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Everything posted by Shyn
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Did I miss another one of these? I'm not trying to... orz
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Thanks, Errol! That last one makes sense looking at it again knowing the English (in particular 今作 and 数決めて). I actually got my translation for that one from a Japanese friend, but he doesn't really know FG terminology so that's probably why he got confused.
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Updating original post with clarifications. Do you mean the tweet translations in general or the question about Tao? Anyway, sorry Kiba, Imma respond to 50-50罠 since I'm already posting XD: At the time, I thought he was probably just temporarily irritated. The later post was made after he "thought hard" about the match-ups. That being said, I actually was unsure if it was Tao or Valks favor, haha. It just says "6-4 disadvantage", but that could mean from his perspective or Tao's....
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https://twitter.com/ss_suya/status/435428141264158721 Even though the bad matchup against Litchi is supposed to mostly be gone, I'm beating Koike less for some reason. https://twitter.com/ss_suya/status/435376994302185472 When wolf and cat fight, there are no comebacks! Once you get touched, it's over! It's at least a 6-4 disadvantage. (Not sure for who. XD) (I'm not really sure what the second part is saying. Something about being a kid-detective, haha.) https://twitter.com/ss_suya/status/435368934796042241 Blazblue's all about peace and love, man~! (I took some artistic license here. Imagine it in a hippies voice.) https://twitter.com/ss_suya/status/435360159167049731 (For understanding all the words in this sentence, I am having the hardest time decoding it. orz It's something about thinking it's almost over with N-O and then someone fights really hard or something I dunno leave me alone.) With just a little more work on this, I think I'll be ready to face N-O again and land it on him in a serious match! (He's working on some tech. :P)
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Sure. When did the preview start? I'll try to look for related posts from then forward. As for today: https://twitter.com/ss_suya/status/435739030240522242 I thought about matchups during free time at work: Favorable: Noel, Arakune, Nu, Tager, Tsubaki Slightly Favorable: The rest, except Even: Litchi https://twitter.com/ss_suya/status/435810091992760320 (It seems to be just a list of things you might do revolving around grab...) Delay grab 2A>2B 2A>dash>grab Grab 2A>2C https://twitter.com/ss_suya/status/435606844875083776 It's funny how often I hear the cries of Hazama and Valk players over the noise of the arcade.
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http://www.youtube.com/watch?v=VPZSuHuSTGQ So, what am I doing wrong? (I recorded this back when I made that post but took forever to get around to uploading it, haha.)
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I thought so... I'll try it some more I guess. :/ EDIT: Yeah, after like 2 tries same conclusion as before (it's super obvious it won't work). Like, I must be doing some other part of it wrong, caus there's no way the w5c would catch them.
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I was messing around with this, and I do like it, but I think the w5C isn't meaty? It seems like there just isn't close to enough time for that. So, it "loses" to upback as well as backdash. (Although if you wanna be cool, you can do 6D>j.236C)
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Reading takenoko's posts.. He's pretty sad about wj.A haha. But he says in his "Thoughts on Valk" post that he still thinks he's a strong character.
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That's just 5 cannons. 4konig + eizen.
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So, I'm understanding the Sturm change as that it only goes through the full animation if the first hit lands? If so, I'd count that as a buff as well. It won't be so very easy to punish anymore. I wonder how much of a practical difference the animation length will make on meter regen... I think I like the sound of it more overall, now.
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I meant h5C. And yeah Amane is one that it wouldn't work on, heh. But I think there was another person who 5B>236A generally works on, but it doesn't in this case. It was a while back and I just do 5C habitually now. Maybe I'm just crazy. XD EDIT: Just went and checked, and yeah I think Azrael was the one. Might be the case on others, too. You could probably get it to work by just delaying 5B a bit, but I find using 5C easier and better.
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Hey, I just noticed you added a list of character specifics to the OP. Good job! Hahaha. I was gonna look back through all the data everyone had gathered and do a list of my own, but now I don't have to! Speaking of character specifics, I noticed a while back that 236B~236B > wj.A > 5B > 236A doesn't work on at least one character... (I think maybe it was Azrael? Too lazy to check atm.) The 236A just whiffs. But I noticed it works if you use 5C instead of 5B. I just always use 5C now. (Also, you can use that route off 5A/2A with 5C.)
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Do you mean in results or like execution? I've done fine I guess overall but sometimes (like if I'm nervous) I can't do shit for execution. Like I'm sure you noticed if you watched me at all at NEC. XD In general though I don't think valk is actually that good of a character for consistent like, win streaks and such. He can be kinda unstable...
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It was Jin just now, but I actually did it on most of the cast when I was originally checking. When exactly is it dropping for you? And yeah, it doesn't work on Tsubaki and Tager without FC. If you check the original post I have a list. @Dreize Well... again, the main purpose of those is for super/3C ender. As I mentioned before, if you shorten the one you have to do sturm, it does quite a bit less, and konig is garbage damage now. But yeah, if you're not going for max (non OD) damage or 3C oki, then I wouldn't go for them.
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Speaking of 5C CH... The two listed seem kinda bad to me. (unless you want rising j.C ender) 5C CH > 6C > 2C > 6B > 2C > j.214B > 5D > w[5C > 236A > j.C > dj.C > j.236A > j.236B > j.214A] [4337 DMG, 31 HG] 5C CH > 6C > 2C > 6B > 2C > j.214B > 5D > w[5C > 236A > j.C > dj.C > j.236A > j.236B > 6DD] > j.C [4306 DMG, 30 HG] That's just what I've been doing. There's probably something better... Also, I guess there's: 5C CH > 6C > 2C > 6B > 2C > j.214B > 5D > w[5C > 236A > 5D] > 2C > 236A > 3C > 236B/632146D Schwarz:[4120 DMG, 29 HG] Sturm:[5032 DMG, 28HG] if you want 3C ender but don't wanna spend the wolf meter for the 236C combo. I feel like we should be able to do better, but this is what I could come up with just now. XD
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What would that be? 6C + 6B into cannon ender? eg.: (CO) 5C > 236C > walk 2C > 6C > 2C > 6B > 2C > 5C > j.D > w[j.AA > j.C > dj.C > j.236A > j.236B > j.214A] [4219 DMG, 30 HG] If so: It does a bit more, but you can't super. Also if you want 3C oki that alternative does a lot less. But yeah it is good for non super damage and wolf meter since there's no dashes. However, you regain a decent amount of the wolf meter in the 236C>w5C combo with the human stuff after the cannons. In fact, if you are starting with almost full meter you'll get it all back anyway. In any case I pretty much had super in mind making those combos. I'm pretty sure it's the best damage so far in that case. (EDIT: Well, I'm sure you could get more with sweep loop) If you mean something similar to above but with j.214B>2D... Well, that also requires a wolf dash, and it's much later in the combo after all the human stuff. In that case I think doing my combo but w/o the air cannon is a much better trade off of damage to wolf meter. Also same thing with super ender and whatnot. And of course if we're talking about 5C CH, then you can go straight into 6C, but that's a different story... @Kiba: I tried the 5C one again, worked fine with both wj.Cs.
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tbh Magaki I don't think falling j.C is all that bad even if they emergency tech. (in the corner) But other than that I agree w/ what you've been saying... I'll double check the 5C combo when I get back, Kiba. If not then yeah just omit one of the wj.Cs. Also, I noticed the route works midscreen as well if you do a wolf brake into w5C. Like ...236C>6D>w[j.4C>5C>236A... It depends on spacing a lot but it can be pretty good for midscreen fatals. If you're just barely close enough to the corner, you can do the whole corner combo even if w236A crosses up. (You need to double jump back instead of forward on the second wj.C to get the following 2C to connect). If they're any closer to the corner, it just works the same as it does normally.
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So I dunno if people already knew about it, but I recently discovered the w5C after h236C route. I think it works universally off fatal and most of the cast normally. Here's a few combos I came up with using it: 6B FC > 2C > 5C > 236C > 2D > w[5C > 236A > j.C > dj.C > j.236B > 2DD] > 2C > 236A > 2C > j.214B > 6C > 3C [4240 DMG, 30 HG] [25%] 6B(1) FC > CT > 2C > 5C > 236C > 2D > w[5C > 236A > j.C > j.236B > 2DD] > 2C > 236A > 2C > j.214B > 6C > 3C [4960 DMG, 18 HG] (CO) 2C > 6B > 5B > 5C > 236C > 2D > w[5C > 236A > j.C > j.236B > 2DD] > 2C > 236A > 2C > j.214B > 6C > 3C [4274 DMG, 30 HG]* (CO) 5C > 236C > 2D > w[5C > 236A > j.C > dj.C > j.236B > 2DD] > 2C > 6B > 2C > 236A > 2C > j.214B > 6C > 3C [4068 DMG, 29 HG] (CO) 5B > 5C > 236C > 2D > w[5C > 236A > j.C > j.236B > 2DD] > 2C > 6B > 2C > 236A > 2C > j.214B > 6C > 3C [3985 DMG, 28 HG]* Of course all of these can have sturm added. As for 236B, you can do it off the two with asterisks. For the others, it will work but they'll tech in the air. Also, on all of these you can just do w[236A > 5D] > 2C (omit the air cannon) if you want to save some wolf meter. They still do pretty good damage. Lastly, my favorite. It's an alternate FC combo that I think is way cooler (and does a tiny bit more damage), but unfortunately it doesn't work on everyone. 6B FC > 2C > 5C > 236C > 2D > w[5C > 236B > 3DD] > 3C > 236B~236B > 2D > w[4C > j.A] > 5C > 236A > 2C > j.214B > 6C > 3C [4248 DMG, 30 HG] EDIT: Guess I should improve on my previous rising j.C combos with this, too: (CO) j.C > RC > j.C > (5B >) 5C > 236C > 2D > w[5C > 236A > 5D] > 2C > 6B > 2C > 236A > 2C > j.214B > 6C > 3C > 236B/632146D Schwarz:[3864 DMG, 16 HG] Sturm:[4830 DMG, 16 HG] EDIT 2: I tested the 236C > w5C route on the whole cast. It does work on everyone off fatal. Otherwise, It works on: relius, makoto, taokaka, hazama, hakumen, bullet, ragna, litchi, terumi, noel, amane, jin, arakune, carl, rachel, kokonoe, valkenhayn, bang It doesn't work on: mu, kagura, tager, azrael, izayoi, tsubaki, platinum, nu
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Ahhh sorry super late... Stuff for me.. uh.. Clothes that look cool. (Shirt size S, 27" waist. Probably only gonna find 28", which is fine) Books/Manga (I've been reading Loveless lately.. XD I have the vol. 1-41-6 already.) Gonna be riding the train every day pretty soon, heh. Husbando stuff. I dunno.... Um. A wallet. The one I have has these button things that are destroying my jean pocket. Steam money? (My friend keeps bugging me to buy games to play with him) A Thermos. Those things are amazing.
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I don't have access to the game atm, so I can't test, but: w5C CH combo is what Magaki said. I'm pretty sure 5Ach is just 5A air CH. Like a 5A antiair. Both those combos make sense for that. They both also seem to be for if your back is to the corner. Lastly, the air throw combo is Air throw > j.214B whiff > 6D > etc. The throw doesn't have to be very high in the air for that.
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You said it doesn't work in a blockstring? Seems to work just fine for me on all those characters if I jump cancel 5B into j.C. Sucks that it doesn't hit raw though, hehe. It hits raw on Kagura, and requires block animation to hit Kokonoe. Also, the "meaty situation" thing doesn't really apply outside of training mode. The dummy stands for a split second before crouching for some reason, which is why you can hit them standing with a meaty. In a real match, if the other player is holding downback, they'll tech crouching. Basically, against those characters you have to do it during blockstun.
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Rising j.C IOH in corner: (CO) [50%] j.C > RC > j.C > 5C > 236C > walk 2C > 6B > 2C > 6C > 2C > j.D > w[j.AA > j.C > j.236A > j.236B > j.214A] [3870 DMG, 16 HG] Most DMG/HG without super. (You can do a bit more with a j.214B>2D type combo, but I don't think it's worth the wolf meter.) [100%] j.C > RC > j.C > 5B > 5C > 236B~236B > 2D > w[1C > j.A > 5D] > 5B > 236A > 2C > 6B > 2C > j.214B > 6C > 3C > 632146D [4653 DMG, 13 HG] For super ender. (CO) [50%] j.C > RC > j.C > 5C > 236C > walk 2C > 6B > 2C > 6C > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3840 DMG, 16 HG] For if you don't want the wj.214A ender, or if you think you need the extra 3 heat to get a super at the end. (CO) [100%] j.C > RC > j.C > 5B > 5C > 236C > walk 2C > 6B > 2C > j.214B > 6C > OD > 2C > 6D > w[j.B > 5C > 236B > j.236B > j.214A > 5D] > 632146D [5531 DMG, 16 HG] OD/super combo. If 2C > 6B after 236C isn't working, you can do 2C > 6C for a tiny bit less damage. Again, for a lot of the cast you need to delay the 6B for it to work. Also, omit 5B after j.C if they're too far. EDIT OMAKE: I decided not to put this in the post originally, but I figured I'd just throw it in: (CO) [50%] j.C > RC > j.C > 5B > 5C> 236C > walk 2C > 6B > 2C > 6C > 2C > 236A > 3C > 236B [3685 DMG, 14 HG] For if you really want the 3C>236B ender. (Or if the 236B~236B>wj.A thing is too hard and you want sturm ender. XD)
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haha. Yeah I also feel like everyone else is getting videos. XD You got one of mine in there, though! :P
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You stop with that talk! :P But seriously, a lot of the people I play with regularly (eg. Spark) can block wj.C pretty easily. It really is not nearly as good as the wj.A one.