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RoanYagyu

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Everything posted by RoanYagyu

  1. So funny little tidbit, the whole "I'm out of bullets why you making me try to shoot" animation builds 1 meter. You can also kara cancel that into a unequip so you can do something like B+C~C/D>236A~Cx5~C~D and build an extra meter out of it. ( http://youtu.be/ydO2wN0LKo4 something lulzy with it) (https://youtu.be/XM5f2EoNIkk haha!) I saw a thing about Akihiko being able to do a SB glitch with 214B>SB hook (but it comes out as SB AoA apparently lol) , the only connection i could think of between that and S labs was whiff cancel on the earliest frame = SB glitch, so I tried to see if Naoto can with Fangs/Aim>SB aim i got it once but i wasnt looking at my meter and noticed that was going on so not sure if possible ;_; but if it is it could be nifty
  2. she comes out of the teleport sorta crouchingish so it extends her hurtbox i think and sort of inside the opponent. heres a pic!
  3. https://youtu.be/QqhdOa40Ppg you can use this for normal mode https://youtu.be/rWj6Gz-FHIg GA things
  4. either input it as 66 4236 the 4 will give priority to 236 over 623. or you can do it as 2366 instead (personally find this easier).
  5. both kinda. in 1.0 you had to vary the timing depending on the opponent and it didn't work on everyone i know on azrael it doesn't and made me sad. 1.1 special cancel on 3c made it easier but i think 2.0 astrea launches them lower so that messes with it. I'll test it on everyone tomorrow (@ work now and work all night ughhhh) it was super nice last version tho not entirely sure about it now.
  6. If you change the ender to 623C>5B>5C>SJ j.B>j.C>j,C>j.236C~D>236236C phorizer will connect. I cant really say whether the window for super is harder or if they changed the height needed to get it at all but its definitely visually harder to tell if you messed up. In 1.1 during the super flash of phorizer I could usually tell if i had dropped it based off of the height the opponent was at , not this time around. Tho maybe theres something else to look for to help with that? old midscreen route to get 2C sorta works but feels harder and maybe more char specific tho I havent tested it a lot , prob will tomorrow since i finally get a night off from work. https://www.youtube.com/watch?v=1qAdbd55qVk this is a example of it. off of a jB/jC starter you can use your gatlings to dictate whether you side swap or not during 236B>214B and still get the rest of the route.
  7. Might be easier doing it as 8236 instead of 2369 if you are doing it that way, at least thats what I did
  8. https://www.youtube.com/watch?v=8Rt7wOpZuNs maybe a visual will help.
  9. Dash! Try to hit with like the top of 5C at least thats how I am going about it (also if video examples would help I dont mind recording any combos or what not as long as Im also able to actually do said things)
  10. Im guessing you mean 2A>5C>236B>5C>j236C>5C>623C, if your dropping it at the 623C try doing 5C earlier. If you meant the noir itself you need to delay it on certain chars to get the right height for it ( ) seem to be able to tech before reaching the ground so keep an eye out
  11. So Denpa had a stream on nico yesterday and showed off a lot of cool stuff for 2.0 so Ill share what little I can remember for those that missed it -236236A untech time was buffed? He was able to do jC>j236236Ax2 against a Ken out of an air to air, no fatal, I tried it in training mode even with a fatal counter I wasnt able to get it, unfortunately I dont know how to check nico stream archives only thing i can think of outside of a buff to that move would be it getting a specific height (https://www.youtube.com/watch?v=W3kuun9v8Ts this is what i mean, if they are low enough from the wallbounce they will land before being able to tech out and then they just cant tech for a while? Im thinking SB gun super untech time might be swap with smg and shotgun counterparts because SB gun supers untech time looks less) Another time he got 2B>jB>236236A>AD j214CD (using sb trap as a glide)>5B to pick up. -jB fuzzy guard/Fshiki He showed this off before in 1.1 and thanks to the j236A/B buffs you can combo off of it meterlessly. I believe the combo was jB>j236B> 236D>5C>jB>j236AB>j236A>5A>5C>214A~Cx5 , tho you could probably skip the 236D>5C>jB>j236AB part if you wanted a meterless conversion, wouldn't be much but it leads back into a safe jump and could be needed to close out a round so its nice to keep in mind. I tested just the fuzzy part and it works on Yu Adachi Yosuke Chie Mitsuru Margaret Ken Marie Yukari Yukiko Aigis Liz Naoto (http://youtu.be/f_vTdePTYIs heres a proof for those that would like that, normal can go for OMB/SB gun super combo, shadow can do shadow burst stuff that will do around 7k roughly with poison? pretty nice to have in your pocket ) -Shadow burst raid! This one is just prob me being dumb/not watching enough but you can shadow burst off supers so gunshots>Raid>Shadow burst>jump into pinballing opponent>jC>j236B>j236A>corner stuffs works and is all burst safe cause shots your far away, raid is super, shadow burst locks out burst. fun times 5AAA>j214CD>run under 5C>j236A back into the traps>236A worked even after jA>jA>jB>jA>2A so i wonder how far you can push this normally. and since a lot off stuff for naoto is jump cancelable on block vs ken you can turn a lot of random tags on the dog into >jB>jC>jB>jC to kill it real quick and cut it short if your worried about ken thats just something i thought was neat tho probably common knowledge There was prob a lot more that I cant really think of at this time...woops. also the universal persona normal buff might make it so at least the first hit of 5DD will come out before they can break the persona, giving that move more presence woohoo
  12. Ah ok so shadow frenzy isnt affected by silence then? I guess that makes sense so maybe silence isn't that short it was just showing shadow frenzy being available and not break burst
  13. https://www.youtube.com/watch?v=6CsQxwFyASE&t=1138 so this is something my friend pointed out to me. After SB gun super it doesn't remain constantly silenced? Im not sure if this is a universal change to silence in general or specifically SB gun super/SMG super but if you look at the burst up till musui gets a hit, its flickering between being locked out and not.
  14. Alternatively you could spend 75 or just burst early to go with an sb raid ender for a minimum of 10 (more likely 12 since almost anything can go into 2c shots ) which probably will be more common. Tho the versatility of using shadow frenzy to replace meter requirement for supers outside of the fact we get more combo routes with it is really really nice. Early shadow frenzy might be a common thing for her depending on how fast we can get burst back and just take the fate we can off of the first touch. Though then that makes getting hit after scarier
  15. https://www.youtube.com/watch?v=xPrizB9gE_w incase someone hasnt seen this yet. Seems shotgun change...didnt go through? Double shotgun still worked to reduce 12. Tho im really curious as to how S naoto will turn out. Regular naotos reward off basically everything went up and with the change to shadow burst i wonder if there will be a more distinct choice between the two, not in terms of which is better but more of a goal choice i guess? Regular being the general meter use and dmging one while shadow spends resources in bursts to remove fate and kill that way tho i havent seen any dmg focused routes for s naoto just yet so who knows. Plus theres still the meter gain increase that shadows have that might be useful on non fate related stuff (hamaon mixups, SB fang/Aim routes, maybe some nifty sb trap stuff)
  16. Messing with it more i was able to get it to work inbetween 5AA (https://www.youtube.com/watch?v=AsvO23DXH14 ) so 5A>2A might be possible as well it just becomes a stricter window. theres also this https://www.youtube.com/watch?v=Tk0TWjx7PGM however i still need to test more to see if theres a way to delay tech out of it. Going off shikki vs denpa, denpa would either whenever he got 5AAA as S.Naoto he would -safejump with jC into fuzzy guard/fshiki jA or low mixup -set ctrap if he didnt see him tech just yet and go for the same after? So while the fuzzy guard/fshiki wouldnt be as prevelant in most matchups if its possible to reasonably get the safe jump jC when they tech right away or have the ctrap as a "meaty" when they delay tech, then you can add in a OS with the jC to deal with certain odd dps (Adachi Slab Margaret) or just throw it in there as a way to avoid the chance to super cancel out of em and if they delay tech you get the usual thing of going for pressure or getting them out of their roll attempts through the trap. Might not be super amazing but itd be pretty nice if this works so conveniently
  17. S naoto still got some stuff. Shadow frenzy being tied to a burst instead of needing 100 meter could let you start a round with whatever into shadow burst SB raid to remove all/most fate A lot of new naoto stuff should work with her and again because of Frenzy being tied to burst you can use meter if you so wish 5AAA can be special canceled a lot sooner so she got new routes that reduce a lot of fate without the need for meter (believe one corner route builds 50 and uses it to remove all 13?) Shadow Frenzy combos are now burst safe so that may lead to newer routes (on top of other stuff like air fangs having more untech) Having access to raid whenever can be helpful either as a reversal , or fate removal (easier to combo into it than shotgun and both remove 6) and raid can help make her dmg more on par with regular naoto This one still needs more time to develop i feel
  18. https://www.youtube.com/watch?v=mglzkA51p4g#t=95 Safe jump off A fang ender midscreen now wooooooo tho looked too far for fshiki stuff tho if you can then thats really helpful for normal naoto vs yu and marg because grime. https://www.youtube.com/watch?v=mglzkA51p4g#t=371 C shots safe jump auto timing setup now? Pretty nice i guess tho i think its mostly for show. https://www.youtube.com/watch?v=mglzkA51p4g#t=486 2C>hc jC>j236B into stuff works so maybe using 2C to poke at people in the corner with hc jC as a way to confirm the situation might be a thing? new stuff all looks so silly lol Is trap canceling out? I remember there being some change to SB moves taking meter out sooner so i wonder if thats out. Uhhh do 236A>214CD in shadow frenzy and see if you can get A fang to land without aimstance but without the meter being used up from SB trap
  19. https://www.youtube.com/watch?v=t1j2335lBOQ Wow that 5AAA special cancel so soon now. And taking out 11 fate in the corner off it is really....dumb lol Im hyped for these tho!
  20. I believe there is a decent amount of frames on wakeup where you have throw invul in most (all?) arcsys games so you might be getting mashed out due to that, as for getting thrown probably doing it too early so by the time they hit throw your OHK has already whiffed and gone past the 9 throw invul frames . 2D>S HD> ]P[> 66 jK>jK>6HS could work tho getting 2K>2D>S HS while holding hoop dolphin feels really strict so I omit the 2K part. CH/RC dolphin snipe combos might add to the list as well as 5K confirms (i personally love that button)
  21. So I was trying to find an OS against Adachi's DP and I think i got one. A>C>BD. If you do this right the DP wont come out between 5A>5C when you get 5A to connect but on whiff youll get DP then can do DP~Safety>2C fatal. Neato. Tho if you mistime the meaty this will uhh....go really bad. Tho the backdash OS on liz's DP should also work and be a bit safer if you did mistime it so that might be a better idea but since its a strike you could also end up getting caught out of the backdash. Edit: Heres a video example http://youtu.be/AXoWF9L1Ouw
  22. I was thinking this after though if only the first shot takes 2 then the rest one (like shotgun is guessed at working like) then it'll take 6. So a more dmging shotgun but less of a setup after? Time will tell :X (or video showing of all changes instead of a few though being hopeful for some extreme stuff is fun)
  23. If shotgun still removes 6 when used once in a combo (as in say shots into shotgun still taking 7) then maybe instead of using shadow burst to take all at once it'd be better for using it really early on such as day 5b 5c 2c shots ricochet then back 5a 5c burst sb gun maybe sb fang beforehand for some carry.
  24. Ahh ok I wasn't sure off the top of my head whether you needed 4 jAs or 3 before the jB
  25. jA change removes non fear fuzzy ?
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