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Fistmaster049

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About Fistmaster049

  • Birthday 10/01/1993

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    Forfar,Scotland
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    Fistmaster049
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    CrothersX

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  1. yeah I've seen that one and have been trying to do it myself sooo close, yet so far :/ hmm Ah well, where there is a will there is a way
  2. I was hoping this wasn't 100% confirmed...wow ;__; Yeah the second one did the trick, I guess I just have to practise the RC Do we have a 10k breaker yet?
  3. Also is there any kind of trick to the timing of 214[C] RC 214[C] so that it passes through?
  4. Do we have relatively accurate frame data on our favourite airhead yet?
  5. Sup guys Noticed that this matchup didn't have a thread yet so ...here we are :3 Anyway, down to business, Could I possibly get some pointers in this matchup? my impressions so far are.. + Once we are in, we are in, he seems to have to risk a dead angle in order to get rid of us + His defence isn't amazing so killing him quick is possible + Elk hunt low profiles his Far slash (<3) - Getting in seems a pain, Faust is very good at keeping people away in neutral - His pokes > Ours (minus Beak driver I believe?) - As with most matchups, Sin on defence is rough Seems relatively even in all fairness though, probs in Faust's favour overall though about 5.5/4.5 in Faust favour?
  6. I think it mostly seems to come down to Ragnas getting scared by Hakumen's massive damage and fear of punishment for doing dumb things That and his pokes can be annoying Main problem mostly seems to come if Ragna lets Hakumen just sit and charge meter all day, he is forced into coming closer and then Hakumen's game can become "turtle till he comes near me and react to how he approaches" lame tactic but to predictable players its foolproof Personally speaking I find the matchup more annoying than bad especially to smart Hakus who know to look for grabs if you up close Basically play aggro...but not predictably aggro
  7. Footage of 2.0 confirmed stuff 2:01 overall looks....better?
  8. Can I maybe get some general tips in this matchup? My impressions seem to be atm + Midrange game seems ok as she seems to hate f.S and Stun edge with a passion, poking her out of grenade pick up is SO satisfying lol + Ride can be used to get out of the unblockable setups -That grenade is pretty annoying -She seems to have plenty of moments she looks like she is unsafe, but punishing her seems a pain sometimes ? Her wakeup time is a little weird when it comes to setting up CSE oki sometimes ? AAing air bridal express seems annoying, does 2H beat it? would we get away with j.K?
  9. In all fairness I can't really add to this but I do agree with you that the matchup doesn't seem great for Ky, it generally seems like you as Ky has the take the offence and stay on top of her as much as you can as soon as you can If you give her space to set up swords neutral suddenly becomes way more annoying as swords are much faster than stun edge, break ciels and are great at punishing approaches Still looking for holes to punish as there doesn't seem to be many Ky can punish really, so patience seems like the key I'd love to hear people's thoughts on this especially since I find myself struggling too
  10. I can't hold all this hype March is gonna be rough... but what the hey LETS GO
  11. VsJin Mirror
  12. She now seems like a character with not so great damage but great looking normals and tools
  13. Is it strange that I had almost the exact same thoughts on Sin? he seems pretty solid from the get-go, as you mentioned his DP and the fact you can cancel it is incredible that and I can't see him having too many bad matchups from what I've seen so far He already seems to destroy Potemkin judging from TGS footage, Beak driver (I believe the two hit forward dark poke is) eats Potemkin's armoured dash and it seems like a good starter on top of that
  14. So do we know yet if these are the finalised changes for the arcade release?
  15. I do gotta wonder if Elk hunt goes under projectiles like Ky's stun dipper
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