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Ayane

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Everything posted by Ayane

  1. Pressure is a bit weird atm, not sure whats + and what isn't. I'll test pressure/situations after I get all the bnbs in muscle memory. But yea right now its like 2A/5A can do the 5C(2) charge thing or mix up with 5C>delay>2B etc. Can always look at those videos for some ideas!
  2. Ok can you do this combo with j.B first: [5C(2)]>214B~A>6B>63214A>5B>TK j.236B>j.B>j.6B>j.C>j.2B>2C>6C~C~C? Pretty sure you can't. Most of the time it doesn't matter but there are instances where it does.
  3. I posted that CMV in my first post. They are optimal as far as I can tell! Be careful on the uses of her specials though, and the order you do j.6B>j.B. I'll add combo notations to my post as soon as I get done learning all of em ^.^
  4. Thx Ghost Cobra! Added your videos to my post.
  5. Ty ZDH513! I updated my post with the links you posted. Also the '#' was working fine for me but i changed them to '&' just in case it doesn't work for someone else.
  6. Here are some Linne videos! I will update as I find more. VIdeos: Other wiki: http://in-birth.wikia.com/wiki/Linne_(Gameplay) ChainShift DB where you can look up videos!: http://www.chainshift.com/ Going to add combos here as well. Here's what I have so far: 6CCC enders can also be changed to 6CC>214B~B for roll setup j.6B>j.B can be swapped in most combos. Same with 214A and 214B Combos:
  7. #WhensLunaCMV TBH her bnbs are pretty simple midscreen it's like. How do i get to j.C>j.D from here. Then it's like is this starter long enough for d.6B>d.6C>d.2D>d.6B>22C>66>6C>stuff? In the corner it's just can I fit BT and AT into this combo or should i just BT>6C>6B>22B or do the SMP 22B combo etc. IDK maybe it's just so engrained into me I don't have to think about it anymore lol. There are lots of non CMV 1.1 videos of her though if u just want to see what her combos look like.
  8. Pretty much magic. Other than that it probably has something to do with 5C CH giving bonus proration and combo time. Also you didn't know about the glitch with Kokos BH and Gaurd point? Bananaken figured it out on day 1 of the patch lol. It only works with OD BH and any move with frame 1 GP will beat it.
  9. Haku's neutral is easily better than Noel's. Their pressure is pretty even though sure. But Haku can't get blown up incredibly hard unless the Noel reacts or guesses to his 6B right. Where as Haku just has to guess that the move is not going to be an overhead and get his 4k from 2D or w/e.
  10. Yea just something we have to deal with. I'm sure he has problems with other MU's that Noel has less problems with though. I just feel like this one specifically is slightly in his favor.
  11. UNIEL would be great. I wouldn't mind being Linne mod :D
  12. Yea this is easily in Haku's favor. Noels meh pressure is a lot worse against him. His neutral is tons better. His damage is better. He's just better lol.
  13. Yea I'm assuming it's pretty even. Platinum just annoys the shit outta me cuz I hate her character and her gameplay design. But everyone has something stupid about them; it's more of an annoyance than an actual problem.
  14. TBH I think CT isn't that great for her combos. This one basically gets you 700 more dmg for 25 meter which is the only one I was like "Ehh I guess that's worth it".
  15. The only CT combo i've found thats worth doing is this one btw 6D>d.6B>CT>5C>j.C>j.D>d.6B>d.6C>d.2D>d.6B>22C>66C>5D>d.5C>d.6B>BT 4195
  16. Heres some OD combos that oboro posted. I think you need 36% hp or something When Noel is cornered: OD>5C CH>214A>5B>5C>2D>d.5C>SR>5C>5D>d.5C>d.5D>d.6B>BT>6C(2)>TK thor (OD still)>fenrir does 8k+ Variation I made for when they are cornered since that's more practical for a 5C punish combo. : OD>5C CH>214A>5B>5C>2D>d.6B>AT>5C>5D>d.5C>d.6B>BT>6C(2)>TK thor (OD still)>fenrir 8.1k I think it was. These are pretty good for punish combos if you happen to have low health, OD, and a 100 meter lol.
  17. 4D will beat the bat but against the counter you have to hit her then try to 4D on reaction or just do nothing which is fine but then its a risk for you to get punished for reloading. Basically the counter gets me a lot more than the bat but yea idk why I said the other one is better I can see how it would be worse in pretty much every way but that lol. What I meant to say was at least that one you don't need an item to use and it's still just as viable for getting out of drive pressure.
  18. IDK if I would say I play this MU more aggressive than normal but here's a match between a Ragna and me from last month: http://youtu.be/hgZIV1UtuUk?t=6m32s I fought Chronovex's Ragna this month and saved a few of the replays I think so I will upload that at the end of May. Blood scythe is pretty easy to 6A if you just practice it for a few mins in training mode . 2C is +1 so that can be a bit hard to deal with especially because his 5A is 5 frames also though you could trade 2A with him since his is 7F and his 5A whiffs on crouchers. Or you could backdash but thats a bit of a risk. I can't test right now but maybe if you barrier he will be too far to perform 0f dash 2/5A or maybe if you barrier a lot of his string 2C will whiff. It kind of a guessing game with the only guaranteed thing being to just block.
  19. Go find another opponent isn't a good way to learn MU's xD. Does he keep trying to do Deadspike at the end of his pressure DWB? You can jump back and air dash over and punish him if you get the timing down, or you can 664D through it if they are always doing it at the same spot. What else are you having trouble with? His pressure is a lot like ours so there is plenty of spots to mash out of. Unfortunately GH may as well be an unblockable online. Offline I have a pretty easy time reacting to it and you can just block the first hit then press 2A and its a free punish. His 6B is a bit harder for me still but definitely doable. Run up 4D is pretty hilarious against Ragna. He will almost always see you running and try to react with 5B which just extends his hurtbox for your 4D basically lol. j.C is a bit hard to deal with but you can def 6A him it just takes perfect spacing and timing.
  20. Yea I was talking about treasure chests. I have yet for anything to beat plats bat (I'm sure 4D would) but her other DP is better anyways. IDK if that ones an item but she leaves behind a plushie thing and teleports. Anyway I can deal with the treasure chests okay. I still hate them with a passion tho, like why are they still there I hit u? I've always hated when they leave projectiles like that in any game tho.
  21. vortex is setplay. Also he has dumb normals and redic movement. Much like the other top tiers. Also you have to guess right like 8 times vs Rachel with full wind to get out of her setplay. And she will have george at the end of every combo ready for you or at least a pumpkin. And I was talking about 1.1 anyway... Also I wasn't saying that you HAVE to be a setplay character to be top tier ex: Hakumen. But setplay is such a solid thing to have that you can change so many things about the character and it won't matter as long as they have that.
  22. It's dumb legacy but you will figure out a way around it eventually. Arakune is an awful design imo, but basically its like heres this character that is just awful at neutral right; but if he somehow beats you at neutral than he wins the game. Yea his neutral isn't played like anybody else, but once you figure it out you will be the one making him complain!
  23. TBH I think that tier list was instantly regarded as wrong by a lot of the players in jp. It was the tier list that arcadia or something made right? Although I have been hearing that 1.1 is more balanced than 1.0 even w/o Koko. To me setplay characters will always be a tier above the rest. How can you not care what ur opponent is going to do or wants to do and still just beat them? That's top tier imo (Litchi, Carl, Kokonoe, Rachel).
  24. Yea I've been trying to post to the 1.1 video thread when I find good ones as well. But since Jourdal normally lists player names in the descriptions you can actually just search his YT channel for the players and they should come up.
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