Gramas
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[Xrd] Sol Badguy Okizeme/Mixups/Gimmicks Thread (Updated 02/14/2015)
Gramas replied to VR-Raiden's topic in Sol Badguy
we are talking about perfect spaced gf yrc jump 2k/low AD mixup. that option is still really good against slayer -
[Xrd] Sol Badguy Okizeme/Mixups/Gimmicks Thread (Updated 02/14/2015)
Gramas replied to VR-Raiden's topic in Sol Badguy
not saying you are not in advantage but still kinda sux not having a 100% safe option when the opponent is knocked down to condition him I did bad and even when i could have won he pulled out some "FAB" things not really easy to play one of the god in an obscure MU...it was back in may and i wasn't even half the player im now though, especially neutral wise -
[Xrd] Sol Badguy Okizeme/Mixups/Gimmicks Thread (Updated 02/14/2015)
Gramas replied to VR-Raiden's topic in Sol Badguy
you cant ch 2HS BB if you bait blitz in a proper way because empty jump or double jump expose you to big risks(especially against character with strong vertical anti air such as elphelt c.s) you expose yourself to airthrow as universal punish, actually you can bait it just by airdash back Yes japanese players are too rspectfull...I even reversal blitz FAB multiple times and then built the mind game after when he tried to bait my blitz(too bad pot cant airdash lol) its still a guessing game when you are attempting to push your advantage to the max(opponent knocked down doing safe jump OS) and then you can find yourself knocked down with 30% less health I really dislike the mechanic against safe jumps but i really like it against meaty eddie/grenade lol -
[Xrd] Sol Badguy Okizeme/Mixups/Gimmicks Thread (Updated 02/14/2015)
Gramas replied to VR-Raiden's topic in Sol Badguy
the risk of reversal blitz during gf YRC oki is almost 0 you reversal blitz on reaction and you just get benefits from it even if sol doesnt get repellead you can OS throw all options and even safejump will whiif and gets punished depending on the character hurtbox the desprectfull of oki game is really large these days, the opponents who want to commit during their wakeup are always more and more usually ppl would rather guess reversal blitz(who beats safejump low AD and high AD j.p) or OS throw. just to change the momentum and we all know that changing the momentum is huge in gg. backdash is still used but a bit less since the reward from anti BD os is actually good in damage and reset the same situation I really hate reversal blitz on safejumps, you can still bait it but xrd is the first game where safe jumps are not safe. (lol) and sol is one of the character who gets hurt more by this -
[Xrd] Sol Badguy Okizeme/Mixups/Gimmicks Thread (Updated 02/14/2015)
Gramas replied to VR-Raiden's topic in Sol Badguy
it seems new blitz kills sol gf yrc oki. even in this version there are some characters(sin leo chipp) who during gf yrc oki the advantage is so big that if they reversal blitz you get repellead doesnt seem reliable at high level of play...still can be used if opponent has less than 25% Mugen does now new enders to get perfect spacing for safe jump OS land 2k or IAD mixup -
Mhmh maybe only reasonable tweak Sol needs is the 5HS change the op suggested
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[Xrd] Sol Badguy Okizeme/Mixups/Gimmicks Thread (Updated 02/14/2015)
Gramas replied to VR-Raiden's topic in Sol Badguy
so apparently using gf link instead of 6p after fafnir in corner combos grants perfect spacing for gf yrc oki after kudakero > VV still character specific ofc -
I'll attend xrd tourney and I'll be there since Friday so I ask If there will be some free play/mm or something even if the game is not scheduled Otherwise I`ll have to visit those famous London clubs~
- 23 replies
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- BlazBlue
- Guilty Gear
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Perfect setup GF yrc oki is kinda cheap actually...no reason to not use it every time you have the opportunity Reversal BS shouldn't be an easy option execution wise. I didn't try much but even karinchu miss time it during the set against mugen
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Gunflame: Reduced frame window for YRC. mhmhm I hope this doesn't mean you can't YRC asap, that would hurt oki so badly that is already hurt by the BS change
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Dauro should always be punished, its an easy IB buffer I dont like to fight her where 2 swords are set on midscreen so sometimes i just put myself a bit more close to the corner swords blockstun is not that much,sometimes you can air throw her during certain setup where she use just 1 sword punish all the sword swing attemp during blockstring with f.s once she has cornered you with both swords and you blocked the 2kpp overhead ram players like to do following things: jump back tu setup swords for free: and again start pressure..dont let her do this and jump with j.hs j.p throw whatever..otherwise it will be hard to get out of the corner Press buttons because she is at +3 but the only button who will beat sol low profile sweep is 2k..if you block low you will block the 2k but if you stand block the 2k wont connect. if you try to press 2D she will counter hit you but if you sweep any other button she press you will counter or at least trade in your favor if she press 2p you trade with your 2D and you can connect f.s(cant gatlings into 5HS because she is too far but you can RC and air combo with j.k)
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[Xrd] Sol Badguy Okizeme/Mixups/Gimmicks Thread (Updated 02/14/2015)
Gramas replied to VR-Raiden's topic in Sol Badguy
normal block and probably not at minimum height you can also reversal BS the gf and throw the 2k(need to test but should be possible) -
GunFrame - available for Android and iOS (Updated: 1/22)
Gramas replied to AnBi2199's topic in Guilty Gear General
you could update it with wake up timings for each character- 90 replies
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- guilty gear
- mobile
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[Xrd] Sol Badguy Okizeme/Mixups/Gimmicks Thread (Updated 02/14/2015)
Gramas replied to VR-Raiden's topic in Sol Badguy
I recorded a setup where immediate backdash gf yrc low airdash j.s is a trueblockstring so you can hold 7 after block the gf and still be able to block the j.s...lol? -
[Xrd] Sol Badguy Okizeme/Mixups/Gimmicks Thread (Updated 02/14/2015)
Gramas replied to VR-Raiden's topic in Sol Badguy
mhmhm is this the reason why uki does this often? after knockdown jump YRC and then goes for AD j.S j.D/HS or 2k maybe this also beat 6P+HS OS ? need to test it edit: about gf yrc oki: after the 6P delay 5HS BR if you IB the gf you can jump out from low AD or throw the 2k, but you cant jump out the 2k -
it depends on how good AND usefell a character OD is I think ramlethal benefits the most of HF
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GunFrame - available for Android and iOS (Updated: 1/22)
Gramas replied to AnBi2199's topic in Guilty Gear General
nice~- 90 replies
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- guilty gear
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thanks to the patch the netplay works much better I played with people and had 3-4 frames. Now I play with the same people and im having 1-2
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how the hell the inputs get registered in the game? I was training with sol and wanted to record a combo. I obviously set the cpu with back tech I recorded the combo and then pressed replay and i saw that now the combo is grey and im able to air tech it and the last part of the combo didnt even came out ?_? and the situation was the exactly the same when i recorded the combo(mid screen dashed forward into the character etc) the combo was c.S 6P 5HS H.J IAD J.K J.D VV then I recorded a really simple combo...i dashed into the character and did 5K(1) 6P using this inputs: 66 K P of course the game register the combo with a 5K 6P but when i pressed replay the game didn't combo the 6P and the second hit of the 5k came out. I think this happens because I was already pressing 6 So i think during the first combo the training mode didn't recorded the H.J(that so now i think is needed because i was buffering 2 or 1 during the 5HS)so a normal IAD came out and also after the J.D vv didnt came out because i was already pressing 6 because of the IAD I recorded all type of different setups from different characters in various versions of blazblu and I have never had anything like this In accent core I didnt record many things but i cant believe this is working as intended.......
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I dont think much, when this types of option selects came out with sf4 players started to think that they were way too much complicated but after a couple of months everyone started to use them constantly because how usefull and autopilot they are
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yes I saw some japanese sol doing this all the time especialy when the round was still "fresh".... and i was guessing how it was possible to guess so many bursts in such situations
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Because you have to input 7 for The tk
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it doesn't happen everytime to me If the freeze occur it happens in 10 seconds..otherwise I can play it for hours Anyway the "world matchmaking" its a great idea
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I abuse it but it get blocked everytime..at least they cant stuff it with a normal(I guess) I still mess my inputs when I want to DS/BS in neutral/blockstrings...2 years the same motion and then you have to change it..its brutal