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Shyn

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Everything posted by Shyn

  1. Thanks for the feedback! :D 1. There are a lot of times when I should probably do the w[j.B>3C>j.A>5D]>2C>etc route when I don't. Particularly when I don't have enough wolf meter to do much else. However, I believe w[j.A>5B>236B] is almost always better than w[j.A>5B>IAD>j.B>etc] against the characters that the j.C>2A>2C>6C will work on. I don't consider it finicky against a large chunk of the cast. EDIT: I mean midscreen, ofc. It works against the whole cast in the corner. From pretty much anywhere past midscreen, you can do 6C and have them hit the corner, which leads into either 6B or 236A. In both situations, you get back all the wolf meter used, and usually you end with full wolf meter. From all spacings, it does more damage. Furthermore, if you are very far from the corner, it gives you ample time to adjust. (eg. w[6C>j.B>j.B>5B], 3 konig to go back into other corner, etc) One place I definitely don't use w[j.B>3C>j.A] enough is off w[5A] near the corner. I usually end up doing w[j.AAA>j.236A>etc] which uses more wolf meter and isn't as good. Just bad confirms on my part. 2. If you always rapid cancel 236A it becomes a much weaker tool and you can waste a lot of meter. But I think you're probably right about me not doing it enough. Would need to watch it again myself. I know how you feel about raw nacht jager. I agree it's terrible to do it a lot, and most new players do it way too much. However, I think it does have a place, if used sparingly. It comes out fairly fast, and has a much better hitbox than 5C for a lot of situations. I find it particularly useful in certain spacings where the opponent is approaching me in the air... Hard to explain exactly. It is a much safer option than wolf transform or 6A. Also, I usually only do it when I have 50 meter. As for blocked rosen into 6D. That's another thing that I think is sometimes worth it. Many characters can't win at high level if they always choose the safest option. (I consider Valk one of them) Yes, it can get mashed out. But I don't play against people who regularly mash. And I don't do it very often. The few times I do it, it usually leads into some more pressure for free. Since I often 7D blocked rosen into any number of patterns, it makes it harder for people to confidently punish 6D. I may have been going overboard in the video, though. Again, will need to rewatch. EDIT: Rewatched. Yeah I did it too much. 3. Yeah, I wasn't very good with my rising j.C's yesterday. Very valid point. As for 2A>5D>w[236D], I actually do that all the time. It just didn't come up in the video, for some reason. Thanks again for the criticisms. And please do counterpoint to any BS I may be spewing. Let's beat those scumbag Ragnas together! (^o^)丿
  2. Uhh. I guess I'll post some matches here... The quality isn't worthy of the OP, though. Spark (HK) vs Shyn (VK) My match at 3:28:30. (BB starts at about 2:45:00) In my defense for dropped combos, there was lag on the streaming setup... And choke factor. XD Shyn (VK) vs Vista (HZ,NO) Starts at 4:30. He is just learning Hazama, so not the best competition here. Shyn (VK) vs Huey253 Starts at 1:00. (The stream happened to die right when Vista/Huey switched.) As an added bonus, you get to hear my bad commentary (well if you watch other matches in the tourney) and me being a bitch about Huey's Ragna. XD (That char makes me so mad. T.T) Feel free to tell me how bad I am. (ie. criticism welcome) BTW Kiba, I caught your matches vs Kid on stream. I was rooting for you! :D
  3. Wait... So who were you talking about?
  4. In CP, D is both transform and dash. So, when you're a wolf, 5D will transform to human, while 6D works like 5C/6C in Extend. Braking took everyone a bit to figure out, caus it's done by inputting 2C now. For my two cents on "what to practice".... Like Kiba/Dreize said, practicing Extend combos won't be a waste of time. It'll just kind of help you feel more comfortable with Valk's moves as well as teach you some combo routes that are basically the same in CP. I think the most important thing to do, especially if you're new, is just play games with people. Play against the best people you can find and ask lots of questions. Also, practicing movement would be worthwhile. Not only is it virtually the same in CP, it's also a skill that you won't really have playing other FG characters. Similarly, try to use wolf mode a lot. Most people sit in human way too much when they first start. Practicing human offense/blockstrings will also (mostly) carry over. Wolf offense, on the other hand, has been changed a bit, but you'd still gain from practice, just like with combos. Random tip for the transition that gave me problems in CP: Try to make sure the stick is always in neutral when transforming back to human. Since only 5D is transform in CP, you'll get an unintentional wolf-dash otherwise. Everyone was accidentally doing this after airdashing when it first came out. XD Edit: I just read that you play on pad. This probably won't be as big of an issue for you, heh. (Although if you're serious you should probably switch to stick for Valkenhayn! )
  5. Ahahahha. NP. Yeah, most of that video isn't really meant to be super practical (Even if it is optimal in some situations). And you're welcome. :P btw, it is pretty much universal, iirc.
  6. If performed perfectly, 15f. 2C>CA is faster at 13f, if performed perfectly, but I'm not sure how possible that is since the stick needs to return to neutral in 3f for that to work. (Or rather I'm pretty sure this is how it is. Please correct me if I'm wrong.)
  7. That was a surprise seeing my video on the front page. Thanks Kiba. :P Yeah that one might be my favorite too, Dreize. The one I did on Noel at the end does more damage (6652 w/o double super), but that one is actually pretty easy once you learn it, and I think very doable in a tournament setting. The 236C>2C>j.214B thing is actually possible even without fatal off good starters, but it's kinda hard.
  8. I made a mini cmv showing off a couple things. I didn't want anything that was in other videos already, so it's really short. Enjoy! :D http://www.youtube.com/watch?v=Q78zwVrdQtI
  9. Yeah I meant the fact that the backdash recovers quicker.
  10. I wonder if the slightly buffed backdash is true. I didn't really notice while I was there. Cool if so. :D
  11. Oh. Duh. I dunno why I didn't figure that out.
  12. It's 19 frames. BTW does anyone know what the "D保証X%" note means? It's on grabs with 100% and supers with 15% or 20%. The kanji means "guarantee".
  13. Yeah OD sturm seems to be emergency techable, so based off the videos, it doesn't look like it's possible. Dunno about the normal one, though. If I were to guess I'd say it's still possible.
  14. We still can. It's a bit harder and I think people just opt to do rising w[j.C] a lot more now caus it doesn't take wolf meter.
  15. He means 6D>w[2C>j.A] (not sure what is the best way to notate brake now.. XD), but in either case, it's the brake. The attack comes out slightly faster than if you hadn't used the brake because you can cancel into brake earlier in the wolf dash startup. Edit: Actually the command change for brake should probably be added to the OP.
  16. inb4 Beginners luck and it's actually really hard. XD (I only tried it like the once)
  17. The wolf sweep loop isn't that hard. I was doing it day 1. I thought of it as a silly peculiarity at the time and didn't investigate how many times you can do it in OD. XD
  18. Thought maybe you were talking about w[j.B>j.A].... I dunno. Didn't miss it with the new pathways. Anyways, it looks like 4D does have at least some invuln on it: http://www.youtube.com/watch?feature=player_detailpage&v=iFwabm7I3ko#t=215s I was pretty sure it did, but I couldn't remember for sure so I didn't mention it till now...
  19. What did we lose with the Rosen change? Seems like a clear-cut buff to me....
  20. Haha. No, that's false. Just as easy to do as always.
  21. Sorry! I misinterpreted the "we have 6B > 2B now" as meaning it was a change. So I thought you were thinking it was a gatling or something....
  22. Well you can link 6B>2B, yeah. You could do that before. You can also link 6B>5B on a crouching hit, like before. I think, in general, they'll be too far away to do a 2C afterward, though.
  23. Was gonna say, "Check the OP!", but for some reason it isn't there... w[5B>j.A>j.236A>j.236B>5C>j.B>j.A>5D]>2C>6C>(dash)2C>6B>236A>5B>2C>j.B>j.B>j.C w[5B>j.A>j.236A>j.236B>5C>j.B>j.A>5D]>2C>6C>(dash)236A>5B>2C>j.B>j.B>j.C (Too far for 2C after 6C) For one konig you can do w[5B>j.AAA>j.236B>5C>...]
  24. Thanks Kiba. We needed a thread with a maintained first post. :P Figured I'd mention what I remember from when I was in Japan... 6B>3C is in fact gone. OD stuff: rasenwolf is faster (startup and I think movement speed), cannons are faster, I think w[j.214A] also ground bounces. You can also combo into CT from TK j.214B. Wolf gauge tends to drain slower (as well as recharge slower).
  25. No prob. 5. kodansen desu (I think... Dunno what kodansen means.) 6. doroppusu (maybe "Drops") 7. kogeraina furikuseru 9. gansuto shika yattenai (It's a sentence that I could translate if I knew what gansuto was...) 10. omuraisu (It's a type of omelet. XD)
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