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Hey there, I was wondering if these casuals still happened? I got pretty hooked on watching people play this game (never had a partner myself) while I lived in Japan and it would be pretty fun to play the game now that I am back stateside.
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I made it out to Super Arcade this last Saturday and had a great time playing P4AU with you guys! I'd like to do it again in the future, and in order to make sure I can make it out I want to make sure to get it off work. Is it generally held the first and third Saturday of the month? Just want to make sure that I request the right time off.
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BlazBlue Question Thread - Ask your questions here!
Bedsheets replied to KayEff's topic in BlazBlue Gameplay
Buying a car via slapping a wad of bills on a table is definitely one of the more surreal moments of my life. -
BlazBlue Question Thread - Ask your questions here!
Bedsheets replied to KayEff's topic in BlazBlue Gameplay
Nope, you pay each time you play, with 100 yen ($1) being the base line for most games. Most games have a card that saves your record or whatever, but there are no membership options. I got into a game for a while (10v10 third person mech game) that was 500yen ($5) for about 30 minutes of playing. Don't really want to think about how much money I put into that game. It's no real surprise that arcades are dying out as cellphone games claim more and more of the gaming market in Japan. The newest machine I saw in the arcade was Puzzle and Dragons, basically an arcade machine with a giant touch screen monitor emulating the cellphone game. You know things are getting bad when that starts cropping up. -
BlazBlue Question Thread - Ask your questions here!
Bedsheets replied to KayEff's topic in BlazBlue Gameplay
On the topic of how to play against new players, I figure I'll add my two cents. I have lived in Japan for the last two years, but in quite a rural area. There are arcades, but most of the time there is no one there playing fighting games. When there was someone there one of two outcomes would occur: I would beat them rather handily and they would leave the arcade, with me having learned nothing from beating them. Or, I would die in three combos in a row, with each combo ending in a complicated oki set up I didn't know how to deal with. Once again I learned very little. I did learn something, but at 100 yen (a $1 a play) these were some very expensive lessons. This was before CP was on consoles, so really my only way to practice was at the arcade. So, I basically stopped playing fighting games for over a year. Now that I am moving back to America in a week I picked up CP again and am looking forward to joining my local scene and actually learning the game in an environment that is conducive to it. As for a question of my own, in fighting games I generally love characters with strong footsies. As a result I've been messing around with Ragna, Azrael and Relius lately. Anyone else I should be trying out? Any recommendations. -
Awesome, thanks!
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Sorry for the rather basic question, but, I am two weeks away from moving back to the LA area after having lived two years in Japan. Sadly, I lived in a very rural area and the fighting scene was basically dead there. I'd like to get into the thriving LA local scene though. So, when's the next Rebel Up? I know Super Arcade is closed right now. Is there a schedule online somewhere? I am having no luck finding it. Again, apologies for the very basic question.
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[CP] News & Gameplay Discussion (Old)
Bedsheets replied to kosmos badgirl's topic in BlazBlue Gameplay
So, I think I might end up playing this game again. I've been playing +R because I like GG more but it seems really hard to find GG opponents in my area of Japan, while finding BB opponents isn't that hard. And playing against humans is kind of important to getting better. I guess I can keep GG on the backburner until Xrd hits. In GG I play Potemkin but when CP first hit I was messing around with Amane, but I am not sure who to play. I guess the big turn off for me in BB is that I don't really like long combos. I was considering Tager but he really feels like a pale shadow of Potemkin. So who would you guys say has the shortest combos in CP? -
[CP] News & Gameplay Discussion (Old)
Bedsheets replied to kosmos badgirl's topic in BlazBlue Gameplay
Also interesting to do with Amane to get level 3 drill heat right out of the game. It is potentially an advantage you can leverage over the entire rest of the round. -
[CP] News & Gameplay Discussion (Old)
Bedsheets replied to kosmos badgirl's topic in BlazBlue Gameplay
Which fits perfectly, really. Urusai is what you say to someone when you want them to shut up, but, it more literally translates to "annoying" or "noisy" Can't wait to get off work, I finally have an open evening, can't wait to run off to the arcade. I really want to mess around with Azrael (after I learned about his 90% combo modifier and his 12k life, how could I not?) and Relius (his new moves seem neat). Ugh 1 hour to go come on clock move faster. -
So, I have decided that I should probably mess around with characters other than Amane in BBCP and Relius seems really neat to me. I stopped playing BB before Relius came out, so, he is basically a brand new character to me. Right now I have been looking into old stuff about him and he seems pretty interesting. I think his new zoning possibilities could add a lot of stuff to the character as well. So, bearing in mind that I have never played Relius ever, so I am going to be rather miserable with him, are there any things you guys would like me to try or keep an eye out for about Relius in BBCP? It will probably be a day or two before I will be able to make it out to the arcade again but, I will try to make a list and take it with me next time I go and see what I can learn.
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[CP] News & Gameplay Discussion (Old)
Bedsheets replied to kosmos badgirl's topic in BlazBlue Gameplay
I really only got the chance to play against an Azrael on day 1 so far, and its not really a great idea to draw too many conclusions from that. I actually don't know very much about Azrael's mechanics. -
It is not possible because the DD causes the drill to overheat on hit or block, and therefore you can't do either of Amane's DDs back to back. Even though 632146C is done with C and not D it is still fully tied to Amane's drill meter. Rishtopher: I have not had a chance to play against all of the characters, and most people mash start and skip the character intros anyway. I think he might have a special intro with Bullet? Not sure. Probably has a special intro with Carl based on his story.
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[CP] News & Gameplay Discussion (Old)
Bedsheets replied to kosmos badgirl's topic in BlazBlue Gameplay
Approaching Amane is a bit easier said then done. He has fantastic air mobility with his fabhops and some solid ways to punish reckless approaches. 2D and 6A are good answers to air approaches while you are on the ground. j.6C and j.5B are great for air to air approaches. 5B, 5D, and 3C all do solid work in ground to ground stuff. I don't feel like Amane is free to air mobility at all. Also, remember, Amane isn't a zoner. You have to worry about Amane approaching you as well. Shadow is a good player but he is just one Amane player, he is certainly not showing everything Amane is capable of. He goes for drills a lot less often than he could, so he builds less drill meter than he could. Getting your drill to level 2 and keeping it there isn't really that hard without using 6D. I mean, at some level you can break any match involving a rush down character to this so. Yes, its true. But, easy to say, harder to do. I just played about 15 Amane vs Amane matches this evening. Now THAT is a very momentum based fight. Pretty fun though! -
[CP] News & Gameplay Discussion (Old)
Bedsheets replied to kosmos badgirl's topic in BlazBlue Gameplay
No meterless reversal doesn't really seem like an issue for Amane's neutral gameplay. C button being essentially useless is just not true. You can get a lot of great mileage out of your Cs via fabhop canceling. 6D is not Amane's only means of charging drill. Drill stance (which you can quickly cancel into nothing) also charges drill. Also, I have hit level 3 without charging via drill stance, 6D, or ODing plenty of times. A little 5B>5D>fabhop>j.5D action nets you plenty of drill heat and some chip. I don't know what you mean by people "expecting" 6D. The only time I see you ever wanting to use 6D is when you know it is going to land. Which is when the opponent is blocking a ground drill. Using 6D at any other time is a pretty silly move in my opinion. Getting someone to block your ground drill is not that hard if you go for summoning the drill after a hard knockdown (mostly off of 3C, which Amane has a lot of ways to combo into). For some reason (he is still learning the character, we all are, after all) Shadow kept going for 236C off of his 3C, instead of going for drill oki which makes no sense to me. Unless you are going in the corner and can get some good damage, going for the drill Oki is much better. Blocked ground drill is a guaranteed 6D which is guaranteed level 3 drill. I am not sure if Nu will be a hard match up for Amane or not. I have not had a chance to actually play it yet. There is obviously no way Amane will win a zoning fight with Nu, but, Amane isn't a zoner. I imagine that Nu is going to have a pretty rough time with fab hop + drill pressure. The one time I played Tao was rough. If she gets you in a corner you are going to have a very bad day. But, then again, Tao liking to be in the air a lot does help Amane out some. Still, probably not the best matchup, but, like I said, I have only played it once.