Gramas
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Everything posted by Gramas
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no..damage is nerfed(4.5k midscreen 5k midscreen to corner in CSE)
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The BB Community, EVO, Netplay, and the FGC.
Gramas replied to St1ckBuG's topic in BlazBlue Gameplay
yes is underdeveloped but the french top players are very strong and in fact I don't know how they reached that level..maybe the 20k/30k online matches they had in the CS1/2 era might help :X plus the matches I am sure they have offline and you dont see scrubs(at least on xbl)..ppl know how the game works..maybe some are just a bit flowchart -
as I said..rapid and neutral OD is the way
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this could be only good if you hit a jump in and hitconfirm... ala 5B 6A tk GH or a guaranteed punish 5B...5B 3C is a terrible block string lol
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You can hitconfirm 6B stand alone so...but ye sakamoto 6b corner combo should be the standard
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IAD crossup DID rapid neutral OD would create a cs like combo. sideswitch combo should be something into 6C IAD j.D land j.A j.D etc this If the untech time of 6C and j.D its still the same ofc
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So we could create something or..we can just wait 4 tetsu
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They are...but you have still some months to enjoy those combo lol.
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Kirisame had his upploads in the old and banned pktanz chan and was far from his skill level i saw in that last USA tournament
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isn't 6A hitbox ala cs1 in cp? well ye....cs2 ragna is my favorite ragna lol anyway we knew this day was coming... damage from overhead are retarded in cse...anything into DP wall bounce 2c 6A etc is stupid....6B in combo is stupid....150% meter bk combos are stupid etc and yes Blood scythe is almost useless...its just a combo tool
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doesn't look so terrible...but I dont know why they nerfed 5C vertical hitbox...yes near the corner 5B 5C on an airborne opponent was a realy good starter but it wasn't unfair at all the overall and max damage is nerfed for everyone so I dont see the point...CSE ragna was doing 500 more damage than in CS2 and jumped into S tier(?!?!) now ragna does 500 less damage than in CS2(well some combos do actualy nearly as much damage as in extend)and he's dead?(?!?!) What I dont understand is why arksys remove tools like TK gh into 2A or bk(I hope his overdrive is good once someone would like to mess around with it but I doubt it) This is also a total revamp of the game and the combos are not yet optimized...
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Look at the matches from Hara in the jourdal channel..he has good and new combos that seem optimized The guy has always been good doing always super optimized combos(I remember him doing 5C 5D dc 3c 22c 5a link in CS2 he was the only one doing this on croucher) well wrong 3d maybe lol
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Gramas replied to Hecatom's topic in Under Night In Birth
w8,wat? -
midscreen 5b 5c 2d rapid...its 4k...still http://www.youtube.com/watch?v=IJAErVnvA9A&feature=youtu.be#t=250
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?meter gain si retarded in CS...
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I have seen ch gh 5b not connecting :/ cant remember the video
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so gh1 counter combo is gone? is tk gh gone aswell?
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Sakamoto si abusing deAthspike DC on block and it seems is plus.....at least vs bulletlol
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mid screen damage 3700+ heat gain 16(?) video http://www.youtube.com/watch?v=WxMaFwhURXM&feature=channel&list=UL#t=542 5B 5C 2D RC 66 5C 5D delay 214A 5B 5C SJ j.C j.D jc j.C j.D DID(not confirmed but should work for sure)
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Im starting to hate on these new snes alike sounds effect and we are just on day -120(maybe)
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no I mean like (in the corner) j.HS ch 5h jump cancel j.hs j.d dj j.hs j.d (rejump) j.hs j.d dj j.hs j.d and then dash 5h
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ye :D Any advice other than delay the jump cancel? I can get the 4 reps in the corner but I cant connect dash 5h because I am too high/too far from the corner
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which are the "popular" starters for a dust loop combo?
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Lets do something about the GGXXAC Netplay!
Gramas replied to ProblemSkater's topic in Guilty Gear General
I have a 10/10 fiber connection and I have played matches against ppl far from me about 500 and 150 miles away and the connection is very good,maybe 1 or 2 frame of lag(16-32 ms) -
OK after playing a bit I find myself always going for charging at max when I am at full screen and my opponent is comfortable at full screen too I always go for 5k 5S/2S or 2k 5S hitconfirm into Rock it+followup if I have a level2,Is this wrong?The reward seems always good(and I know this is nerfed in +R lol) Some times I go for autopilot normal XX bhb1/2/3 XX AC frc * X even on combos lol anyways I love the character and the game overall is very good,I need to hitconfirm the 2D CH xx charge 2S 5H sjIAD combos more Is there any reason after a j.HS CH to use the 2S 5H sjIAD combo over the dash 5k 5s 5h?maybe spacing wise? and I don't know when I have to us fafnir....that move is weird lol