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bolt

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  1. For Potemkin, perhaps some slight damage increase on Heat Knuckle and Heat Knuckle Extend would be nice to have
  2. http://www.dustloop.com/ggac/index.html ^ More organized version, just click and read!
  3. Anyone have vids of MGA (Japanese Potemkin player) in Reload, Slash and Accent Core? Youtube links would be much better (:
  4. Yes, I would love this to happen as well. *Signs & fingers crossed*
  5. Any tips for fighting Eddie and Baiken? Also, anyone have a list of Potemkin's matchup ratio versus the whole cast?
  6. +4 for Pot please.
  7. Be aware of jump cancellable moves though. They can still jump out from their block strings and punish your whiffed buster attempt if they anticipated your blocking patterns. Not to mention moves with special cancellable properties. They can either reversal dragon punch or reversal super your buster attempt. This of course only applies if you're getting too predictable on your blocking patterns.
  8. Mighty: All right, I'll add that to the list as well.
  9. Indeed. Added to the list.
  10. First post updated. Yeah all of them are flickable including Order Sol's 6P (I've already tested this and yes it's flickable alright) except for Axl's long-ranged pokes - they're not really considered projectile type attacks, so they can't be flicked out. Also I've added some of the remaining supers that are flickable. They're all flickable from what I've tested. It seems like all flickable moves are already in the list. Just post up if there are anything that are still missing or maybe errors you may find in the list.
  11. Does anyone still have these? I'm not sure about the date but I think it's somewhere around the month of June (just previous from the 20070621 a-cho vids). rtl42 perhaps? Thanks! :D
  12. Apparently, Pot can now "again" FDB Supers AKA Overdrives in AC! To begin with, here are some based from my experiences in matches. I-NO: -Megalomania (Arcade Mode Boss or EX type I-no ONLY) KY: -Sacred Edge MAY: -Great Yamada Attack (Whale Super) TESTAMENT: -Nightmare Circular VENOM: -Dark Angel Ok, that's all I know so far. Don't know about the others as I haven't tested them yet. So if you guys have any new supers that are FDB'able, post them up here!
  13. Does the "Potemkin Buster FRC mid-screen follow-up combo" works on all characters or everytime on some characters? I'm having troubles nailing the mid-screen follow-up combo on these characters; Ky, Robo-Ky, Venom, A.B.A., Johnny, Eddie, Testament, Baiken, Jam, Dizzy Anyone having the same problem? Any suggestions/tips? Any help would be greatly appreciated.
  14. Some few more Potemkin AC info: -It seems like the travelling distance of Hammer Fall has gotten shorter in terms of its range. Apparently no more ghetto dashing on okizeme while in mid-screen to get near to your opponent. Any info/news about his "super jump"? Still the same jump height/travelling distance? @Cyringohn: Hey thanks for the info. Hopefully Potemkin can still be played like he was in Slash to some extent at the very least. I don't like the idea of his new gameplay heavily revolving on the Slide Head/Giganter okizeme tactics. @raekw0n187: Pretty much you can still link 6K into HF. This is coming from the one Potemkin match video that I have seen doing the said link. So I guess that's plausible enough.
  15. Potemkin can now reflect Overdrive Supers again in AC using FDB. Also I have a few questions: 1.) What are the new possible guaranteed follow-up combos after a CH j.S and CH FDB? Since both moves now have differently new results afterwards on CH. 2.) What are some of his Giganter setups? (if I'm hearing this correctly it's something related to the Slide Head move) 3.) How do you do the Giganter Loop? (again, I hope I'm making myself clear here) 4.) Does the SLASH 6P/CH 6P combos still work in AC? * 6P -> Air Combo * CH 6P (JC) -> j.H -> 6P -> Heat/HPB * 6P / CH 6P -> Giganter Build Also some changes on Potemkin's frame data: 6P = (Startup) 11F -> 13F f.S = (Startup) 13F -> 12F 6K = (SD) "-3" -> "-4" 6H = (SD) "-16" -> "-11" j.K = (Startup) 10F -> 9F Air Throw (Range) 130 Pixels -> 104 Pixels Megafist Forward (Startup) 22F -> 25F Megafist Backward (Startup) 21F -> 25F Slide Head (Startup) 25F -> 22F Potemkin Buster (Startup) 4F -> 3F
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