-
Posts
39 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Lensta
-
Count me in! It's 3 days too, sounds awesome
-
To add to what Sey has written, if your 5A hits them whille they're in the air you should omit the 5C and go straight into 5B > 2C. If the opponent is too far for 5C to connect after 214A, use 214AB instead and go into 5B>2C.
-
(08/10/14) UNIEL EU 2v2 Netplay Tournament @ 10AM EST
Lensta replied to MastaToken's topic in UNI Online Play
Team Gwada Lensta (UK) DeDg-01 (FR) -
(08/03/14) UNIEL EU Netplay Tournament @ 10AM EST
Lensta replied to MastaToken's topic in UNI Online Play
I'm entering. PSN is Lensta (UK) -
My bad, will be more careful next time when reading the previous posts. Btw I think it'd be useful to put a link to the player profile on http://sp.uniapm.info/%C2"'> the notable players or at least have their name in japanese on the first 1st post. They are on the UNIB wikia but not on the wiki linked in the first post. So it could be useful for players researching videos of the top Orie players.
-
Just wanted to share something I noticed while practicing Orie's combos. For those having difficulty doing the 5C > 4C > 623A cxombo routes, you can cancel 4C into 5a/2a and then input 623A. I find it a lot easier then trying to time the 623A after 4C. And after watching some videos of Nishine, it seems he does it aswell. Here's an example of it in a combo https://www.youtube.com/watch?v=hKZjKm8QtDY&list=UUkXtcsyQ6g8coNrclPvt29w#t=2701
-
Loli Bacon, that damage is in Vorpal State :p. Otherwise it deals 2593 dmg. It's quite good
-
Makes me silently cry everytime when that happens, especially during my ItsuuC combos T_T.
-
5b after her rekkas on Ragna doesn't work. Edit: It used to screw me over but now I avoid those combo paths or if I do them, I pick him up with 2a > 5b though I don't have a proper follow up after. I do it to usually end the round so that doesn't matter xD.
-
I recently discovered that technique when I was messing around with jump cancels techs. I thought "maybe I can JC OD like Bullet and get full length of OD?" and it worked. However I didn't try to find situations where I could use it cause I was already learning something else. It's an interesting find envertherless haha.
-
Yeah I'm practicing her mixups/blockstrings too. Escaping pressure I think I'lll have to practice in real matches. I'm also getting to hitconfirm AA 6Bs and j.Cs too. Depending on the height of the opponent you have to slightly alter the combo. In actual matches it might take some time getting used to that. I'd be happy to play together how I'm in the UK and my connection is not the best so we might have horrible delays haha. But I know a few EU Bullet players so I can always learn from them.
-
Okay I've started my training with Bullet. Atm I'm mostly focusing on her neutral and normals along with a feel of how she moves around in different Heat Levels. She's so much fun to play around with. I can't wait till I get into her big combos but I think for the first few days I will just focus on her simplest Bnbs. Do you have advice on specials things I should practice? Also if someone have Bnbs they could link me that'd be nice too. Can't wait to have a few matches with her, but that'll have to wait till next week haha.
-
I think this is one of my problems. I maybe try to much to catch her then get infuriated at how agile she is and how she can just dodge everything with her 3 air dashes. Also sometimes when I try to close in on her with IAD > j.a/j.b, she just crouches and then hits me with 2As when I land. So annoying. I suppose I should learn to be patient and read her movements while trying to keep her out of the air. So far Tao is the one opponent I really have to watch carefully cause of her resets and I can't just DP mindlessly out of her pressure. Thanks for the tips, tomorrow I'll try to play that Tao that has been kicking my ass and keep these in mind.
-
I don't know how to deal effectively with her. If someone could help me with this matchup I'd appreciate it =D.
-
Didn't notice the typo, well I feel silly with my previous post lol. And yes you're right it is 63214A[e].
-
When there's a "[e]" after a move, it means that you have to execute the move staffless. Meaning you need to have the staff set first with 5D, 2D and others D moves. On the other hand if there's a "[m]" it means you have to execute the move when you have the staff.
-
Urichinan are you sure your combo works at full life OD? Cause whenever I do it it ends as my 2nd chun finishes. But here's mine with 6C ender. 5B[m] > 5C(2) > 6D(1) > ODC > Haku > Hatsu > Chun > 3D > dash 5B[e] > 4B[m] > ItsuuA > 4Kote > 3C > 2D > 3C > Kanchan > Tsubame > 6C = 4488 DMG, 32HG. EDIT: Actually I managed to do it at full life OD, but you have to be really fast making it really tight.
-
I want to add that 421C[e] causes wall bounce when it's fully charged whether it's a CH or NH.
-
Kyosuke I got my codes for Play-Asia. Kurushii made a poste about the different places where you can buy JPN PSN Cards. http://www.dustloop.com/forums/showthread.php?16987-Importing-101&p=1534698&viewfull=1#post1534698
-
EXonestar I do it slightly differently but I think we have about the same damage output. ItsuuB > 5[D] > Haku > Hatsu > ]D[ > Chun > staff2 > 5B[m] > 4B[m] > ItsuuA > 4Kote > 3C > 2D > 3C > Kanchan > 6D(1) > Tsubame > (Ender) 6C Ender: 4011 6C > 632146C Ender: 5131 6C > ODC > 3D > 632146C Ender: 5569 (You have to omit the 6D before Tsubame Gaeshi otherwise the opponent will be able to tech. So it goes: ItsuuB > xx > Kanchan > Tsubame> 6C > ODC > 3D > 632146C) ItsuuB + CT (in the corner) ItsuuB > CT > 5[D] > Haku > Hatsu > ]D[ > staff1 > Chun > staff2 > 5B[m] > 4B[m] > 3C > 2D > staff1 > 6C > (Ender) Tsubame Ender: 4528 632146C Ender: 5162 ODC > 3D > 632146C Ender: 5816 Those are my ItsuuB BnBs. Midscreen they are fairly similar aswell. The main difference is that you don't hold the staff and there are a few dashes depending on the distance between you and the opponent.