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jedpossum

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Everything posted by jedpossum

  1. You forgot scale/stretch as well. addr + 0x258 One, is little eddie's dust not me editing the size which does effect the boxes. The other is actually editing Zato's size to show that value does attach to collision as well.
  2. You should add the Yscale as well. it's the 4 bytes right after Xscale.
  3. You might want to take another look.
  4. There is two pointers for projectiles/extra graphics in the character memory (+0x204).
  5. If it's the standard offical Dreamcast pad there is extra lag in the triggers.
  6. I haven't worked on Vsav in awhile question on Lei Lei items came up and here is the Preliminary results Random slots I don't know what causes it to be random but it isn't the main timer. 00 - LP Axe MP Axe HP Axe 01 - LP Sword MP Sword HP Sword 02 - LP Shuriken MP Shuriken HP Shuriken 03 - LP Statue MP Statue HP Statue 04 - LP Boomerang MP Hammer HP Hammer 05 - LP Boomerang MP Boomerang HP Boomerang 06 - LP Kunai MP Kunai HP Kunai 07 - Random 1 08 - LP Boomerang MP Boomerang HP Boomerang 09 - LP Axe MP Axe HP Axe 10 - Random 2 11 - LP Sword MP Sword HP Sword 12 - LP Shuriken MP Shuriken HP Shuriken 13 - LP Statue MP Statue HP Statue 14 - LP Kunai MP Boulder HP Boulder 15 - LP Kunai MP Kunai HP Kunai 16 - LP Shuriken MP Shuriken HP Shuriken 17 - LP Statue MP Statue HP Statue 18 - LP Kunai MP Hammer HP Hammer 19 - LP Kunai MP Kunai HP Kunai 20 - LP Boomerang MP Boomerang HP Boomerang 21 - Random 3 22 - LP Sword MP Sword HP Sword 23 - LP Axe MP Axe HP Axe 24 - LP Kunai MP Kunai HP Kunai 25 - Random 4 26 - LP Boomerang MP Boomerang HP Boomerang 27 - LP Axe MP Axe HP Axe 28 - LP Sword MP Sword HP Sword 29 - LP Shuriken MP Shuriken HP Shuriken 30 - LP Shuriken MP Shuriken HP Shuriken 31 - LP Axe MP Boulder Hp Boulder Random slot 1 aka slot 07 Boomerang, Bracelet, Star, or Barrel Random slot 2 aka slot 10 Vega Claw, Sword, Star, or Barrel Random slot 3 aka slot 21 (There could be a 4th item on this slot) Vega Claw, Sword, or Bracelet Random slot 4 aka slot 25 Boomerang, Vega Claw, Bracelet, or Star If you do an LP item on a stun throw you'll skip the next line. Example on 04 you throw Boomerang in stand of the Hammer you'll go directly to 06. Edit I just noticed that chun and claw items are only on random slots so that'll make it easier to remember which slot your on. LeiLei- Post pursuit whiff 50/50 is from st.mp. Here you can go into cr.mk xx TNRH or just st.mp xx TNRH. This also covers jumpouts and gives her the opportunity to react and confirm the resets into ideal scenarios. 66~cr.lk blows up TechHIt attempts. Can link into another cr.lk and confirm a big combo.
  7. Had that happened to me too, It was online wasn't it? What's worse is if the stage music plays during the puppet show.
  8. This thread is about the glitches and bugs you come across in the release. Vampire Hunter aka Night Warriors I haven't tested out this game yet. Vampire Savior aka Darkstalkers 3 aka Darkstalkers: Jedah's Damnation Fetus of the God is still the original size. Minor Rare winquotes being used commonly (Could of been on the US version PS2 collection but that didn't get released) If Jedah does swipe in the corner. Jedah goes off screen instead of moving the crimson bubble. Gloomy Puppet Show causes the stage music to restart after it is done. Major Gloomy Puppet Show display out of sync* (I don't consider it major but some do) Playing Iron Horse, Iron Terror projectile sprites have a hard time showing up (Not on the arcade version need to test on ps2 when I get a chance) * Publicly being addressed
  9. Version 2 of the lua script is done(With more bad scripting). New Features Scrolling Input(With custom 8x8 tiles) Projectile on screen check(it's that green box) Anakaris swallowed projectile Push Block Timer Bubble timer Infinite meter Updates Movelist Palette check for Direct Scissors Health resetting at a higher value Known Bugs Movelist false positives or not showing at all. Projectile check ending too late or too soon. And not working at all with Jedah. Special thanks Dammit for Scrolling Input Display Pics Custom colors not included Link http://www.mediafire.com/?qm1e5234j6x1o2f
  10. This Lua script so far shows how the handles the inputs for special moves and various other data. It's a work in progress. http://pastebin.com/NhmXp0qU
  11. VSAV2 changes from VSAV. FYI I don't have a full list of differences but here is the mechanics: Air Links ES moves cost half a bar (the one where characters turn blue). EX moves still cost 1 level (Chase the Rainbow) and the old dark forces(Change Dark force) have become ex moves. Dark Force cost 2 levels and every character has the same Dark Force now. You get Air Chains and the white damage is now red damage. Throws have a shorter start up. Dash Links have been removed. I believe most of the glitched unblockables been fixed. Oboro Bishamon now playable and added a boss version as well. Removed Shadow Gallon (Hunter 2). Hit box changes Example Felicia There is more just don't feel like looking and comparing to other ones. Rotanibor was the one to notice hit box differences.
  12. Switching character names is easier to edit than the lag reduction in sfa2 and Custom win quotes. Frame Data as much as you want to see it sorry it isn't happening too much work to set up a table Too much trouble to set up hit boxes being visible. Sure it may seem like easy work but that is if you cut out testing which can take up hours of work that could be done on making sure it is a good port. 20 mins of development(no testing) on a feature that would only be barely used or that 20 mins be used on making sure the frame data, the turbo frame skipping, or movement data is right?
  13. It doesn't appear on arcade versus.
  14. Only Fetus of the God is bigger.
  15. Sorry, color editing Vsav is a very confusing deal especially since they're using the ps2 version. Music select there is no differences between vsav 1 and vsav 2 other than Phobos, Pyron, and Donovan win themes. The Vsav2 stages aka Rival/EX is just to get them going is there just make 1 byte in the memory a 4 so it should be possible to do it quite easily. Shadow and Dark Gallon are already there. Frame Data isn't happening. Original Portraits are already in.
  16. Good indication if it will work on vsav is to do it on sfa2.
  17. At least they used the lua script instead of the hitboxes on the Saturn Version.
  18. This Thread is for Discussion of the second game in the series Vampire Hunter or by the Capcom USA title Night Warriors: Darkstalkers Revenge. There is a lot of differences between the two game a lot of characters were changed drastically or removed from Savior. First thing I'm going to talk about the differences in mechanics. There is a regular round system instead of white health and lives. There is Air Links instead of Air Chains Guard Cancel is named Guard Reversal and isn't a universal input. The other universal mechanics such as Dark Force is a super transformation each with there own input if your character has one. Push blocking isn't in the game unless you count Phobos' Guard Reversal. The Tier List from All About Vampire Hunter (I will edit if a newer tier list found) S Bishamon, Aulbath A Gallon, Pyron, Sasquatch, Morrigan, Phobos B Zabel, Anakaris C Demitri, Felica D Lei Lei , Donovan, Victor
  19. Meh.
  20. The main thing that causes the confusion was the naming of the second game (blame Capcom USA). Japanese names excluding the exclusive games like Hunter 2. Vampire Vampire Hunter Vampire Savior Vampire Chronicles: The Chaos Tower Western World Darkstalkers: The Night Warriors Night Warriors: Darkstalkers Revenge Vampire Savior (PSX version named Darkstalkers 3, was going to be named Darkstalkers: Jedah's Damnation but they couldn't keep it a teen rating for the console releases if the name had damn on it) Darkstalkers Chronicles: The Chaos Tower
  21. DS1 was just called Vampire in Japan. Hunter was called Night Warriors in America. DS1 isn't in the new collection.
  22. Mightymar has already messed with the feint cancel against heroic legacy. I wish they were able to record that. The push box edit was a joke.
  23. One of my goofy side projects. The many ways to make Anak better. This episode Feint Cancels. I replaced Standing HK with a feint.
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