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Everything posted by Star-Demon
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When you switch to Makoto. HAYOOOOOOOOOOO!!
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It's awkward just doing gatlings in corner when you don't know when they get hit or if you just run out of gas and get grabbed or hit, but whatever. I'll try it in a bit. I don't really get anywhere after doing it.
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Soon.
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>Mawarikomi >grab? >get grabbed Balls.
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Yeah but you start in the middle of certain situations or reset to them. If you look at videos, Mynus just has you standing there, staff at where you would be after 6D. Then you just 5B 5D and then hit buttons and hope they get hit. (I never hit anyone with it) It's not in the middle of shishin, it's not flying at 5D hit or counter hit with opponent in air. As much as I try the video stuff. you just launch staff and then hit button hoping to hit them. I haven't hit anyone with anything resembling that. I also don't know how to pick up with 6D on a hit when I don't even have the staff. It hasn't really helped me.
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I will, because vulnerability is bad.
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Gonna practice before tonight. Hopefully I don't get too bored. join me on stream to make it exciting and maybe give me ideas.
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I should take pictures or something. It's hard to describe what I'm doing, but it'd help to have visuals to remind me what to do if something looks like something. I'd like ot have a plan instead of always trying to improvise corner mixup.
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It should go a little farther, then.
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http://www.youtube.com/watch?v=pBQPHcpkuNc
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Am I even able to DO that stuff I need to record against?
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6D: 6D(1) Blocked: 2a? I get hit. 6D(2) Blocked: 2a? I get hit. 6D: blocked: 2A? I get hit. 6D(1) Barrier Blocked: 2a? I get hit. 6D(2) Barrier Blocked: 2a? I get hit. 6D: Barrier blocked: 2A? I get hit. Why did you tell me to 2A blocked 6D? 6D(1) instant Blocked: Block? 6D(2) instant Blocked: Block? 6D: instant blocked: Block? also - I'm noticing I'm having trouble deciding what to do in corner while I'm trying to mix up, and it gets really awkward and I don't know what to do when staff is doing things. I end up kinda sitting there a lot or stuck standing there somehow. If you've played me you know what it looks like. I don't know what to do when things are different in corner. Then they juts block or grab me or reversal.
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If the CH ever happens, and I'm on the right position on the screen. You never got CH, and I never had the right position. So I juts have to settle for knockdown. EDIT: "If you're in the corner, be aware of Jin's 5B vacuum cross-up. You got hit by that way too often." I don't know what to do.
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If you drop at any time you just got cornered and lost 4k life. Yeah. I'd say you just have to be perfect or you're going to lose. As well, if you make any mistake or make a wrong choice midscreen or in corner you will force a drop or be in massive recovery, there goes 5K of your life right there. And because the DP is bad, you will have to be very good t knowing the other character and players or because once you are in corner either they have to make a mistake (they won't) or you have to burst, CH, or DP. Block good or die.
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Hah, at least you don't have to hit d and let yourself eat a combo just so you can have your 1 crappy consumable non-cancelable reversal back. You guys called him a bad version of Litchi - so why'd you rank him higher? At least his long range normals are really fast. Litchi's are slow as balls and most people just jump them. it pisses me off how often people are out of range or just jump any staff normal I use. Also her lows are the worst. Slow, telegraphed like hell. The best one is 3C.
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I'd like to at least get something out of 0-40. At least get something out of 0-1600.
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Why do I hate that you get something out of this?
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pathetic. 0-40.
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outta myoutta myoutta myoutta myoutta myoutta my WAY
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I know I shouldn't be so angry and frustrated losing like this but I still am.
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okay one sec
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I remember this. Anyone up for morning games? AFTER I make coffee?
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^"Mei-Fang doesn't have a clear strength..."^ I think I'll try playing again tonight.
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I let Hakumen screw up until he dies. What bites about hakumen is that he is rewarded for doing absolutely nothing. He will always have meter. His counter is really, really good, and it counters shit I think shouldn't be countered at all, even to the point of you being teleported if you are one pixel inside the "grab" range of the counter activation because he got hit opposite side. Oh, he also gets corner off anything. Basically, you really have to outplay Hakumen. His normals are all great, you can't air-to-air him at all. He just has to make mistakes, and you have to invite him to do that until all of his generous amount of HP is zero. In corner I am working on, but hakumen has good DP and an amazing counter, so keeping him in corner is gambling 4000 life. I used to like this match because of the mindgames. I think it's bullshit, now.