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Everything posted by Surf
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Well remember I pretty much havnt been using throws or overheads at all really. I'm practicing my katame and have been for awhile. Your Makoto is shaping out pretty nicely though. I wish I had Bullet or Izayoi to play already. oooh. Sorry, I'm not joking though
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I know, I do
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GGs No rooms were open and you were online. + your not someone who makes me wants to break my screen when I play you. Unlike a lot of other people I usually encounter. My defense is so bad. I'm slowly working on it but goddamn. Sorry about all those times random A's came out. You would sometimes drop a combo when I didn't think you would I would tech spamming A's like a fool. So my bad for all the times it's happened. Somehow it feels as if I'm picking up bad habits.
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Playing these games isn't really smart or the best way to spend your time, since their really not going to get us anywhere in life. But we all play them because it's fun, just like any other hobby. Star you stopped having fun a long time ago it looks like, so take a break (and I mean like a 6 month+ break) or just stop playing. If your not having fun doing your hobby then whats the point in doing it.
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Stop it.
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I was going to bring up katame as well. Tsubaki's katame is very poor. Since I've been playing Ky a lot in GG (whose pressure in the corner is the essence of katame and spacing), I love it now. Went back to Tsubaki and reality hit me pretty hard. Guess its the main reason why I just dont enjoy playing her any longer. Well as much as I did before anyway.
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Tsubaki's main problem is her inability to keep her opponent blocking in a reliable way.
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What was he saying
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Is what Im saying, which is why i wondered why he never used it. But he still wins fine without it so that says enough. I really like this guy, need more footage of him
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Some people just plain do not like the idea of command grabs and never use them. I know a Bang player who never uses command grabs because he thinks is a retarded system mechanic to have in a game. Maybe Kazu's the same way
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Thought it was March
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I remember Toan bodied me pretty bad.
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Yea she really shouldnt be having problems with anti airing. She has alot of options to handle jump ins from her tools 2C, 3C in normal mode has seen little to not use at all, not even in combos. Hopefully the two normal has some sort of utility, i can already think of a couple at the top of my head
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Probably yea. I also see that Kazu's finally started usually command grab, albeit barely. But i dont agree with all the j.C's he does. In all Id say hes a lot more solid and more enjoyable to watch than Kuresu now. He used a lot of intetesting combo routes that i didnt think worked
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Was it? Looked like he was still charging And looks like double IAD can be done from a regular 2C starter now thanks to the new combo time limit
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Kazu for best CP Tsubaki Whoa whoa whoa WTF Look at Kazu's charges and then look at them after he gets hit.
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Yea, its pretty ridiculous. I'm so out of sync with her now. Just doesn't feel right when i play her anymore. It just pisses me off that I've been playing Tsubaki for so long, and Noel for about 2-3 months total, but my Noel is arguably better than my Tsubaki. But I now know what kind of player I am, and I know that that playstyle does not transition well into Tsubaki.
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Really big GGs to Errol, who did a long set with me. And RIP to my Tsubaki #2011-2013
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
It was at least being played a decent amount until CP came out. Then it fell off completely -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Yea the games probably a blast to play, just boring as hell to watch The mechaincs are pretty creative but their poorly executed and can be easily abused like you've said. Hopefully they take note of these things -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Yes the major problem is the combo system. That's why I hoping with this supposed version up, they fix things like that. And go through the character balance. Because quite frankly, a lot of what these characters do doesn't make much sense as to why they have that And yea if they fix the overall game I don't think the burst system would be that effective either. Other games are fine without one, was just a suggestion -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
There are combunation of things that make the game really stale imo. But the main offender in my eyes is the combo system. I think its safe to say a lot of us are tired of seeing half health combos into veil off into supers into infinite worth. Then for it to happen again a couple seconds later. The combos are extremely long and we're just sitting there watching the same routes over and ovet again. The game needs something to add to the excitement. Maybe a Burst system. I never get the feel of OH DAMN HES ABOUT TO RUN IT BACK from this game. Yea it happens occasionally but its not really hype. Doesnt help that we see the same half of the cast literally all the time. The game just lacks depth -
Ok I just got done watching Kou's match videos. Have to say I love how this guy handles Noel, first jp Noel I've ever liked. I got a lot of good notes from his play since he and I have pretty similar playstyles. Can't wait to see more of him
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
I swear this game only has 4 characters now -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
4 hours of the usual b.s