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floatwater

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About floatwater

  • Birthday 04/14/1995

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  1. you can lmao, just tech and hold the charge. you cannot roll immediately from a soft knockdown
  2. I don't really know if this post belongs in this specific thread but whatever I'll just answer anyway Against Kagura and Azrael you can rising J.AAA, has a really good hitbox/fast and you can confirm it super free for a knockdown. As for Hazama/Rachel/Arakune ideally you want to stay grounded and move around them while they are in the air (Mostly Hazama/Arakune since they are pretty high up there and chasing them airborne is a bit of a stretch sometimes.) Rachel if she doesn't have wind and isn't super high up you can also rising J.AA. J.C/J.D are also pretty good. 5A/6A are really good AAs (5A for more horizontal approaches that aren't super DEEP. 6A more for deep jump ins and more vertical stuff i guess) You don't ever want to DID/5D in neutral, tons of recovery lol. you want to keep yourself low risk for the most part.
  3. It's just part of small hitbox/hurtbox interaction and the like, so occasionally you'll end up seeing stuff like that with characters. It's not super common to see though kind of one of those things that just "happens"
  4. Hi yes hello, I don't have all of CP completed (as I am super fucking lazy and am not really in a rush either tbh) but here is what i have! It's about half the cast or so etc etc here: https://mega.nz/#F!ihYzCYIC!Ddue-vUWQwBBBuXMzJHKJQ https://mega.nz/#!LhhUVb4L!4QciYeXlFaiJeZ5MCQerLw3i9q9ArUCvleEaLC457oY <-------- this is for the person above me Also don't quote images! takes up unnecessary bandwidth n shit.
  5. Someone asks for an orange, gets the orange and throws it out because they don't want it anymore :V fuck it just doesn't end with people
  6. Nu has been pretty even throughout the series
  7. for PS3: DS4 free, no home button response, wired, accurate D-pad inputs etc etc. it's pretty ideal for tournaments. as for PS4 no one really has like a 100% proof controller other than the DS4. pad players rip on that console man.
  8. Bullet's neutral is ass (even with level 2 heat) Ragna's neutral is pretty strong Bullet's overall damage got better in this version but still not up there with Ragna's consistent damage Honestly max resources Ragna still outshines her lol. Ragna has really great conversions off of stray hits (lol air to air J.C > GH > stuff) Bullet's pressure is pretty lacking. Ragna's pressure is like, slightly above average I want to say atm. Both have a reversal but Bullet's is pretty "slow" Midrange Ragna just shits on her cuz lol buttanz. That's pretty much it.
  9. Artifacts are basically image distortions that happens when Photoshop goes dumb with rendering the file properly. something along the line of that. The file that I used is one I had made myself, I'm certain Tong hasn't uploaded her hi res at all so I took the liberty to just make on on the spot since I didn't have anything to do. I'll get around to uploading what I have atm I guess?
  10. Is the collapse tag still the same? or did it change.
  11. hopefully the coding shit still work
  12. Hello, I came here to tell you that J.D/6D/2D aren't even really threatening on oki. even at level 2 heat. 6D/2D can just be DP'd along with 6D being reactable (even with it's increased startup after lock on) lol at having it being a "guess" J.D clashes but there isn't really a point in trying to clash with it because she just burns her heat anyways on block it's nice that she is plus and can continue pressure, but even then her pressure is pretty tame. her safe jump is good for what it is IF someone lets you do it, they could just vary their roll timing and get out of it. honestly I don't think her tech chase options are too hot fire. don't really want to test that shit Like, the character is just gimped really. it's nice that her hurtbox is pretty odd in that she can dodge some wild ass shit. tl;dr this characrer fucking sucks even when she can control that big ass space with level 2 J.D
  13. All fuzzy inputs are done when you are in blockstun where no inputs comes out essentially, Fuzzy mash: hit any button Fuzzy backdash: 44 Fuzzy DP: whatever DP input you have gap in string = getting the input out (because of BB's buffer system)
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