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Location
France PARIS
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vs BEAT BY X
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PSN
Beat-By_X
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BBCP 1.1 in 3 days in arcade with many information !!
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Thanks a lot ! possible to indicate " buff or nerf before each information ? Or "-" and + Correct if wrong (im not very good in English : - Backdash: total duration changed from 24 to 22f. invincibility duration changed from 1-12f to 1-7. aerial duration changed from 1-16 to 1-14f. distance travelled decreased. - Negative Resistance: changed from level 2 to level 4 - Character Combo Rate: changed from 80% to 70% - Hitbox while taking damage: overall made larger - 5C: cannot be cancelled on block. cannot be cancelled into 6a or 6b. - 2C: cannot be cancelled into 6a or 6b. +/- 5B, 2B: can chain into the same normal up to two times. cannot cancel into 6b. - 2B: hittable box made larger. the wrench can be hit. - 3C: special cancellable. second hit changed to a level 2 attack. - j.B: smaller attack box. larger hittable box. -/+ 6B: 2nd hit can be cancelled into 5c or 3c. uncharged version: second hit changed from level 5 to level 3 attack. forces a crouching position on hit. - j.C: can be blocked crouching. changed from level 4 to level 3 attack. - j.2C: damage changed from 1000 to 900. p1 proration changed from 90 to 70%. hit effect on ground hit changed from knockdown to normal hitstun. - Graviton Gauge: consumption changed from 1 every frame to 2 every frame. recovery changed from 3 every frame to 6 every frame. (the whole gauge is 1500 points) - Graviton Activation (236D): only hits if the opponent is in hitstun - A Broken Bunker (236A): recovery on hit increased. time to followup on corner hit reduced from 8 to 5f. -/+ Broken Bunker (Explosion): p1 proration changed from 100% to 75%. p2 proration changed from 70 to 92% - Liar Haze (22C): if there's a graviton nearby, she moves directly over it. if it's far away, she warps to the side of it. will not crossup in the corner. - Flame Cage (214A/B/C): number of hits changed from 6 to 4. - B Banishing Ray (22B): time before it's available for use again increased by 30f (A version is the same) - Absolute Zero (236C): ice chip damage reduced from 100 to 50. gatling gun damage reduced from 70 to 60 (total from 2500 to 1671). maximum number of hits changed from 48 to 40. - Flame Belborg (214214A/B/C): minimum damage changed from 20 to 10% - OD Flame Belborg (214214A/B/C): deals 210 x 18 damage (normal version is 270 x 12). p2 proration is 97% (normal version is 95%). hitstop is 2f (normal is 3f). minimum damage is 15%. - Jamming Dark (632146D): any gravitons on the stage disappear when this super is used. graviton gauge recovery is halted. in the corner, black hole attack box will go offscreen. on hit, heat gauge recovery increased by 240f. - OD Jamming Dark (632146D): 1800 damage. in the corner, attack box will stay onscreen. - 8th armament, heavenly greed crime ver 1.00: new super, if you have at least 50% meter when you use absolute zero, will automatically active. OD version does more damage. OK ,,, ,??
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Do you think tager will be less strong after the patch ?
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Patch BBCP 1.1 for middle of april and no may now ?
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Do you think Mu 12 will be more powerful in BBCP 1.5 with patch ?????
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What ???? Where do you see this information ,,, ??? It's true ??
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Do you think the "buff" with BE will help for up damage corner combo with the patch ? Any news about 6B ? need to do again 6B 6A ?
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What do you think about this matchup, is in favor of Amane or not ?
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About J2C FC air opponent buff adjust = now the bounce is the same as J2C FC on the ground hit ? J2C FC air hit + C 6C 236B ... ?
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GH dont miss now certain opponent when he is close ???
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Tager low tier and nerf ?!!!
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Any possible BBCP + patch on PS4 ?
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BlazBlue Question Thread - Ask your questions here!
Beat_By-X replied to KayEff's topic in BlazBlue Gameplay
1- How many match i need to play and win for up to the next color ?? 2- For up color is possible to up in player match and in online lobby or just online lobby ? 3- I need to play with same or better color THAT me for up because YELLOW vs GREEN you never up ????? Someone know the exact system for up your ID performence color ?? Thanks for your help guys -
Any solution exist for do unblokable BlackHole vs Azrael ?????? Its just me or azrael is very good vs kokonoé ?? Thanks for your tips
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BlazBlue Question Thread - Ask your questions here!
Beat_By-X replied to KayEff's topic in BlazBlue Gameplay
I have see this in this forum for the color online performance Red = A Orange = B Yellow = C Light Green = D Green = E Blue = F Light Blue = G Grey = Undetermined For me I have begin with white color and the high color I have see is pink and not red. Perhaps red is after pink or pink = red This my question : how many match i need to play and win for up to the next color ?? For up color is possible to up in player match and in online lobby or just online lobby ? Same as P4U system rank for up i need to ply with same or better color ????? Because my friend is yellow and beat many player and never up color .... ???? Someone know the system for up your ID performence color ?? Thanks for your help