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Reisi

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Everything posted by Reisi

  1. Also, wake-up parry is amazing for the unknowing. Whiff DP = eat 5k. Whiff Parry = mash 2A, get combos anyways! In honesty though, aside from AA, I use parry mostly for some well-placed reads. And even then, it's not even close to being as reliable as it was in CS:E. Execution has to be spot on. (Wouldn't mind a low parry though. >:3)
  2. Urgh, GG. It's such a tease knowing that there'll be loketests now. That means it'll take time until the arcade release, more time until the JP PSN release and even more time for the US/EU PSN release. D: Also, I'd love to know a P4:A release date for EU. I don't want to wait too long, but neither import it from the Us and then it releasing a few weeks later in EU. Damn it, I even thought about buying SF4 *whips himself* At least Garou and Vampire Saviour saved me! *thumbs up*
  3. Well, that explains a lot, cheers. Yomi parry into 5C CH! It's the most glorious thing! D:<
  4. The new guys will have two things to bitch about at first, I bet. Potemkin, because no one will know how to avoid Slidehead, and Slayer, due to the huge amount of damage he can deal off of certain moves. I haven't touched GG except for some #R (and even that just for fun), so I'm a newbie myself, but I guess some prior knowledge will help out. I can't see people picking this game up as their first fighting game and doing well without some serious dedication though.
  5. Yeah, since they changed the name to ASW Europe, they have been releasing games pretty fast. Okay, that's just CS:E, but still. Seeing that old logo though...bad memories. *shudders*
  6. Yeah, they'll announce the 'true' release date. >_>
  7. ^I can agree with Makoto being well-rounded. But Platinum? She's got nothing! D:<
  8. Against Relius? Block. He can stay in for quite a while, but there are no huge threats. 6A is terribly obvious, you'll have to watch out for grab or 236A/j.X cross-ups though. Once he is out of Ignis meter, you can approach almost for free. Watch out for 5B, 2C is a pretty bad AA. Once you're in, stay in! The moment he summons Ignis is the moment you'll have to block pressure again, no way around that IMO. His defense is quite terrible with a slow 2A and no meterless reversals, so go all out. Also, do other people have problems getting 5A to connect on crouch-blocking Relius reliably? It feels like I'm whiffing 30% of my As. :/
  9. The 360's analog stick is pretty nice though. Also, I don't have big hands either, but the controller feels really nice in my hand, even more so than the PS3's. And I'm not using my 360 at all nowadays. But, as said countless times before, a simple matter of preference. Also, I finished comparing hitboxes. We got one buff. A single one. j.C's active hitbox now sticks around longer. Every other move either wasn't changed at all or got nerfed. Mainly her normals, specials are unchanged. Except for 214A~C~A, they nerfed it so you can't connect that on a crouching Tager/Haku anymore, which is pretty silly anyways since you can't do anything afterwards like in CS2. But, while you're at it, might as well, right? :V
  10. Because they can't block. Once his meter is empty, all he has is a good 2B and a decent 5B.
  11. Chaz, you're making yourself seem like you're horrible. From what we've played, you've got a proper solid Relius with some really nice tricks and a decent Bang of which I didn't see too much. And basically nothing from your Makoto. xD No reason why you'd have to make yourself worse than you are. Shout-outs to Daedron's new router as well, we can finally play some matches properly! :D ^
  12. > CS:EX Makoto Nanaya changes > Doujin talk See what you're doing to us, ASW!? Do you see!?
  13. Chaz, we need to play some Makoto mirrors! Mind if I add you? I'm available this week-end, anytime, really.
  14. How could someone with a name like that not play well?
  15. You aren't supposed to hit the gatlings as fast as possible if they're mashing, delay them slightly, so that there's a gap of 1-4 frames, they'll get CH'd and you can go into a pretty strong combo, if you confirm correctly. 2A > 6B isn't and will never be mash-safe, IB or not.
  16. Yeah, better to stop now. Comparing Noel's 2A to Makoto's finally explained why I felt that the match-up got worse in certain aspects. (She kept her CS2 one, we didn't.) *insert more rage and pointless complaining here*
  17. Take a look at the rest of her pokes. They even increased the hurtbox on her 2B. 5B got nerfed somewhat hard too. 6C got changed as well, but in a manner that isn't too problematic. Even her j.B, while easier to hit with, has a bigger hurtbox now. I don't get it. Oh god, they even nerfed her 5A. Stick those hurtboxes on, ASW. Just fucking do it. (I'm seriously pissed about these. Just when you think all you have to deal with is worse damage/carry, you get to see THAT!)
  18. Well, ain't that fucking amazing. 2A in CS2 2A in CS:E The rest of the hitboxes are up as well, don't have the time to compare them all right now. Should be..."interesting" though.
  19. Make sure to hit the 6A early enough so that the opponent is being launched high enough by 2D, make sure that 2C hits with the tip of the hitbox, immediately cancel into 214A~D so that the opponent falls into its hitbox and cancel the dash into your next move as early as possible.
  20. Vagrant Story/Nier/Xenoblade Chronicles/The Last Story/Lost Odyssey?
  21. Yeah guys, get on Ranked. There are literally no other people with a half-decent connection playing anymore! D: Also, GGs to Manta, Tager mirrors are derp though. :V
  22. Her leg hitbox might move back, but she puts it right in front of her before 6C goes active, so that's not it. Also, the animation for the Deadspike projectile will play through to the end even if Ragna gets knocked out of it, just that its hitbox disappears. So it looks like you went through. Anyways, I'm pretty sure you're getting away with it because some people do 214D on reaction to the "ding" of your tech, whereas they'd have to do it beforehand. And, as you said, its start-up is slow, so you can knock them out if it. Not because of hitboxes, but because they're doing it wrong. ^
  23. Ehh, I'd disagree on that. Tager can be a bitch at neutral, if he knows how to stuff your approaches. I know I keep going on about it, but his 5B is damn good. Same with 5A, you can stick that out at neutral and watch the opponent put his arm/leg into it and get CH'd. It's not a free hit of course, it needs appropriate use. But he has some potent tools at neutral, it's just his speed that let's his opponent choose when they want to get in and when not to. But characters like Makoto can't even play it as safely as you should be since her range is crap. She can't just stay back and slowly work his health down. She has to get in and take some risks simply to deal her average damage, we aren't even talking about godlike starters. In order for her mix-up to come into play, you'd have to stay in Tager's comfort zone for way too long. Sure, it's not the worst nor the most annoying match-up in the world. But you need to be very careful and crafty to get your damage in.
  24. People underestimate Tager's pokes. They are exceptionally good. The only thing he lacks regarding those is a dash (that would make him way too strong). E.g. 5B, it has an amazing hitbox and can knock you out of a bunch of stuff, 5C has good range, etc. And once he scores the right hit, he'll have 50 heat and can confirm any call-out into huge damage/heat again. (22D > RC backdash punish into 50+ heat ftw). Plus, he has the respect up close that we lost during the transition from CS2 to CS:E. We can't just force mix-up on him without a second thought anymore nor outdamage him without the corner/CH. TL;DR Tager is legit. Also, when entering a tournament, practice your drive combos offline before your matches. :V
  25. Just in case no one knows, stumbled upon it when taking a peek at the opening post. :/
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