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KaiserCX

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Everything posted by KaiserCX

  1. Most likely because only Noel (that I know of), AAs with 5f head invincibility, IBing and of course reversals will beat it. It's honestly pretty good still, but I rarely use it because I'm afraid of getting DP'd. Almost every time I've tried using it I get DP'd out of it, and sadly most people I seem to play have a DP.
  2. Are you using 6D4CA or 1DCA? I ask because w5b > brJA is mash safe as long as you use 1DCA and you do it fast enough, the only thing that can beat it is IB reversals. w5B > brJA actually appears to have no gap in it as long as they don't IB and you do it fast enough, I just did some testing and I can't even mash 5A with Noel to get CH out of it. Not really surprised that 6B > brJA isn't mash safe considering it wasn't in EX, but I had hoped it changed! It appears that only Noel's 5A will trade with it so you only have to worry about it if you're fighting a mashy Noel, someone that is good at IBing the 2nd hit of 6B, AAs that have head invincibility on the 5th frame (unlikely they'll do this though), and well of course reversals. I can't seem to get Haz/Rag 5A to even trade with it non-IB, I guess their hit-box isn't good enough (never thought I'd say that about Hazama and Ragna's 5A). 3C, 5C, 2C, 236A and 236B > brJA all get cleanly beat by 6f attacks. 236C and w5A > brJA trades with 6f attacks.
  3. Looks like you can get 4 wolf tail loops off of 5B and j.B > 5C and 3 loops off of j.C > 5B > 5C with that combo. wj.B > 5C > [3D > 4C]x4 > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [3829Dmg, 27HG] w5B > 5C > [3D > 4C]x4 > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [4182Dmg, 30HG] wj.C > 5B > 5C > [3D > 4C]x3 > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [4064Dmg, 29HG] Impractical but at the same time kind of fun wolf 5A mid-screen to corner combo. w5A > 5C > 1DCA > 5D > h[5C > tk.214B > 6D > 5D > 2C > 236A > 2C > j.B > j.C] [2285 Dmg, 16 HG]
  4. Glad to hear it helped Magaki, I still need to get more comfortable with the combo enough to actually use it in matches (same with brJA in pressure even though I can do it pretty consistently, but I still freeze up in matches for some reason). Honestly I'm still dropping a lot of simple combos online too when I can do them pretty consistently in training. Has anyone been using h5B > IAD > 5D > j.A/B crossover in pressure? I'm actually liking it now that you can combo off of it due to w5C, and I seem to hit it when I use it (not abusing it), but then again it could just be due to netplay delay making it harder for people to react. Anyone here that does matches offline regularly want to see how effective it is with no net lag?
  5. Nice fights and welcome to the forums! I'm not going to claim to be better than you, but there are some things I noticed, some of them I do as well. I'll also point out I'm not that great at the Noel MU so hopefully someone more knowledgeable will chime in. -You use 5C a lot, it's a good spacing tool but I feel you're relying on it too much, Noel can also 3C under it easily (unless they changed her hitbox in CP). Also keep in mind you can cancel 5C into wolf. -It doesn't seem like you're hit-confirming your 5C > 236C. 236C isn't something you want to be using on block often, a lot of the cast can still punish it even if you wolf cancel with 7D or 4D. -j.236236C isn't good to end combos with, only matches. The recovery on it is so bad they get a free roll out of corner tech. -6A isn't good to use as a wake-up tool, it can catch people on occasion but I wouldn't rely on it too much as a wake-up option.
  6. I'll start out by how I generally do brJA's, as mentioned before I find 1DCA easiest for raw brJAs I also find it easiest for wolf normals, although I delay the 1D slightly so it isn't buffered, that way it has a similar timing as raw 1DCA (5B/5C > brJA will still be gapless). Now for special cancels and human cancels I use 3D towards the end of the move and then hold 4 and delay CA slightly. So ultimately it would look like this 3D4-tiny delay-CA. For 236B~236B I press 3D at the same time as the 2nd 236B hits. As for 4CA I press it as I see Valk spinning in the air to change into wolf form. Keep in mind I don't use actual visual queues, I just went into training to look so I apologize if it's not an exact queue but hopefully it will help you out some. Also thanks for the tips on the loop, I'll mess around with it later to see if it helps!
  7. I'm definitely over-relying on beast cannons, wIAD and 7D, I'm also finding myself getting AA'd far too often. The only time I'm using brake is for cancelling out of 4/7D or of course IOH. On the plus side I've been getting more comfortable at using cannons to hit people out of air stuff (especially Amane, as long as you're higher up than him in the air), I didn't really use wolf cannons that often for neutral in Extend. Ugh yeah dunno why I'm spelling it as "break", can I blame it on brain lag?
  8. Yeah I don't use wolf loop in combos either not that I could if I wanted to anyways. The only use I see for them are OD combos honestly, I don't think the damage increase vs meter drain is worth it in most cases. I just practice it just to see if I'll ever be able to get consistent with it in hopes that I can get crazy damage off of OD combos. As for combos I think I've finally decided which combos I want to grind out and practice now, which is another reason why I was practicing loops because I hadn't really picked which combos to grind out. Wolf IOH I do find easier in some ways in CP on stick honestly, I couldn't do a raw 1/2/3C5C wj.A in Extend, I always had to do 5CC, I did use 3C5C on special cancels though. That being said I was fare more consistent at in Extend than I currently am. That also reminds me, due to the new wolf break system I'm finding it hard to do wIAD > 5D > wolf break over people now or even just for standard jump-in AA baits. It was so much easier in Extend considering all you had to do was do D > 5CC, the new 5D3/2D3C is such a pain to do, I honestly find this to be the biggest hit to my wolf mobility.
  9. Wolf loop is definitely more difficult than 236B~236B > brJA for me. I'm starting to get 236B down fairly consistently in training, but not matches of course. Have you guys had any luck getting consistent with the wolf loop? Generally I'm sitting at 3 loops and the most I've ever been able to do is 6 loops which I've only been able to do once. I find it kind of odd that sometimes I'll be able to do 3 loops 10 or so times in a row then suddenly I'll be unable to do it again for about 20 attempts.
  10. Pretty basic mid-screen OD combo, most likely has popped up somewhere else or at least something similar. OD50% w5C CH > 6D > 5D > h[2C > 6B > OD > 3C > 236B~236B > 6D] > j.A > j.C > 236B > 214A > 2C > 632146D [5246 DMG -24HG] Corner w5C CH > 6D > 5D > h[2C > 6B > 2C > 6C > tk.214B > 5D] > 5C > 236A > 5D > h[2C > 5C > j.B > dj.B > dj.C [3902 DMG 28HG]
  11. (CH)5C > 236C > 6D > w[j.A > j.C > 236B > 1D > 5D] > 2C > 5C > tk.214B > IAD > 5D > w[j.AA > 5D] > 5B > 5C > j.B > dj.B > dj.C [3534 DMG, 25 HG] w5B > 5C > 6D > j.A > j.C > 236B > 1D > 5D > h[2C > 5C > tk.214B > IAD 5D] > j.AA > 5D > h[5B > 5C > j.B > djB > djC [3125 DMG, 22 HG] (CH)6B > 2C > 5C > 236C > 6D > w[j.236A > j.236B > 1/2D > 5D] > 2C > 5C > tk.214B > IAD > 5D > w[j.AA > 5D] > 5B > 5C > j.B > dj.B > dj.C [4020 DMG, 28HG] I think this will be my BnB mid-screen 6B fatal combo unless someone knows a higher damage combo off of it. I kind of like ending the tk.214B combos with human 5B > 5C when I can since it conserves a bit more wolf meter. w5b > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD > 5D] > j.AA > 5B > j.AAA > j.C > dj.5D > dj.C does 2732 DMG and 19HG but with human 5B > 5C > j.B > dj.B > dj.C you get 2806 DMG and 20HG. It's not a big gain in wolf meter, damage and heat, but it's still something. Keep in mind you can't end with human on more prorated combos though.
  12. Nice job Kiba, I actually just came up with a new combo from watching that too, I'll post it in the combo thread. I think I'll mess around in training some more today to see if I can find anything else.
  13. 3C knocks back a lot sadly, seems like the only thing you can do is 2A > 3C > brJA and you have to be right on top of them for that to work. Regardless still seems like a very good way to get into wolf mode considering 6B is almost seems like a 50% chance someone will try to DP you. I doubt that will happen for 3C, at least the first attempt. w5A/5B > jc > j.C also doesn't seem to work on Kagura. brJA refers to wolf instant overhead. It is input by doing 1DCA in wolf form, if you're on an arcade stick you pretty much piano those buttons quickly (although the timing kind of varies for each special cancel-able move). To go into more detail, you're cancelling out your downward dash with the wolf break (1/4/7C) and making the wolf j.a come out. So you can esentially use any downward dash (1/2/3D) then cancel with any backwards C, the simplest is of course 1. EDIT: Oh yeah brJA works with 6D > 1/4/7CA, but it's 2 frames (if I remember correctly) slower than using the downward dash variant.
  14. Nice work Magaki and Dreize, I just tested 5C > 6D > j.A > 5D > h[5B > 2C > 236C] and it works on Kagura as well. Also kind of surprising that 3C > brJA beats out mashing, that's really nice to know.
  15. Getting it to come out really is annoying, but you can just hold 7 and then press D. It is slightly slower but still decent for movement options, you're still able to do 5D > air-dash and such.
  16. Yeah he's pretty annoying to combo on, only thing I can tell you is to delay the hell out of 2C>6C, but I'm pretty sure you already knew that. I really like this combo, I wonder how many wolf 5Cs you can get off after tk.214B off of a fatal. Mid-screen wolf: (AH) w5B (or human 2C/5C > j.D) > j.A > j.236A > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C] [2800 DMG, 20 HG] Pretty basic AA combo that also resembles our Extend combos, but it's not posted on the front page so figured I'd post it. Mid-screen wolf: CH 5C > 6D > 5D > h[2C > 6B > 2C > 5C > tk.214B > IAD > j.D] > j.A-delay-A > 5D > h[5B > 2C > j.B > dj.B > dj.C] [3555 DMG, 25 HG] Match start or closer to corner wolf: 5B > 5C > 6D > j.A > h[5B > 5C > tk.214B > IAD > 5D] > j.A-delayed-A > 5C > 236A > 5D > h[2C > 236A > 5B > 2C > j.B > dj.B > dj.C] [3194 Dmg, 22 HG] Mid-screen human: CH 3C > 6D > 5D > 2C > 5C > tk.214B > IAD > 5D > w[j.A-delayed-A > 5D] > 5B > 2C > j.B > dj.B > dj.C [2960 DMG, 21 HG] Corner human: 5B > 5C > 236B~236B > 3D > w[4CA > Step forward > 5B > j.C > j.236B > 2D] > 5D > 2C > 6B > 2C > 236A > 2C > tk.214B > 5C > 3C [DMG 3998, HG 28] Found this on an early combo video by Suya. You can leave out the 2C > 236A to make it slightly easier with around 3800 damage, but 236B~236B wolf cancel is still the hardest part. Why is it that 236B~236B seems to be the hardest thing to cancel the wolf instant overhead into anyways? 6B 236A/C don't give me nearly as much of an issue. I often get the cancel and j.A gets cancelled out by landing recovery, it's such an annoying cancel it definitely is going to take me awhile to get consistent with (assuming I have the patience to continue practicing it).
  17. It appears that 5C > 6D > j.A > 5B > IAD > j.B > j.C > 5B > j.B > 3D > j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C] is character specific in timing. You don't delay the 2nd 5B for Izayoi and Amane, I might go through some more of the cast to see who you have to delay it on and who you don't. Cool looking combo though, I like it.
  18. Do you mean D4>4C cancel while in wolf form? I'm still not used to the human to 4D, so used to holding back and going into wolf form to make an air attack wiff and counter, the 4D is messing me up.
  19. I figured out how to fix it! If anyone is still wondering on your PS3 XMB go to settings>accessory settings>keyboard type and change it to UK standard. No idea why UK and US standard would make a difference, but it worked for me.
  20. Wow that sucks, but at least you got it now. Rising w[j.C] is really good, actually seems to work pretty well as a preemptive AA.
  21. I find 1DCA easiest just for normal cancelling and 3D4CA easiest for special cancels for me personally. Also I got the 236B~236B to work, guess I wasn't pressing wolf j.a fast enough. Tthey were right that you have to cancel it with 1/2/3D>1/4/7C, as stated before I personally find it easiest to use 3D4CA cancel with this. This is a simple combo small wolf usage that isn't listed in the combo thread using the 236B but easy to figure out. 5B>5C>235B~236B>3D>w[j.4D>j.a>5D]>5B>236A>2C>6B>2C>tk.214B>6C>3C[26HG 3629DMG] I'm going to edit my post in the combo thread and just post all my combo findings there now.
  22. Hmm still can't seem to get it with the cancel still techs before the wj.a comes out. It does work on fatal on some characters couldn't get it to work on Jin, dunno if he's the only one. FC6B>2C>5C>236B~236B>6D>w[j.A>5D]>5B>2C>236C>6D>w[j.236A>j.236B>2D]>5D>2C>j/tk.214B>6C>3C works only like 4.1-2k damage for FC though, but it does give you the 3C ender and doesn't eat up your meter. Not sure how useful this is but 5A/5B/2C>j5D>w[j.3D>1C] seems to be the easiest way to get the empty jump to come out. But haven't really tested it so don't know if it's fast enough to really work that well like CSE empty jump w5.a did.
  23. Ah okay, Amane definitely has a strange hitbox hopefully no one else has a hitbox as strange as his. I'm having trouble pacing myself as well. It's just tough going from being able to do something advanced (in Extend) to having the hardest time doing the basics in CP. It's especially odd in fights where you're still trying Extend inputs to do instant overheads or breaks or dashes and you get w[j.5C] or even something so simple as w[j.a>j.c>5d]j.c and find yourself dashing across the screen because you're still not used to having to go back to neutral to press D.
  24. Who else is a problem combo wise? And thanks for the throw combo. Truthfully I feel more comfortable just doing TK.214B over j.214B from doing it so much now, plus it's good to have it down for combos where you have to TK it. I still have the most trouble with the IAD after the tk.214B. I'd be lying if I said I don't have any problems with the 6DD part though, just gotta remember to not press the 5D too fast.
  25. Thanks for this it's really helpful and appears that it's correct, you can hold 4C to get 5C to come out. Pretty easy to do once, not too bad twice but after that it's pretty tough, it's definitely going to take practice to get it down consistently. I know this isn't the combo thread but wondering if these are good combos I've been messing with. 5B>3C>236A>2A>2C>236C>6D>w[j.236b>2D]>5D>2C>6B>2C>tk.214B>6C>3C>[23HG 3217DMG] You can add in w[J.236A] before the w[J.236B] for 3292DMG and same HG, not worth it since gives the opponent more heat anyways. Both of these are 100% HP OD combos, you aren't cancelling into OD so you get the full duration. 5B>3C>236A>2A>6C>OD>5B>2C>J.5D>w[J.5A>J.5B>J.236A>J.236B>J.214A>5D]>632146D[-23HG 4724DMG] 6C>2C>6B>2C>tk.214B>OD>5C>j.5D>w[J.A>j.236A>j.236B>j>214A>5D]3C>632146D[-21HG 5016DMG] Also are the 5B > 5C > 236B~236B > 6D > w[j.A] combos character specific? They don't work for me. So my friend uses Amane and I'm noticing a lot of stuff doesn't work, throw > 2C in the corner doesn't work. Anything with 6B is hard to land, man he has such an annoying hitbox. Looks like we need Amane specific combos!
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