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Star-Demon

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Everything posted by Star-Demon

  1. I'll start stream around 8-9PM est.
  2. Games tonight? Stream?
  3. I really welcome the hold tech. They can trash the other system changes for BB4 if they really really want to, but this should be kept.
  4. Well, I'm close, but I still don't understand it yet. I'm really just trying to figure it out myself.
  5. Says the guy I have to beat in mirrors! :P
  6. K starting up - gimme a min EDIT: room up
  7. Anyone up for some games today?
  8. I don't remember any details - but I do remember you saying I was a little better then, too. Good enough for now. as long as it's an actual improvement and not some illusion. I'd like to stop going into panic mode after taking a beating. So many times I'd be like "why did I just do that?"
  9. I'm starting to find a flow for confirmed gatlings to 2C[m]->6D. I could use more tech like this. I'm always afraid it'll never hit as I transition staffless to staff.
  10. GGs Zeth and Reptar. I keep forgetting What moves you guys can JC. T_T I hope that was on AVG better than last time, though.
  11. I am 70% on Cat chairs. :O
  12. How about some games tonight?
  13. Sorry - I derped. Lemme fix what I wrote.
  14. Staff placement is backwards. 4B - It's like a DP. Puffballs - HYAPPUSHINSHOU! Staff Super - idk is it mashable reversal or not?
  15. "If you can you must" - That clears that up. I used to get the Mawarikomi grab a lot - not anymore. I've been missing a lot of Mawarikomi grabs because I don't know when 6KH happens. so it's basically 412K6KH before Baiken even goes around - that will help. Wasn't next version Mawarikomi less safe? Goes farther? I forgot.
  16. Wow, lol. Good shit! Thanks! I was thinking about air. Good to see it's not just my imagination. Split kick works out a lot, but I don't really have any combos for after, yet. On Baiken I tried to 2K Bakushuu a lot, but stickbug didn't let me do that shit. Maybe I need a better reaction answer. 2K very fast though. I'm getting the memory for choosing either Jam's mawarikomi or chojin (flip). Also good to see it's not just my imagination. Short answer: FUNDAMENTALS So for Litchi I imagine "stupid midrange air behavior" will be good stuff for her puffballs.
  17. I tried it for a while last night - it's very difficult on pad, and I don't quite like the fact I'm not really reacting or guessing more than responding to my own timing. I'm having a really hard time with this. Do I get grabbed so much because everyone is mashing heavy slash whenever they are close to me or am I getting grabbed because they know exactly when to grab and are outright faster thinkers than me? Frustrating to think about. EDIT: I somehow think instant air grabs, Grab OS, and every other technique are all "must have or you can go home" things.
  18. So how about that puffball question - Since Litchi is getting both S and HS versions, I have to wonder how they are properly used when they are both easily blown up and what they really add to Jam's game besides closing space on KD or hitting people that don't like blocking or pushing buttons? What would you guys say puffballs add to Litchis and Jam's Game? (FB needs no explanation)
  19. I get grabbed too much. I want to start practicing the Grab OS, but I'm not sure what to do exactly or how to do it from jump in, from crossup, and from Mawarikomi. How exactly is this done? (besides "do 6KH") As well, I want to improve pressure and start using frame traps more.
  20. When can I staffless Chun? > 2C > Chun? to get more distance to corner?
  21. GGs to Raging_fenrir, Atlantissunshine, and MirageKnight
  22. Room open! YOUZANSEN!
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