Jump to content
Dustloop Forums

lolRee

Members
  • Posts

    38
  • Joined

  • Last visited

Everything posted by lolRee

  1. I'm not sure why this does the damage it does, but if you have 50 heat and you have yourself a standing opponent who just made a whoops while you're in FRKZ 6C j.D 2-dash 5C 6D daifunka for 7k gg
  2. Why you gotta practice on Bang, pikduM?
  3. You can spam the shit out of any purple throw seeing as how she's just mashingDDDDDDD anyway.
  4. Strong pressure right? Arakunes I've played really enjoy their 5AAA>6A overhead. That's going to lead to a little bit of curse and potentially some difficult zoning. They have an anti air in 5C but it's very slow. Air throw leads to 100% curse so if you're going to burst in the match at all, that'd be a good time to do it. In particular, I'm usually hurt by j.b and its multihit glory. I feel like I spend the majority of this match trying to be above Ara so I don't have to deal with it.
  5. I open with retreating IADs to try and make some space. Rags can tag you with 5B immediately, so unless you have a solid read, don't go rushing in. The Ragna I played today was destroying my approaches by Dead Spiking my D-Nails on reaction...what's that about man? Also I noticed that his GH hit box is absolutely massive. It nabbed me out of a double jump, almost at the apex. His 5A seems like a fast anti air against hasty/ sloppy jump ins (CH 5A>5D etc.). Things that seem to work; upon BK I'd spam poison nails if I could get away. The bleed damage Rags takes from poison and BK stacked is pretty substantial. I highly recommend FRKZ in this matchup. With so little health, baiting on DP could mean you winning a match with a strong install combo. Poison nail air dashes are a good counter to his 6A's, call those out if you can. Other than this stuff here, I can always use advice on what to do against Rags. Dacid, you've gotta have something, wherever you are.
  6. There aren't any Fatal counter combos in here. At the very least Dora's corner fatal combo should be mentioned, right? Corner/ Works on Jin, Noel...others. Not Rachel, probably not Tager. -321473B>5b>5c>6d>623b>5b>5c>>5d>j.b>j.4c>j.c>(land)5a>5b>j.a>j.b>j4c>dj j.4c>j.c Also on CH 6c, you can do some silly stuff, like CH 6c dj Over j.4c> 623B into corner maybe. And instead of B-nail feint, has anyone tried any fancy bumper stuff? Setups even?
  7. wait, I misunderstood your last post huey. 3C fatal 2b>6c>IADj.4c j.623b dash (5c>)6d>623b>5b>2b>6c>j.c is netting me 4k as I'm typing this from midscreen. I guess be aware of where you are. I'm not entirely sure of what you mean by risk vs. reward in this context.
  8. Good point, if they're in the corner, maybe go for the TK palm thrust for that Fatal combo. What do you think is best from there? W/o heat of course.
  9. Wtf with cat chair thread? lol 2C is a huge tool Rachel has against Bang so...yeah. Quick note on that, take what damage you can get off a baited 2C sure, but if you have time, make it hurt. You can CH any move you want for free if she doesn't Rapid. Don't just go for the normal crouch combo @ 2k. I like the 3C fatal because of the little extra push it gives, but that's just habit. As far as her mix-up is concerned, her 4B w/ wind overhead is too slow. You can 5A on reaction and get a free combo w/o IB or anything fancy. I kept trying to 6D but the guardpoint was actually too early. Having said that, if she has impish out and wind blows, whatever normal to 4D becomes a real blockstring due to the eztra pumpkin hit. It's also worth noting what her jump cancelable normals are. 5A, 5b, and 6B. If you're afraid of j.A instant overheads, that's where it's coming from. And 3C trades/beats with Tempest Dahlia lvl. 3 and below and stops the remaining hits if you space it well.
  10. It's true that Bangs crouch damage is...poor in comparison to whomever. He has some reset option, and I suppose it's worth noting. Bangs crouch combo is going to be 5a>5b>2b>5d...then supa crash!!1! or D-nails(reset). If he has heat, maybe Daifunka, not Rachel specific really. See previous post or deal in your own way. Moving on to the Cat Chair, if we punish her 2C, it's going to result in a CH. To say that Bangs punish of Rachels 2C is going to be relatively low damage isn't always true. It's like this, see; Rachel: catchair! /bait'd "no heat~FFFFUUUU" Bang: 3C fatal/2C/any Drive/ 623C (w/ heat) etc. or true 4-seal combo = 2.5-4k from mid-screen depending on if Bang is feeling like the hammer of justice that day or not. And yeah, like Chaz said, Rachel can 2C in block string on reaction, a lot like Hakus answer to Bangs drives.
  11. Bumpers were used to pretty great effect in CT. What's he got to stuff those now? I mean we can blow right past the doll he's using as a shield, mix him up, and get back out if we need to.
  12. For my dear friend Pikdum :') Bang's nerfs were pretty few imo. His hitbox is a pretty easy one so I guess that's a point in Rachels favor. To say Bangs midscreen damage is like Rachels CS1 damage is false. A good Bang will push from midscreen to corner for 3k-ish/ oki. Gli... - At longer-range, mash 2a after D-nails (their hitstun is terrible now) or just jump, that usually screws my day up. Just watch for 5b AUBs and the like. - Bangs overheads, 5c, 6b, 6c (overhead that doesn't hit crouch...k Aksys) all gatling out of his early pokes. 5a, 2a, 5b. It's pretty slow but Rachels hitbox on crouch is large so it hits slightly earlier. It's an easy read if you're ready for it. As for 6b, a lot of people don't react to it. It usually comes right after 5c for the 50/50 with 5c>6a. Luckily it doesnt combo w/o heat or CH. It is + on hit though so at the very least, it'll reset pressure. - Command grab hurts Rachels 2C. If Bang reads your jump away, he'll TK it and if he has 50 heat, he'll be more inclined to do it to go for the RC combo. Good news is the start up for 623C is pretty long so jump away and j.A or whatever it is you like to do. - Rachel should react to Bangs drives similar to the way Haku does. If you see the Ds, 2c to CH combo. This starts a small metagame however. Bangs sees 2c, he'll try to rapid, so be aware. - Misc. I play a lot of Rachel and poke the shit out of her super slow overhead. We've figured it out. Stop it, you're going to get hurt unless you have impish to make a true blockstring. J.A's however are way tricky... Lol trying to get wind back with Tempest Dhalia is often punished by a run up 3c. S'all I got. Give a little back in the Bang boards if you don't mind.
×
×
  • Create New...