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Tengato

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    Bellevue, WA, US
  1. All this theory about blockstrings is very interesting, but does it even apply if my inputs are not frame-perfect?
  2. Aha, 4A+B+C, that makes sense. And yes I was wondering about that question the_difinitive rephrased nicely, although it seems plausible enough that 2A could land from outside of throw range. I'm surprised and a little intimidated at the depth within this one situation - learning how to understand navigate these exchanges at game speed seems like a pretty big task... Thanks!
  3. In Ep 5, I didn't follow the explanation for how p1 baits the failed throw escape. I guess I don't understand the setup: p2 blocks 2C at close range, so you have +1 adv, dash in, throw... what does that frame gap look like? Then Xie says the defender could try to counter that tactic with their own throw, which I guess will land because we used our frame adv to dash, is that correct? So in anticipation of that tactic, p1 uses 2A before the throw... but 2A is no faster and would also lose (unless there is some distance factor coming in here.) Also, how does the player 2 option select the block into their throw... Xie called it a 'safe throw escape' or something... I would think B+C or 4B+C would cause a throw attack to come out if the escape window was not open. Anyway, that was just a lot of complex stuff in a short time period, of course he goes on to say it's not very rocket sciencey stuff... ummm ^^; http://www.youtube.com/watch?v=FVpCuBMU8Zs&t=47m18s
  4. Hi Xie, I admit, eps. 0 and 1 were a little annoying, but don't let the criticism cramp your style man, you gotta relax and have fun with this project or you will get bored and give up! Ep. 2 was great, by the way. I think it would be nice to include a few practical lessons for level 0 newbies to improve their play though. For example, most people new to fighting games need to learn how to give up mashing and play in a more controlled, thoughtful way. Like you could put some of the theory to use and craft a couple techniques that can be used to beat an opponent who mashes. You could also assign homework to go into the game and figure something out based on what you taught us that episode, such as "experiement and find out how your character can beat Ragna's opening 5C, 5B, 5A, etc." Also, newbies are probably struggling with performing special move inputs and stuff, so maybe explain how to practice execution and what their goals should be. My question, for instance, is how do I develop the ability to input a move on frame 0 of the match (as in ep. 2)? I don't even know if there is a buffer for this input before the round begins or how to even determine if I'm successful...
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