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Nephi_999

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Everything posted by Nephi_999

  1. oh well, i eventually got it. seems i have to pick up with 66C on the small bounce that 22B has or just hit early enough. seems i was just in a bad habit from how forgiving the loop was in cs1. and i find it a good habit to maximize damage on every hit, since noel is a bit risky to play anyway. haida is there so i'll practice it til i die.
  2. for example on which combos i have trouble with 6A > 6C > j.D > Reload > 2B > 6C > 22B > 22BBC > 66C > 22B > 66C > 5D > d.6B > d.5C > d.6C > d.6A > d.236D 2,958/42 for my problem i get stuck at the 66C after the 22BBC > 66C > 22B on any combo that includes this. i am assuming the 66C isn't hitting for timing problem or whatnot. i was practicing against platina if that helps. wish i had cs1 haida still
  3. how to 22B 66C loop? or is that a 22C? i'm hopelessly lost.
  4. stupid things to do : lvl3 j.2C BBL lvl3 j.2C BBL.
  5. this thread is getting long, sorry. from what i've got past the early pages which were a bit useless. but there was some good stuff scattered about. what else? i'd really like to clean this all up. and i'm not sure i read everything over as much as i should so someone correct me now.
  6. Nephi_999

    Bridget Basics

    omg, i love you guys (but not gay love or anything, that's just weird), so many things going on in the thread than i first thought would happen. so much stuff has been learned from 2 weeks of surfing this neck of the forums then playing hours of MB,IaMP,SF,KOF,and GGXX combined. i understand the advantages to ODs, i just feel more in control when i don't. also MAMKM is starting to sound like more and more fun because of you guys, as for LtL, i'll use it as i have been, to extend combos. as for not using FD, i understand the holy power of chip damage (IaMP relies hell more on breaking defenses than anygame i have ever played, Ever. you better be glad of getting at least 5% of the oppoents bar after a 30minute round in that game, yea it last that long with some people) and i will FD during a string. as for starship FRC, i do FRC, standing there after a CH won't let me turn the tables if i don't. as for the "haircar" (LOL i find that so hilarious you don't even know, HAHAHHAHAHAHAHA) my brother's millia won't just try and hit you with a sword to the knees, it's not like he's just button mashing or anything. he'll try and make me whiff and knock me down, and set up a garden pattern or tandem top UB. plus he does FRC it, flying across the screen would be way more advantageous for me that i wouldn't even need to ask for help from you guys, it's just not as easy as you'd think, millia is bridget-bane i guess (lol, i still hate May though . . .) alcyon: i don't remember reading anywhere anyone doubting 722. . . unless i went blind from that wonderfully sugar coated experimental food. . . "BOOOOO 722, lol just kidding." i hate fraps. i love IaMP online play.(omg why the hell doesn't GG have an online mode, i wan't to play you guys so much now.) and now i need to microwave a banana til it explodes and cover it with sugar and drink it with a straw lol. "banana explosion recipe take one banana still wrapped and microwave for 1 min open now exploded banana casing and extract banana core cover with sugar and eat with spoon, not straw. enjoy a liver failure, lol jk" im keeping all this in mind next time i play. i love all this activity in the buri section of the forums, keep it up :P.
  7. Nephi_999

    Bridget Q & A

    questions: 1)best way to beat millia's hair-sword-slide thing? I can butt attack her out of it, or jump away from it but it's actually a little harder to do anything when it's FRCd, into one of millia's air combos. 2)whats the best way to combo from a butt attack?
  8. Nephi_999

    Bridget Basics

    it's not easy to explain something like that, but i think i did a good job of explaining it. but looking at it again, i do suppose that it's confusing. i'll try to break it down, and find the CV i saw it in (I actually only use it because it disturbed me how people find these kinds of combos). -this all happens starting from the left, so 9 means up right and 7 will mean up left from both sides. -when you break their guard with the 6K (you can use a 2K if they are standing), the roger should come in and stagger them, making them stumble back IN a standing postion ,which will help with the next part.(if they didn't stumble they would be crouching, which makes the rest of the combo a failure) -as they are stumbling back you jump over their head with a 9, which causes roger to go back toward them, and nail them with a quick j.2S. the effect is that you hit them with the j.2S as roger comes around and socks em in the stomach again, once again causing them to stumble back, but this time in the opposite direction. -from here you hit 7 (up left, and back over their head) and have roger trail back again, nail them with another j.2S before you land, and roger will come and sock them again. -rinse and repeat until either roger is done hitting them or you decide to looptheloop them or whatever finisher you have. -this can be done w/o tension, but is very timing strict/positioning strict.and must be done against a crouching+blocking character. rogerrush>6K>rogerhit>9>j.2S>rogerhit>7>j.2S...>starship/looptheloop/(2D>setyoyo/oki) repeating the underlined part until roger is finished. reserve*saving this spot for the CV+time of combo*reserve PS: if i can't find the CV i'll have to "fraps" my "GGXX#R-PC-version", to get the combo on video for you guys. edit:iv'e been trying to fraps it and i found out that if you can j.2S as soon as possible after you jump you can nail them earlier, rather than wait til you start going downwards, saving my frustration of getting in the combo before i have to re-start the fraps recorder. another day, another candy bar :P.
  9. Nephi_999

    Bridget Basics

    yea, i do think the new 6K is better. it means full 40 damage on one hit, making the combo tighter all together and getting extra damage. now a combo against a crouching opponent, whose blocking. in #R, you can do something like roger(anything)>6K(1-2)*>rogerhit>9jc>j.2S**>(>land)7jc>j.2S**>land>...***>>2D/KSMH in slash you can do something like roger(anything)>6K*>rogerhit>9jc>j.2S**>(>land)7jc>j.2S**...>land>***>2D/KSMH *6K to break guard,go for the 1 hit only, you won't get full damage otherwise because to make it work you can only hit once.slash version only gets one hit. **you gotta have the j.2S low as your going down just above their head and behind them, to nail them with the back end of the yoyo. doing this as long as roger is out (making roger rush of course the optimized choice, because it last 5 hits/last longer than razor) ***you can continue for as long as roger is keeping them in stun frames, ie roger rush stagger frames. for the whole combo to work, roger should hit them around the time you break their guard with 6K. PS: i don't believe roger get will work, at least not in ways iv'e tried to get it to work. you can probably use a MAMKM. with the #R version your missing out on at least 20 damage, because of timing reasons and if you were to hit 6K(2) the guardguage would go down and you would cause less damage by the end of the combo.. with slash you get that extra 20, plus it doesn't count against guardguage damage. as for comboing out of j.K, im guessing you can either go like this j.K>j.P>j.P>2.S>jc>j.S>j.2S>setyoyo/starship disclaimer:not perfect and not flashy. also i need the exact term (guilty gear lingo) for "guardguage", lol. also sorry my post are big jumbled messes "white text of doom"
  10. Nephi_999

    Bridget Q & A

    yea it was removed, good thing is it's still an overhead. another thing they did is that 6K's one hit does 40, where in #R it did 2 hits for 20 each (you would get less than 40 if you hit with both because of guardguage, but that was barely noticable). which is good, i think. . . wait a second. . . . yea, it's definately a good thing. ooh MAMKM stuff. i rarely use ODs, they just seem so easy to see coming, only frame data would help me use them more "this is your que to give me OD frame data" i want more stuff on tragedy next, lol. "just kidding, you don't have to" don't mind the quotation marks just floating there. *whistle* "sorry, i'm just playing with text now lol"
  11. laydown on roger things. i think what you want is roger razor. the one where roger has a buzzsaw revolving around his torso. thie one absorbs projectiles and hits 3 times only. roger rush is the one where roger punches the air and causes stagger on hit. this one can absorb one hit and can hit 5 times. roger hug, this is the one where all the mechanical parts of the yoyo sticks to your character. and roger get is the one where roger flies up then comes falling down in a body slam, and when he hits the ground slides toward you. and finally yoyo recall. the one where the yoyo comes flying back all ablaze. you listed them as comeback is recall attach is hug rush is razor and get is still get. so im guessing that leaves only the real roger rush as the only non-reflected projectile bridget can use.
  12. isn't bennie K the artist for the song, not the "author" for the CV? just saying. anyway, i love roger get now, it's a ranged guard-break that can be used for so much UBs. i choose a UB during the match and just try to use it as much as possible. not a very smart thing to do, but hell i need to practice these things and for me real games are the best place to practice, just as useful as "training" mode. on average though i use the KSMH-K one the most. i don't know why but i just do. and about why he uses j.p>j.p. i'm guessing it's because it's easier to mash j.p twice than to hit j.p>j.k.
  13. Nephi_999

    Bridget Q & A

    lol after a week trying to re-verify my email adress i can finally post something. . . i have a request now, yay. i need more starship combos. right now i just go starship(3)>FRC>9>j.2S>j.S>starship but it leaves tons of room for the opponent to tech out, so otherwise i would go (w/ yoyo set) starship(4)>RC>HS>9>j.S>j.2S>j.S>j.2S>[starship] optional or if i have 75% tension i go starship(3)>FRC>tragedy>dash toward>9>j.S>j.2S>j.S>j.2S>starship none of these are very good, save maybe the second one, but they only work on a lucky hit, if i can get really close to the opponent or if i CH using the starship invinciblity frames. i basically have not very much to go with out of a starship and need anything to turn the tables on a starship CH. i worked out the timing on the "starship>FRC>tragedy" very well after seeing it done in a CV. and me being a really stupid bridget player when i'm going against my friends i like to spam tragedy, alot. this has gotten me killed a few times but seeing them writhe when that yoyo comes exploding in their face on a starship CH is usually worth it. gah i come out sounding like such a noob when i post crap, i'm gonna crash for tonight. hot pockets don't do justice to a hungry person, you want food to be tasted after being cooked to perfection, not have a tongue burnt to hell after following directions written on the packaging. in the end i never got to taste the hell pocket. -my friend after a mircowave disaster at his house. lol
  14. Nephi_999

    Bridget Basics

    link to frenzya on page 6 doesnt work anymore. the movie was either removed or something. and since i have only seen the video on youtube i can't tell if the movie was higher quality if downloaded or same as youtube quality, if it does have a higher quality then on the youtube version, can someone make a new link for it? if this is out of topic really sorry. can't find the sites for it because google is an ass and people who say they have it are just linking to youtube. it's retarded. anyone have the video? if so can you put it up for download instead of linking it to me? thanks for listening.
  15. well for me i'd hold the lever with my palm, gives me full control and doesn't stress out my hand very much, i currently have no idea what stick im using seeing how i got mine from a garage sale and it looks really messed up, luckily it plays like a dream, no problems with it at all and with the way i hold the lever i don't get cramps or pains in my hand, my brother on the other hand holds the lever completely covering it and holding it like a sword handle and says he doesn't see how i can play with only my palm on the lever. but the real problem for me was getting used to the button layout. it took me 4 weeks but i got used to it. messed up my punch, kick stuff alot got them confused the first 2 weeks. im looking to get a custom one made and ive already begun saving up money. otherwise ill just recover my current piece of junk with a few stickers or something. the way you transit from pad to stick all depends on how you feel with the stick your using, mine went smoothly because mine was comfy and smooth.
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