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Isuna

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About Isuna

  • Birthday 05/31/1991

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  • Website URL
    http://varg.blog.fc2.com/

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    おっぱい ヽ(`▽´)/

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  • Location
    横浜
  • XBL
    Hasekura Isuna
  • PSN
    HasekuraIsuna

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  1. The Q&A "I want to find the optimal routes with the stuff we have now, so I thought I would talk about Renka's this and that. So please note that I'm not saying 'this is the best way'. Q: So... what is the optimal routes for Renka combos? A: If you want meter gain and damage 6A>6B is the way, if you want damage and corner carry go for low air dash J2C combo, and if you want anti-burst you go for forward jump into holding 4 into falling JB or similar. Q: 6B>2B is hard... A: Indeed. But that route is not a must at the moment, so feel free to skip. If you are going to learn, practice height adjustment and delays. It feels a little bit harder than the Bunt Loop [?] (J2C>2C pickup) from the original CP. The height you should use the 2B to pick up is quite easy to grasp. If 6B hits to low you can still hit with 5A, so if you miss go with that. But, for the time being I think the safe J2C 2B is better than risking missing 6A>6B>2B. Q: What do you do at ranges where Renkas second hit whiffs? A: Confirm and something like Guren or Emma. If you only hit with the first hit, even 5A won't catch. However, if you get a counterhit you should have more time and options. When I know more I will write it down. Q: Are any of these character specific combos? A: I haven't been able to check all of them yet. If I'm going to make an excuse, I can't find the time to both play other players and researching... Help would be appreciated. Q: I know a better combo, you know? A: Please teach me (shaking voice)."
  2. 5B > 5BB(6B) > 3C > 2DC > 5DC > [2]8C maybe? Feel free to omit 5B and/or 6B. Pre-patch 2DA > 5DC > [2]8C was my favourite combo, 3.3k from an overhead in just three moves... yummy!
  3. I have been thinking ever since the 1.1 patch notes came out... What does Mori want us to do with the drives? So basically, since CP we cannot combo of drives, because apparently that's too strong? But we can, if we spend that 1 magatama we just certainly got for doing a successful counter? Does he want us to combo of counters or not? Is it too strong to have reversals that change sides of characters and have combos, or what is this craze with having a hold-A-follow-up-to-drives? If so, why is 6D so fucked up? What am I missing? (;・∀・)
  4. I have, but I'm not experienced enough to say anything (´・ω・`) Running to 28C isn't hard if you know how BB works. There are NO diagonal directions, they are a combination of two directions. Meaning: run with 66, then start holding 3 (6+2) instead, this will allow you to continue running and charging at the same time. Similarly, charging 1 allows you to do either 46A/B or 28C depending on your second directional input. As for 46A/B to 61234C, the super only have 30F charge time and with 46A having a total animation of 36F you should have just enough time to charge it, though it will be tight. You can certainly not confirm that you have succeeded doing 46A, you have to guess you did that.
  5. Oh, I see. Though I'll probably go with the 6DB-route, because I'm so bad at timing right now. Something like 6DB 2DA 5DC 28C should work for damage right? I don't know, when watching some Kagura at YouTube every once in a while they do combo of the ch 28C, but maybe that's against airborne enemies. : / Saw 28C rc JC as a finisher in a match, so 28C rc JC stance super maybe works for 100%?
  6. Thanks for the tips! I'm really bad with these (somewhat) tight combos, but I'll try to get it to work. By the way, what do you do after throws now that it screen bounces? o.o And why do I have problem with picking up the opponent for combo after reversal now? ._.
  7. Was to the arcade today and now that my 2DA 5DC 28C scrub 3.3k combo doesn't work, I actually want to improve my combos. I'm pretty sure I saw this the other day on YouTube: 2DA > forward 6DA, 5B > 3C > 2DC > 5DA > 46A > 5A > 6B > jump JB > jump JB > JC but I can't get 46A > 5A > 6B > jump JB to work. Am I just too slow (or too quick), or am I remembering it wrongly? I guess I'll stick with 5DC 28C ender until I get it to work.
  8. Aww, no more 2DA 5DC 28C scrub-goes-over-3k-combos? ._. How is the special cancel from 6A even going to work? 45F charge means the move would need to have like 20F of recovery to shave of 1F with the special? Or does "specials" include his stance, as they are actually listed as specials in his move list?
  9. I don't mind the 3D models, I mind the pointless camera swings.
  10. Still sad about them making Nirvana/Ignis not activate Akumetsu. The other day I played Hakumen for the first time in six months or so versus my friend. Doing OD in neutral just to get magatama enough for Akumetsu and then proceding to actually astral felt satisfying to say the least.
  11. What is "Buppa Guard"? The Japanese talks alot about it, but there doesn't seem to be single place on the internet where someone tries to explain it. It could be one of does colour schemes given as bonuses for buying game magazines.
  12. Is there any visual cue for 6C>6DA? That small vertical hitbox and few active frames gives me nightmares.
  13. I'm pretty sure there was a combined Hakumen and Relius Combo Video for Extend that showcased the J2A backdash J2A neta combo. Did it disappear together with Jourdals old channel? I thought I had come to terms with the new Hakumen, but whenever I see his old J2A I get a warm feeling in my heart. Still, 7k from Overdrive combos and 2D to Shippuu give the most exciting matches I ever seen. Spectator value is tops!
  14. I play defensively and try to fish for openings to reversal. And then when the opportunity arrives I try to do some mix-up but, generally I play passively.
  15. I had played two fighting games prior to BlazBlue. One of them was DoA2, where I would usually spam counter holds, so I picked up Hakumen to D-spam my equally nooby friends. Then half a year later, I realised Hakumen was the coolest fighting game character ever made. :3 During CS2 and the beginning of Extend I played Baiken, as it otherwise wouldn't be HAKUmen I was playing (hurr-durr). At the end of extend I did play that White/Green/Brown instead, mostly because his sword were tree-coloured. Felt extra badass winning using only a wooden sword. Can't believe they didn't keep it but kept that bad almost-the-same Greenish-White/Green/Black. So if I ever play Hakumen in CP I'll either be playing Baikenmen or Sekimen. I just love the fact that the commentator doesn't know what to say, lol.
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