako_faital/status/499829660604039168 The tweet if it's useful.
-
It might push them too far away. SM setups will be easier to test on console since you won't need to force the opponent into the air with a combo just to get it to connect. OSCA was trying SM>late P DIve>airdash>j.H>land>c.S stuff a long time ago. Again, easier to test things on console so we'll be able to figure out how to get the best damage and positioning off of it.
-
Kedako posted this image on his twitter. Evidently SM's hitbox is pretty crazy.
-
[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
It uses the Kyu and Dan Kanji for the rankings though. -
http://www.dailymotion.com/video/x1dymcq_i-no-s-story_videogames I guess I can add it to the misc. list in the main thread in case other people also try to find it from this thread.
-
[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
I think that pastebin lists U-zen as wuzen for whatever reason. I may be wrong though, but I don't think so since i've added a video of U-zen winning an area finals. -
[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
I don't think Mortal Counters have increased hitstun for the whole combo, just the starting move. Could be wrong though, Danger Time isn't exactly the mechanic I've looked into the most. -
I meant for Xrd.
-
Double post. U-zen is crazy. He's really good with j.D FDC, uses it in pretty creative ways that seem to mix with the flow of the match well. He also likes to use VCL loops in the corner, no idea why I don't see that from other players. It does good damge. I think this means he qualified for ArcRev? If only OSCA could qualify, all my favorite Inos would be in. And this hitbox is stupid.
-
[08/04/14] Hase(SL) vs 2rio(IN) [Notes] ArcRev Akihabara Leisureland Area Finals (2 matches) [08/05/14] U-zen(IN) vs 475(SO) [Notes] ArcRev Amipara Technoland Area Finals (2 matches) [08/05/14] U-zen(IN) vs Takehara(RA) [Notes] ArcRev Amipara Technoland Area Finals (3 matches)
-
The HP is definitely still 420, and what you are seeing is definitely still just Guts. It just seems to be a lot stronger in the later half of the health bar.
-
Whenever your health bar is flashing is when you're in hellfire.
-
Only got one hit off of the super, and I-no isn't in Hellfire. Unless you're talking about Zato?
-
[Xrd] News & (Theoretical) Gameplay Discussion
OneSanitarium replied to Shinjin's topic in Guilty Gear General
Woo Hase. Had to go to sleep before the end of the tournament, but he got a gold ticket.