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Everything posted by Heartless
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
http://i.imgur.com/5HXixqy.gif -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
Alright here is the prototype for my Kokonoe UMAD shirt. If anyone can find me a Hi-res clean black hole sprite. I would love you forever. Prototype https://www.originalboutik.com/fr/t-shirt-personnalise&design=7339 -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
Great night guys. Man there was a lot of bodies tonight. It was like UMAD levels of people. I'm going to have to make a budget to come to Foonzo every Thursday. Because let's face it, online does not compare to Foonzo. It's too addicting. @ Jeepchan : Will send you the info on your DL account like you requested. @ Pedro : Since Foonzo is closed on a Tuesday, if we don't have anything planed on that day. I can come over so you can learn the Kokonoe match up. @ Nolan : I will send you the location of where I work, so your friend can get an application there. Anyways, time to go to bed. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
Thanks for the games Jeep, it was a good break from training mode and a good test for my new Kokonoe. Tell me where you want me to send you the info to my place if you are still wanting to come over for games and more on Saturday. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
1 Sweatshirt L please. Guess I'm going to be at Foonzo on Thursday. Thanks again Kaeru! -
Tager specific combo. http://www.youtube.com/watch?v=F9SRKVGwX3Y
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
I know you were, but I'm not. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
This I find it funny how everyone is focused on Kokonoe. It's like if other characters don't have stupid stuff you have to deal with. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
It will depend on the date of the event. Since the Metro scumway is going to close the yellow line for 25 weekends. It should not be a problem finding a ride to the event. Hopefully I will be there, if not, I will see you all the following UMAD. In other news, I got invited randomly at the last minute to a Christmas party from my BFF. It was the 1st time in my life where I had fun while celebrating the holidays. Playing Mario party, where the players that were not 1st in ANY mini game, drank a shot of whatever strong alcohol we had. Watching speed runs and eating benny's chicken. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
My bet : Bah Humbug -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
For those that were not there yesterday. I want to wish you all a merry Christmas and a happy new year. [be careful on the road, this year is not going to be an easy one] The next time you will see me, it will be at UMAD. Going back to being an online warrior. I also crossed Jimmy while on the metro. He told me that he does not have time to play anymore, because of work. 2 Kokonoe's down, 1 to go. Now time to relax and enjoy my days off work. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
No, since you will be to occupied getting hugs from me. I will be there at opening hours. Get ready for Science x 2! -
I will be there at opening hours.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
Welp, I'm going to have to adjust my play style when I play vs the following style of player. IE : Get hit by 5A? = Burst Block a 5A? = Counter Assault Got 50 Heat? = Mash Super My body was not ready for that style of play. Also, taking a break from making tutorials. I want to actually play the game and get better with Kokonoe. Will still make videos about matches I have online. If the fight was in a good connection -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
BBCP Kokonoe Beginner Tutorial [Kokonoe, Child Of Legends] Video Version https://www.youtube.com/watch?v=TA35wa4RFCI Text Version http://www.dustloop.com/forums/showthread.php?18628-BBCP-Kokonoe-Beginner-Tutorial-Kokonoe-Child-Of-Legends&p=1579859&viewfull=1#post1579859 -
BBCP Kokonoe Beginner Tutorial [Kokonoe, Child Of Legends] Video : https://www.youtube.com/watch?v=TA35wa4RFCI How Kokonoe Works 5A Hits Crouchers Can be used for tick throws 5B Makes Kokonoe move foward Ground bounce on air hit 5C Long range Crumple on counter hit Wall bounce on air counter hit Drive Consumes 13 points initially [7 points in Overdrive] Consumes 1 point per 15 frames while on the field Recovers 1 point per 5 frames when not on the field [1 point per 3 frames in Overdrive) 24 frames can cancel into various moves [Normals, Specials, Jump, and Overdrive] Teleport destination Attracts Kokonoe's projectiles Vaccums both Kokonoe and the opponent [Vaccums more in Overdrive] Vanishes on hit 2A Hits low Can be used for tick throws Can't jump cancel 2B Two hits Hits low Can't jump cancel 2C Fatal counter Spin on hit Same move proration Can't jump cancel Used in crounching combos 3C Two hits Hits low Very long poke Can't jump cancel 2nd hit pulls the opponent towards you Follow up on counter hit Whiffs if point blank 6A Anti air Moves Kokonoe fowards Very good hitbox Can be charged Launches opponent on hit if fully charged Head Invincibility from the 4 frame till end of charge Launches opponent on counter hit 6B Two hits Both hits are over heads Special cancelable Can be charged Ground bounce on 2nd hit 6C Fatal counter Spin on hit Same move proration In mid air on the 7th frame Can be used for grab bait setups Highly punishable on whiff j.A Multiple hits Hits high Two first hits are over heads More hits by mashing the button Good horizontal hitbox j.B 2 hits Hits high Good Horizontal hitbox Good for air to air j.C Hits high Short wall bounce on air normal hit Longer wall bounce on air counter hit Crumple on counter hit on the ground Highly punishable on whiff Can be used for instant over head setups j.2C Hits high Fatal counter Same move proration Forces knockdown on standing Follow up is height dependent Great hitbox No landing recorvery Counter Assault [6+AB] Consumes 50% Heat Used in block stun Invincibility Tao can crawl under it Crush Trigger [5+AB] Consumes 25% Heat Guard crush on block Full screen wall bounce on hit Can be charged Same move proration Activate Graviton [236D / j.236D] Consumes 13 points initially 114f after activation, the Graviton Gauge will return to green Vertical Spin on aerial hit Same move proration 17 frame can cancel into various moves [Normals, Specials, Jump, and Overdrive] Teleports and her projectiles are still affected while activated Pushes the opponent Withdraw Graviton [214D / j.214D] 60f after withdraw the Graviton Gauge will return to green 24f~ can cancel into various moves [Normals, Specials, Jump, and Overdrive] Broken Bunker A [236A] Moves Kokonoe foward Adds a bomb to the opponent Bomb explodes within the combo Same move proration Broken Bunker B [236B] Moves Kokonoe farther than Broken Bunker A Adds a bomb to the opponent Bomb explodes outside of combos Same move proration Bomb setup if repeated in a combo Absolute Zero [236C] Can rapid cancel the first hit to keep the opponent frozen Same move proration Goes into machine gun automatically Intense chip damage Flame Cage A [214A / j.214A] Falls close to Kokonoe Affected by the graviton Can be lauched to the opponent by graviton activation Can be used for oki Vanishes on block / hit Flame Cage B [214B / j.214B] Falls mid screen Can be lauched to the opponent by graviton activation Affected by the graviton Vanishes on block / hit Flame Cage C [214C / j.214C] Falls full screen Affected by the graviton Vanishes on block / hit Banishing Ray A [22A] Instantly comes out Shocks on hit Easy follow up Vanishes on hit Banishing Ray B [22B] Longer to activate than the A version Activates close to the opponent Can be used for oki Shocks on hit Larger spire of lighting Vanishes on hit Easy follow up Liar Haze [22C] 1~24 frame of invincibility Moves Kokonoe slightly forwards Moves Kokonoe to the nearest graviton Flame Belborg A [214214A / j.214214A] Consumes 50% Heat 1~12 frame of invincibility Falls close to Kokonoe Does not vanish on hit / block Vanishes if it hits the ground Affected by the graviton Can be used for oki Flame Belborg B [214214B / j.214214B] Consumes 50% Heat Falls mid screen 1~15 frame of invincibility Does not vanish on hit / block Vanishes if it hits the ground Affected by the graviton Can be used for oki Flame Belborg C [214214C / j.214214C] Consumes 50% Heat 1~18 frame of invincibility Moves Kokonoe foward Falls full screen Does not vanish on hit / block Vanishes if it hits the ground Affected by the graviton Can be used for oki Jamming Dark [632146D] Consumes 50% Heat Unblockable Vacuums the opponent 1-218 frame of invincibility Highly punishable on whiff High damage if OTG'ed after the 3rd hit Mecha Tager [2363214C / j.2363214C] Consumes 100% heat Increased damage by holding C and rotating the stick Can't charge aerial version Takes 7 360's to reach maximum damage Projectile invincible on laser activation Golden Tager [2363214C / j.2363214C] Consumes 100% Heat Requires Overdrive to be active Increased damage by holding C and rotating the stick Can't charge aerial version Takes 7 360's to reach maximum damage Projectile invincible on laser activation Final Apocalypse Ultimate Impact [720D] Consumes 100% Heat 0 frame Command grab after super flash Wins you the game Kokonoe vs. Supers & Astrals Kokonoe Combos 5A 5A>5B>6A>5B>6A>5C>3C>236A 5A>5B>6A>5B>6A>5C>2C>236B>5C>236C Crouching 5A>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>236C Air Hit 5A>5B>6A>5B>6A>5C>236D>5B>5C>3C>236A Graviton Out 5A>5B>6A>5B>6A>5C>236D>2C>236B>5C>22B Graviton out 5A>5B>5C>236A>5A>5B>5C>2C>236B>5C>22B 5A>5B>2C>6C>j.BB>j.C>j.6D>j.236D>6BB>236B>5C>22B Crouching 5A>6A>5A>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B Air Hit 5A>6A>5A>6A>j.BB>j.BB>j.C>j.2363214C Air Hit 5B 5B>6A>5B>6A>5C>3C>236A 5B>6A>5B>6A>5C>2C>4D>5B>6A>5B>6A>5C>236A>5C>236B>5C>22B Couching 5B>6A>5B>6A>j.BB>j.C>j.6D>j.236D>6B>22A>[Hold]6A>6B>236B>5C>22B Air Hit 5B>6C>j.D>j.B>6A>j.BB>j.BB>j.2C>j.236D>6B>22A>[Hold6A]>6B>236B>5C>22B CH Only 5B>2C>4D>5B>6A>5B>6A>5C>236A>5C>236B>5C>236C CH Only 5B>6A>5B>6A>5C>236D>5B>6A>5B>6A>5C>3C>236A Graviton Out 5B>6A>5B>6A>5C>3C>236A>RC>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B 5B>6A>5B>6A>j.BB>j.C>j.2363214C Air Hit 5B>6C>j.BB>j.C>j.2363214C CH Only only 5B>6A>5B>6A>5C>236D>2C>236B>5C>22B Graviton Out 5B>5C>236A>5A>5B>5C>2C>6C>j.C>j.6D>j.236D>6B>236B>5C>22B 5B>6A>5B>6A>2C>6C>j.C>j.6D>j.236D>6B>22A>[Hold]6A>6B>236B>5C>22B Crouching 5B>6C>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B CH Only 5B>2C>6C>j.4D>j.B>6A>22A>6A>j.B>j.B>j.2C>j.236D>6B>236B>5C>22B Crouching [22B]5B>5C>6A>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B 5C 5C>6A>5B>6A>5B>5C>3C>236A 5C>2C>4D>5B>6A>5B>6A>5C>236A>5C>236B>5C>236C Couching 5C>2C>6C>j.D>j.B>j.A>j.BB>j.BB>j.2C>j.236D>6BB>22A>[hold]6A>6B>236B>22B CH Only 5C>6A>5B>6A>5C>236D>5B>6A>5B>6A>5C>3C>236A Graviton Out 5C>6C>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B CH Only 5C>5B>6A>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B CH Air Hit 5C>6A>5B>6A>5B>5C>3C>236A>RC>5B>6A>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B 5C>6A>5B>6A>5C>236D>2C>236A>5C>22B Graviton Out 5C>2C>236B>5B>[Hold]6A>j.BB>j.BB>j.C>j.6D>j.236D>6B[1]>22B Crouching 5C>5A>6A>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B Corner Air Hit 5C>6C>[j.BB>j.C>j.2C whiff] x 3>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B CH Only 5C>2C>6C>j.4D>j.B>6A>22A>6A>j.B>j.B>j.2C>j.236D>6B>236B>5C>22B CH Only [22B]5C>[Hold]6A>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B 5C>6A>j.BB>j.BB>j.2C>5A>6A>j.BB>j.BB>j.C>j.23633214C Corner Air Hit Drive 236D>5A>5B>5C>6A>5B>6A>5C>3C>236A 236D>5A>5B>5C>2C>236B Crouching 236D>6B>22A>[Hold]6A>6B>22A>[Hold]6A>6B>236A Air Hit 236D>5A>5B>5C>2C>236B>5C>22B Crouching 236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B 236D>2C>6C>j.BB>j.C>j.23633214C 236D>6A>j.BB>j.BB>j.C>j.23633214C 2C 2C>4D>5B>6A>5B>6A>5C>236A>5C>236B>5C>22B 2C>6C>j.C>j.6D>j.236D>6B>22A>[Hold]6A>6B>236B>5C>22B 2C>6C>j.D>j.B>6A>j.BB>j.BB>j.2C>j.236D>6B>22A>[Hold]6A>6B>236B 2C>6C>j.BB>j.C>j.23633214C 2C>6C>j.4D>j.B>6A>22A>6A>j.B>j.B>j.2C>j.236D>6B>236B>5C>22B 2C>6C>[j.BB>j.C>j.2C whiff] x 3>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B 2C>236B>5B>[Hold]6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>22B 2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B 2C>236A>RC>5B>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>22A>6B>236B>5C>22B 3C 3C>236A 3C>236D>6B>22A>[Hold]6A>6B>22A>[Hold]6A>6B>236B Graviton Out 3C>236A>5A>5B>5C>2C>6C>j.C>j.6D>j.236D>6B>236B>5C>22B 3C>5B>6A>j.BB>j.BB>j.2C>5A>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B CH Only 3C>236A>RC>5B>6A>j.BB>j.BB>j.C>j.6D>j.236D>236B>5C>22B 3C>5B>6A>j.BB>j.BB>j.2C>5A>6A>j.BB>j.BB>j.C>j.23633214C CH Only 3C>RC>2C>6C>j.4D>j.B>6A>22A>6A>j.B>j.B>j.2C>j.236D>6B>236B>5C>22B 3C>5B>6A>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B CH Only [22B]3C>6A>j.BB>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>5B>5C>6B>236B>5C>22B 6A 6A>5B>6A>5B>5C>3C>236A 6A>5B>6A>5B>5C>236D>5B>6A>5B>6A>5C>3C>236A 6A>5B>6A>5B>5C>2C>4D>5B>6A>5B>6A>5C>236A>5C>236B>5C>22B Crouching 6A>j.BB>j.BB>j.2C>5A>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B Air Hit 6A>6C>j.D>j.B>6A>j.BB>j.BB>j.2C>j.236D>6B>22A>[Hold]6A>6B>236B CH Only 6A>22B>5A>6A>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B CH Only 6A>j.BB>j.BB>j.2C>5A>6A>j.BB>j.BB>j.C>j.23633214C Air Hit 6A>2C>6C>j.BB>j.C>j.23633214C Crouching 6A>6C>j.4D>j.B>6A>22A>6A>j.B>j.B>j.2C>j.236D>6B>236B>5C>22B 6A>5B>6A>5B>5C>3C>236A>5A>5B>5C>2C>6C>j.C>j.6D>j.236D>6B[1]>22B 6A>2C>6C>j.BB>j.C>j.6D>j.236D>6B>22A>[Hold]6A>6B>236B>5C>22B Crouching 6A>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B Corner Air Hit 6A>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B Corner CH Only 6B 6B>5A>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B 6B>22A>[Hold]6A>j.BB>j.BB>j.C>j.6D>j.236D>236B>5C>22B 6B[2nd hit]>8D>5A>6A>j.BB>j.BB>j.2C>j.236D>6B>22A>[Hold]6A>6B>236B 6B>22A>[Hold]6A>2C>6C>j.C>j.6D>j.236D>6B>236B>5C>22B 6B>22A>[Hold]6A>2C>6C>j.C>j.23633214C 6B>5A>6A>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B 6B>236B>5B>[Hold]6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>22B 6C 6C>j.BB>j.C>j.6D>j.236D>6B>22A>[Hold]6A>6B>236B>5C>22B 6C>j.D>j.B>6A>j.BB>j.BB>j.2C>j.236D>6B>22A>[Hold]6A>6B>236B 6C>j.4D>j.B>6A>22A>6A>j.B>j.B>j.2C>j.236D>6B>236B>5C>22B 6C>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B 6C>j.BB>j.C>j.23633214C [22B]6C>6A>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B j.A j.A>j.B>j.C>j.6D>j.236D>6B>22A>6B>236B>5C>22B j.B j.BB>j.BB>j.2C>5A>6A>j.BB>j.BB>j.C>j.6D>j.236D>236B>5C>22B j.BB>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B j.BB>j.BB>j.2C>5A>6A>j.BB>j.BB>j.C>j.23633214C j.C j.C>j.6D>j.236D>6B>22A>[Hold]6A>6B>22A>[Hold]6A>6B>236B>5C>22B j.C>5A>6A>j.BB>j.BB>j.C>j.6D>j.236D>236B>5C>22B Corner Only j.C>2C>6C>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B CH Only j.C>2C>6C>j.D>j.B>6A>j.BB>j.BB>j.2C>j.236D>6B>22A>[Hold]6A>6B>236B>5C CH only j.C>j.23633214C j.C>2C>6C>j.BB>j.C>j.23633214C CH Only j.C>2C>6C>j.4D>j.B>6A>22A>6A>j.B>j.B>j.2C>j.236D>6B>236B>5C>22B CH Only j.C>6C>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B CH Only j.2C j.2C>5A>6A>j.BB>j.BB>j.C>j.6D>j.236D>6BB>22A>[Hold]6A>236B>5C>22B Air Hit j.2C>5A>6A>j.BB>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B Corner Only j.2C>5A>6A>j.BB>j.BB>j.C>j.23633214C 5BC 5BC>8D>2C>6C>j.2C>j.236D>6B>236B 5BC>9D>2C>6C>j.2C>j.236D>6B>236B>5C>22B 4BC 4BC>8D>6C>j.8D>j.236D>6B>22A>[Hold]6A>6B>236B 4BC>9D>j.BB>j.BB>j.2C>j.236D>6B>236B>5C>22B j.BC j.BC>j.6D>6C>j.236D>6B>22A>[Hold]6A>6B>236B j.BC>j.6D>j.B>6A>j.B>j.B>j.2C>j.236D>6B>236B>5C>22B Flame Cage 214A>5B>6A>5B>6A>5C>3C>236A 214A>5B>6A>5B>6A>2C>236B 214A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B Air Hit 214A>5B>6A>5B>6A>236D>5B>5C>3C>236A Graviton Out 214A>6A>j.BB>j.BB>j.2C>j.236D>6B>236B Air hit & Graviton Out 214A>6A>j.B>j.B>j.C>j.2C>j.236D>6B>236B>5C>22B Air Hit [214A]236D>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B Graviton Out [214A]236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B Graviton Out Banishing Ray 22A/B>[Hold]6A>6B>22A>[Hold]6A>6B>236B 22A/B>5B>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B 22A/B>5B>6A>j.BB>j.BB>j.C>j.23633214C 22A/B>2C>6C>j.C>j.6D>j.236D>6B>236B>5C>236C 22A/B>2C>6C>j.C>j.6D>j.236D>6B>236B>5C>22B Breaker Bunker A 236A>RC>5B>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B 236A>5A>5B>5C>2C>6C>j.C>j.6D>j.236D>6B>236B>5C>22B Breaker Bunker B 236B>5B>[Hold]6A>j.BB>j.BB>j.C>j.6D>j.236D>6B[1]>22B 236B>5B>2C>22B>5B>5C>6B>214A Absolute Zero 236C>RC>[Hold]6A>j.BB>j.BB>j.2C>5A>j.6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B 236C>RC>[Hold]6A>j.BB>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B 236C>RC>2C>6C>j.4D>j.B>6A>22A>6A>j.B>j.B>j.2C>j.236D>6B>236B>5C>22B Crush Trigger 5AB>6C>j.D>j.B>6A>j.BB>j.BB>j.2C>j.236D>6B>22A>[Hold]6A>6B>236B On Hit 5AB>5B>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B On Hit 5AB>2C>6C>j.4D>j.B>6A>22A>6A>j.B>j.B>j.2C>j.236D>6B>236B>5C>22B On Hit 5AB>5B>6A>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>5B>5C>6B>236B>5C>22B On Hit 5AB>[Hold]6A>j.BB>j.BB>j.2C>5A>6A>j.BB>j.BB>j.6D>j.236D>6B>236B>5C>22B Guard Crushed 5AB>6C>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B Guard Crushed 5AB>2C>6C>j.4D>j.B>6A>22A>6A>j.B>j.B>j.2C>j.236D>6B>236B>5C>22B Guard Crushed Flame Belborg A 214214A>5D>5B>6A>236D>6B>236C 214214A>5D>5B>5C>236D>6B>236B>5C>22B 214214A>4D>236C>2C>236B>6A[1]>22B Flame Belborg B & C 214214B/C>2C>6C>j.C>j.6D>6B>236D>22B 214214B/C>2C>6C>j.B>j.4D>22A>6B>236D>22B 214214B/C>2C>6C>j.C>j.6D>j.236D>6B>236B>5C>22B Jamming Dark 632146D>5B>6A>j.BB>j.BB>j.C>j.6D>j.236D>6B>236B>5C>22B 632146D>22B>5B>5C>6A>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B 632146D>6A>j.BB>j.BB>j.C>j.6D>j.236D>2C>[Hold]6A>22B>5B>5C>6B>236B>5C>22B 3C Mix Up & Setups Graviton Mix Up & Setups Bomb Setup Grab Bait Setup Reversal Side Switch Chip Setup Flame Cage Setup Mix Up Paths
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
I see my minions have been putting in some work. I'm very pleased. I lick more then bite. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
I can teach you how to defeat Tager. Has a bonus, Kokonoe as well. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
Won't be at Foonzo tonight. To tired from work and getting 4 hours of sleep per night. Need to get some decent sleep today. When I go outside of my apartment to start my day. Some times I tell myself that mother nature is having a lvl 5 chan moment. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
Majority rules my friend, if the whole community enjoys rotations, who am I to ask them to change their format. When we play, it's mostly 1 v 1 for a while though. Then when some one wants in, I give my place up and don't come back. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
Alright. So I was thinking about this when I was coming back from Foonzo. I've made up my mind and took the following decisions. 1 : Going to come to Foonzo on Wednesdays and Thursdays now. 2 : Since I dislike rotations, I will stop playing once every station is on a rotation. 3 : Taking back what I said and I'm not going to play in tournaments anymore, even if I started a bit. To those that care about an explanation 1 : I enjoy the weekday express bus while coming back home. Since I get home much quicker. 2 : I understand people want a tournament format to try and get rid of those nerves. But I don't play in tournaments. I know I'm being selfish here by saying that I don't want to wait around to 10 ~ 30 mins every time I lose a match. But that's the reason why I don't play at all some nights, for those that were wondering. I'm not saying I should have a private place to play 1 on 1's or anything. I respect everyone for using that format, but it's just not for me. Jimmy and Song will have to teach you guys how to fight Kokonoe. If players have questions on Kokonoe, I will try and anwser them. 3 : This is only my opinion, so take it with a pinch of salt. I don't play in tournaments because I don't believe in videos games being competitive. I grew up on videos games being for fun and not competitive / stressful. But it's not because I don't believe that, that they should not be competitive. Video games have evolved a lot and I wish it keeps growing even further for the next years to come. Anyways, besides that, I had fun tonight. Was fun fighting you again Psykotik, it's been a while. See you at the next monthly, UMAD3 or and online. -
Bullet - 5A - 5B - 5C - 6C - 5D - j.A - j.B - 623B - 623C - 43216C Amane Nishiki - 5A - 5C - 5D - 6A - 6B - 6C - j.A - 623C Azrael - 5A - 6A - 5B - 6B - 5C - j.A - j.B - j.C - 236C - 236D - Counter Assault Izayoi - 5A - 6A - 5B - j.A - j.B - 236AD - 236C - 236B - j.346C - 213213C Kagura Mutsuki - 5A - 6A - 5C - 6B - j.A - 6D~C - 2~6A - Counter Assault Yuuki Terumi - 5A - 5B - 5D - 6A - 6B - 2A - j.A - j.B - j.C - 236C - 236D - Counter Assault Kokonoe - 5A - 6A - 5B - j.A - j.B - j.C - 6D/5D/4D/7D/8D/9D~236D - 236A - 236B - 214214A/B/C - Counter Assault Tager - j.360C - j.632146A Carl - OD D~632146D Litchi - 423D Rachel - While poles are out [22A/B] Bats will vanish Noel - Astral Makoto - 214A~D - 214A~C[block]~D Jin - Can't crawl under Ice Cars anymore Valkenhayn R. Hellsing Wolf Form - j.C Lambda 11 / V.13 - 623C Tsubaki Yayoi - j.236A/D - 2~6C/D Relius - Can't crawl under neutral grab anymore *** The video will be out soon enough. I have so much footage to record I just don't know where or what to start / finish. Anyways, hope you guys enjoy. If there is anything missing, just tell me and I will do my best to fix my errors.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
http://www.youtube.com/watch?v=6uC7_86X9Cg -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
Well my two friends did not like being at Foonzo. :/ Bah anyways, going to be there tomorrow at opening hours. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Heartless replied to BladeOfJustice7's topic in International
Some event happened and I will be at Foonzo tonight. Don't know what hour. Feel free to come face my science.