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EXVSFB @ Super Arcade
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Bumped with updated date
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Norn is the fastest 3k on the block, he has WTV mobility along with the boost to back it up lol
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Densuo reacted to a post in a topic:
[FB] General Discussion Thread
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9/1 Tier list 3k S: WTV > Unicorn, Norn, Ribbons > Quanta A: TA > Master, Sazabi, DX, Xi > WZC, Ex-S, FC, Destiny, TX, 00, Nu, Hi-Nu B: SF, V2 > Epyon 2.5k S: Banshee A: The O> Noir, God, Deathscythe, Xenon, Impulse > Virsago, Altron B: X-divider, Gundam X, ZZ, Susanoo, Eclipse, GP02, Quatre's WTV, IJ, Raphael, TG3 > Mina's Gold Frame, White Quebley, Aios, Sinanju, Cherudim, X1, X3, GP03, Freedom, Gottrlatan, Zeta, Arche 2k S: Zeong, Kshatriya A: Hambrabi, Rozen, Delta > Gyan, Mk2, Gunner Zaku, Forbidden, Blue Frame, Messala, Dynames, Providence, Blue Destiny, Gold Frame B: Char's Gelgoog, F91, Hyaku Shiki, Strike Rouge, Gerbera Tetra, Haman's Acguy, X2, Spiegel, Exia, Dragon, Throne Drei, GP01, Gold Sumo, Silver Sumo, Gato's Gelgoog, Red Frame, Gundam, Shin Matsunaga's Zaku, Andrew's Gaia, Luna's Impulse, Heavyarms, Strike, Stargazer> Roux's Zeta, Johnny Ridden's Zaku, Gaia C: Kapool 1k: S: None A: RGZ, EZ8 > Zaku 2, Ground Gundam > Zuda, Dog, Tank B: V-Hexa, V, Gouf, Acguy, Lacus IJ, GNX > Kamille Mk2, Doan's Zaku, GunEZ, Elle's Mk2, Alex, Ifrit, Berga, Arios > Duel, Red Quebley C: Zaku head zeta, Zaku 3 Source: http://jbbs.shitaraba.net/bbs/read.cgi/game/54170/1408455242/638-737
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Yea, that's how we set it up.
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Just an ethernet switch and 4 ps3s, nothing fancy
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That SoCal Thread Encompassing LA, Orange & Riverside
ANhiro replied to Numakie's topic in West Coast
http://www.dustloop.com/forums/index.php?/topic/8745-on-hold-til-august-exvsfb-casual-fridays-super-arcade-bi-weekly/ link for socal gundam :V -
Now that the dust has more or less settled from the event, shoutouts to brett, dakanya, and norcal for setting up the event and running it smoothly as well. It was fun meeting and playing with players from east coast and canada as well.
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Quite an overreaction, SCR was a tournament where there were pad players as well, it ran smoothly because in all honesty it doesn't take that long to set up pad controllers provided there are people that mash out the invites to the ps3 setups. TL;DR pads are probably gonna be allowed even though it's extra work on the TOs. They might have the normal rules of wireless controllers being banned so pauses don't happen; usually in FG tournaments a disruption like that will result in a DQ of the offending party :V
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There was another incident that happened during the tournament that was quite questionable involving the pads, which was probably what made the TOs consider the pad ban in the first place, I'm not sure on the exact details, I believe brett or dakanya have the full and accurate story. Personally, I have no problems against pad players, JDG-King, Yoyolon, and Lastinnovator and their friends are all very strong pad players, and it's fun to fight against strong players regardless of their control scheme. The Shuffle tourney pad ban was because the tournament was already running late and there was no time switch between control layouts in between matches.
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the final cutter combos are for cut resistance, long knockdown, and decent oki positioning. the BR is supposed to hit and down while the final cutter followup is intended to whiff. http://www.twitch.tv/dreamteamstation/c/3971696 You can see an example of what it's supposed to look like at 0:38 seconds in that particular replay
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there is no main 4, I think it used to be the zaku summon before they moved it to the 2AB input.
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It's just casual meetups for us to get games in, unfortunately it seems that the next time these start up again is in August due to Anime Expo and Evo approaching, as well as the renovation of Super Arcade after Evo. If you're interested in a tourney there is one in this upcoming week on the 28th at Super Arcade, courtesy of Shingin and Mando of from IEBattlegrounds.
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Good showing tonight, next one of these is on the 20th. Shoutouts to everyone who came out and played, and shoutouts to dog + red frame team
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A bit of tech I found out recently, tank has a technique to cut down the reload time of smokescreen from 18 seconds to 10 seconds. It's performed as follows 1. Pop smoke 2. Wait until smoke runs out 3. Switch Forms. To understand why this works, one has to understand how the cooldown of smokescreen is calculated. After smokescreen runs out, there is 8 seconds of cooldown where it does not reload at all, while the little red ammo bar actually fills up in the last 10 seconds. The 8 seconds of cooldown only applies to the form that you ended smokescreen in, so by switching forms you can potentially reduce the cooldown of smokescreen all the way down to 10 seconds, assuming you don't form change again after. The recommended way to do this is to end smoke in mobile armor mode, and switch immediately to tank, since you spend more time in tank mode anyways. Do note that whenever you switch back to mobile armor mode, the reload stops until 8 seconds have passed in MA mode.