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Everything posted by Surf
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Whoa, 236236C starter > 236D connects midscreen
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
After 2 1/2 years, finally -
Wait, is j.236C an overhead. I just saw Ima TK it and it hit the Ragna player when he was crouching. If it was already known, my bad.
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Take as long as you need. Will you still be doing effective usage of Stun Dipper and Greed Sever or are you just sticking to matchups now since your too busy
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We'll just have to see. But yea frametrapping to deal with mash would be more effective. In one of the videos Koichi uses 6A on the Valk player while he was in wolf form, think it was his new overhead he used. Izayoi absorbed the attack and 6A finished its animation and hit Valk. But by then it wasnt even CH. So either he was in the very last frames of the move or he just couldnt block cuz wolf form. Most if not all characters will probably be able to see the guard point and RC or just plain block if the move they used as good enough recovery. Even if the guard point is early, the attack itself seems to come out very slow
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Guess i shouldve been specific by saying midscreen I think her 6B is good. Really fast like you said, shes airborne so probably low invul in some of its active frames, and its an overhead. Gets a combo from CH or Rapid. Its almost like a combination of Jins 6A and 6B
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So i noticed a couple things in the latest videos of Koichi -5B > 6C combos on crouching while in normal mode. Combo does about 3.2k midscreen, very nice. Gives a good amount of stars as well -CH 6B gives us enough untech tine to continue into a combo. Hello throw bait combos, do wonder what the P1 on the move is. Didnt see Koichi land a full combo -Think it was said she couldnt before but looks like she can combo from her throw in Normal Mode as well. -People probably noticed before but she can act in the air after her sonic sabers if shes high enough, if she has an air action still available. She can also come down with an air normal, similar to Jin. -G.A 2C looks safe on block, Hakumen was still in blockstun after he blocked it and Koichi was about to link 2A afterward. Another thing Ive been wondering is the effectiveness of 6A during a blockstring to punish mashing. The guard point is very interesting and Id like to see it explored more.
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Tsubaki as beautiful as always. Do wonder if her personality will be different in this timeline than she is now. maybe this novel will help answer a lot of the questions we have concerning the original timeline. But jnowing Mori, it'll just create 100 more questions and answer very little.
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These 4 pages are the work of God. So insightful and so amazing. When I first clicked this thread I was skeptical but did you blow me away. I just started playing seriously in AC+ with the PSN release and I was hoping on how to improve my Ky, and as I player overall. And you helped with both of those areas. So truly, thank you. Here to hoping we get 4 more pages of this gospel.
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Oh. Max. I guess that's something at least
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Wait, 22D is plus again. By how much. Or are they just saying its safe
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Can you also find out if G.A 6C/3C are special cancel on block. What skd said about Stance Cancelling them to give her some pseudo horizontal movement would be fairly interesting.
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When someone DP's 3 times in less than 10 seconds I'd like to feel like I'm not the only one who see's a problem with that. But I digress. "If it works, use it" seems to be the general consensus. So I'll just drop the subject now.
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You see, I would agree with you if he was legit using DP on reaction to things. But he's mashing, quite hard. At one point he DP'd 3 times in a row on wakeup when the opponent baited and punished him for it. He does it on whiffed moves, etc. Just things I have no seen him do in EX @Kiba, I should've just said bad habit, as in singular. Which is his obsession with her new DP. I still enjoy watching him but goddamn. Just calm down sometimes Kuresu.
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I dunno man. Imo he's fallen off since EX with these terrible habits he has now. But yea, he loves the new DP. To the point where 8/10 he uses it when his opponent try to restart pressure or has him knocked down. But I think the real sad thing is, 9/10 no ones baiting the damn thing.
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Ok Kuresu, really. I mean he's a great player and all but theres a limit to how much you mash DP without you know.... mashing the hell out of DP. God imagine if he played Ragna
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Might as well do the same. PSN: Surfeit88 Main: Holy Orders Sub: ABA/Millia (Don't really play them yet) Available: Whenever I'm not working I guess
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Yea I remember when I should do them but netplay is like Nope. Need to grind them out consistently, same with his combo confirms. I'm so used to BB's system that I noticed I never have Tension because I'm constantly barriering half the time. Which I forget of course uses tension. And Ky does little to no damage with no meter so, dilemma.
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GGs to Shin, after 300+ games with Ky I still cant confirm into his Earth combos or FRC right. ffffff. But yea was really fun fighting your Sol I'm not exactly sure what you mean
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Ah cool, I havn't matched against any Sol's yet. Gimme a sec Yea a friend of mines is trying to teach me how to play against shitty players. lol as weird as that sounds. 8/10 I lose to a scrub
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My problem is I give each and every player too much credit. And then I rage when they play with chickens without their heads. I assume everyone is as serious as I am when I play fighters online. But I'm proven wrong about 70% of the time. Like another user said on this site, they play to win. Not to play a gentlemen's game. Which really makes little sense to me. Anyways, anyone up for some games
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I never bump into any of you guys because I never do ranked or looking for player rooms because the game is so bad at it. Would like to play you all sometime though. @Saphri, I wouldn't say I'm great because I just started playing seriously a week ago but I can do a few matches
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Konan mashes a lot more than he's patient
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Are her gatlings possibly different in her Gain Art mode
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Her Normal Mode 6C Fatals