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Everything posted by Valthazeryus
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I don't know if any of the recorded footages of Tager show him using Crush Trigger in combos, but I found some use for Crush Trigger. In Centralfiction, Crush Trigger can't be used after 2C, but it can be used after 6B and/or 3C instead of using Gadget Finger. Helps with extending combos or to go into a big reset.
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Rutent Tager http://www.nicovideo.jp/watch/sm27665784 http://www.nicovideo.jp/watch/sm27665547 http://www.nicovideo.jp/watch/sm27665660
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Sorry I am late on my scheduled delivery time; bad weather. 360A, not sure if it has invulnerability cause it goes off really fast now. Like how old 360A, you can hold a bit and dodge moves that had shorter active frames, it's hard to test with the new one. The new 360A is now programmed to automatically go off anytime an enemy hitbox and Tager's 360A detection hitbox both are in range, grounded. So you can't hold it down at all anymore and it goes off all the time these conditions are met. It's really nice because it will catch them before they even enter the air. I don't know if some Tager players know what I am talking about, but I am talking about the feeling where you accidentally held 360 down for a frame longer when it could've connected, but they jumped that sliver frame. Not sure however is this makings tick throwing timing a bit different now, for example off 6A>delay>360A. Must test next time. ≫Can work, but a little bit more of a gap between the 6A and 360A tick. 2D is not projectile invincible. It was removed. A Sledge doesn't seem to have the startup properties? Unless I mistimed the frames, but I kept getting countered. 360B can work off 5D stagger. 360A is a purple grab off 5D stagger. Gadget Finger nerf doesn't feel a big deal compared to 2C nerf. Cannot Voltaic Charge (214D) to cancel 2; 3C is comes out a bit more delayed. Gadget Finger can be used immediately after 2C if 3C and 6C(?) were used previously in the combo? Not with 5C, however. Using 2C for pressuring makes Tager super vulnerable. Must Rapid Cancel to be safe. Safer pressure combos is like 5A>5B>3C route instead of going for like the old 5A>5B>5C>6A>2C>3C route. Can't seem to do super high jump cancel into jA>jC>jD>GP like in CP1 for most combos. Mainly have to just do jA>jB>jC>GP, making it harder to keep the magnetism momentum in favor.
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Honestly, from day 1 of playing, GF really felt like a whole step backward to CT era. It really felt like "what's the point?" from times. You could try to like Wedge Catapult now if you think they're going to mash a move, but generally people already feel they just got placed at a safe distance to even have the need to be aggressive. Like instead of GF>360A to catch out mashers, feels like it's just gonna have to be GF>360B. Overall things I dislike is the Gadget Finger nerf and the 3C being overridden by 2C if used after 6A. I am waiting to see what the top level Japanese Tager players can pull out of this montrosity.
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Haven't really gotten to try it out on a real opponent. I have to try to just test things by playing against the bots. Will test out next time I go. Feels exactly the same, to be honest. Didn't notice anything. Not sure about the damage however since I didn't pay attention to that. The hitbox still feels like ass/small. Will test out next time I go. Seems a bit too situational, to be honest. Also, some characters with built-in crossup moves can just go to the other side of Tager if they time it right, like Azrael and Izayoi. Don't remember off the top of my head; was from muscle memory. Also, the wall bounce being gone really sucks. I honestly want to say this is because of the Wedge Catapult. I am absolutely positive that Wedge Catapult is programmed to not throw out purple throws and is also allowed for in combos. Wedge Catapult feels super long (it's not like the old 360 where you can hold it, its a fixed duration), so if it was a purple throw, I would kind be mad, to be honest. Thanks. This wasn't as extensive when I played because I went as soon as arcades opened because the arcade near my work is kind of ghetto(?). It only has 1 cab setup. Also all the kids are in school. First day sucked because people were respecting people's Sparring Modes. There weren't actual matches between players, like bigger cities like Osaka or Tokyo as you saw on stream, because people were trying to figure out new combos and frames. Also, was crowded because I went again to the arcades to observe during my work break, which is roughly when kids get out of school here. Thanks, will try. Thanks for looking out for the combos. Honestly, getting Tager information is kind of slow since nobody really plays him on stream. And information from like RASUK, ZEL, etc didn't come out until like 11 PM last night. But looks like ZEL found a pretty nice Active Flow/Exceed Accel combo. P.S. This new Dustloop formatting is real ass to work with. Couldn't delete the Twitter video (to make it less clumpy in the quote boxes), but they wouldn't delete. Nor would the quote boxes space out properly. Also, this Monday and weekend-ish is Japanese Thanksgiving, so I actually am not going to have time until Monday night. Sorry. Btw, they posted the Exceed Accel combo.
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Central Fiction Arcade Plot Discussion (spoilers)
Valthazeryus replied to Chaoschao222's topic in Zepp Museum
I am just x-posting the screenshots from today from what I posted in the Tager forums. Act 1 only. Acts 2 and 3 are locked still. -
Overall, the setups still have the same old modes, Story Mode, Score Attack Mode, and Sparring Mode. Story Mode basically revolves around Tager meeting up with Bullet, Nine doing shit to Tager's memories, and remembering stuff from before cyborg times. Score Attack is basically easy, medium, hard, etc mode. Sparring is just like 300 seconds on the clock. I'm just going to use Twitter as an image host for now: https://twitter.com/Valthazeryus/status/667171868139393024 (When she loses, she just lies down.) In more of a serious note, actual information that might be useful. I just tweeted out changes I noticed to use as a notepad and here are some of the finds: 2C overriding 3C in gatling hurts a lot since the 6B mixup is also gone. Really hard to do CP combos like magnetized 3C>wiff AC combo fillers. I am not sure if I am rusty or if it were the cab's sticks, but definitely tried to grind out some 3C in gatlings: did not work. First half of Wedge Catapult can go into a basic combo: 360B>5C>6A>2C>AC>GF: 2791. Wedge Catapult in it's full completion: 360B>360B>GF: 2700 Wedge Catapult having really good start invulnerability is nice, but recovery frames suck and they can jump out of it if their reaction is good. 360A>GF: 2600, if I remember correctly? Pretty sure it was 2500+100, not 2400+100. Tager's Exceed Accel is blockable, but is a grab animation. Seems to have invulnerability on startup. Does 4308 damage raw if you just enter Overdrive and push A+B+C+D again. 2D is fatal combo, but haven't found anything to follow up without Rapid Canceling. Spark Bolt and D moves not being able to follow up after Atomic Colider kind of sucks, but can always follow up with Gadget Finger. Active Flow was quite disappointing. It seems like its universal timing for everybody, not respective to characters. I found myself getting Active Flow a bit late every time and usually I didn't need it. Seems to come online a bit quicker if I just spam Wedge Catapult.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
Someone either really wanted to feel nostalgic again or was just really bored. Can't tell yet. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
Da' fuck... -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
I want my prize money... -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
Devastation. The actual name of the event, not the adjective. Although it should be at this point. FTFY. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
How the hell did the FGC get the 99 Cent store to sponsor this? -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
Someone say BlazBlue? -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
How is that misleading?! The mods even fixed it for us. Remember? -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
Omg Kevin, you have LINE. I'm going to add you and spam you stickers of Tohsaka bent over. My LINE is Valthazeryus for anybody else who wants Tohsaka bent over stick's. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
Jam Cloudberries. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
The hell happened to Dustloop? -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
NOWHERE IS SAFE. FUCK. Thanks, Ryan. But FUCK. AAAAHHHHHHHHHHHH. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
I hope the first game you download on it is Oneechanbara Z. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Valthazeryus replied to Chumaralupa's topic in West Coast
I don't know if I wanna go to TGZ anytime soon. I heard last time someone went, they fell into a Trap Hole and had to get their leg amputated right before EVO. -
I'm back from getting blown up on stage at EVO. :[ I wasn't too interested in catching up on all the new details and information cause the reception for me was ass in my room. I'll try to find out what Active Flow and Crimson Punisher is later, I guess. Also: I don't think this is a buff. It should be a nerf. Because if I remember correctly, it should be 2700 damage for an A Buster and air Buster and 3000 damage for a B Buster. The Gadget Finger spacing sounds horrendous now. 3C was the real champion for every Extend iteration. Being forced to just go straight into 2C > AC with the AC nerf sounds like ass. I'm not sure what you mean by "poppycock" however. As for the 5D properties, I wonder if B. Sledge follow up is still possible. RIP in Pieces CS GETB setup.