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Beat_By-X

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Everything posted by Beat_By-X

  1. BBCP 1.1 in 3 days in arcade with many information !!
  2. Thanks a lot ! possible to indicate " buff or nerf before each information ? Or "-" and + Correct if wrong (im not very good in English : - Backdash: total duration changed from 24 to 22f. invincibility duration changed from 1-12f to 1-7. aerial duration changed from 1-16 to 1-14f. distance travelled decreased. - Negative Resistance: changed from level 2 to level 4 - Character Combo Rate: changed from 80% to 70% - Hitbox while taking damage: overall made larger - 5C: cannot be cancelled on block. cannot be cancelled into 6a or 6b. - 2C: cannot be cancelled into 6a or 6b. +/- 5B, 2B: can chain into the same normal up to two times. cannot cancel into 6b. - 2B: hittable box made larger. the wrench can be hit. - 3C: special cancellable. second hit changed to a level 2 attack. - j.B: smaller attack box. larger hittable box. -/+ 6B: 2nd hit can be cancelled into 5c or 3c. uncharged version: second hit changed from level 5 to level 3 attack. forces a crouching position on hit. - j.C: can be blocked crouching. changed from level 4 to level 3 attack. - j.2C: damage changed from 1000 to 900. p1 proration changed from 90 to 70%. hit effect on ground hit changed from knockdown to normal hitstun. - Graviton Gauge: consumption changed from 1 every frame to 2 every frame. recovery changed from 3 every frame to 6 every frame. (the whole gauge is 1500 points) - Graviton Activation (236D): only hits if the opponent is in hitstun - A Broken Bunker (236A): recovery on hit increased. time to followup on corner hit reduced from 8 to 5f. -/+ Broken Bunker (Explosion): p1 proration changed from 100% to 75%. p2 proration changed from 70 to 92% - Liar Haze (22C): if there's a graviton nearby, she moves directly over it. if it's far away, she warps to the side of it. will not crossup in the corner. - Flame Cage (214A/B/C): number of hits changed from 6 to 4. - B Banishing Ray (22B): time before it's available for use again increased by 30f (A version is the same) - Absolute Zero (236C): ice chip damage reduced from 100 to 50. gatling gun damage reduced from 70 to 60 (total from 2500 to 1671). maximum number of hits changed from 48 to 40. - Flame Belborg (214214A/B/C): minimum damage changed from 20 to 10% - OD Flame Belborg (214214A/B/C): deals 210 x 18 damage (normal version is 270 x 12). p2 proration is 97% (normal version is 95%). hitstop is 2f (normal is 3f). minimum damage is 15%. - Jamming Dark (632146D): any gravitons on the stage disappear when this super is used. graviton gauge recovery is halted. in the corner, black hole attack box will go offscreen. on hit, heat gauge recovery increased by 240f. - OD Jamming Dark (632146D): 1800 damage. in the corner, attack box will stay onscreen. - 8th armament, heavenly greed crime ver 1.00: new super, if you have at least 50% meter when you use absolute zero, will automatically active. OD version does more damage. OK ,,, ,??
  3. Do you think tager will be less strong after the patch ?
  4. Patch BBCP 1.1 for middle of april and no may now ?
  5. Do you think Mu 12 will be more powerful in BBCP 1.5 with patch ?????
  6. What ???? Where do you see this information ,,, ??? It's true ??
  7. Do you think the "buff" with BE will help for up damage corner combo with the patch ? Any news about 6B ? need to do again 6B 6A ?
  8. What do you think about this matchup, is in favor of Amane or not ?
  9. About J2C FC air opponent buff adjust = now the bounce is the same as J2C FC on the ground hit ? J2C FC air hit + C 6C 236B ... ?
  10. GH dont miss now certain opponent when he is close ???
  11. Tager low tier and nerf ?!!!
  12. Any possible BBCP + patch on PS4 ?
  13. 1- How many match i need to play and win for up to the next color ?? 2- For up color is possible to up in player match and in online lobby or just online lobby ? 3- I need to play with same or better color THAT me for up because YELLOW vs GREEN you never up ????? Someone know the exact system for up your ID performence color ?? Thanks for your help guys
  14. Any solution exist for do unblokable BlackHole vs Azrael ?????? Its just me or azrael is very good vs kokonoé ?? Thanks for your tips
  15. I have see this in this forum for the color online performance Red = A Orange = B Yellow = C Light Green = D Green = E Blue = F Light Blue = G Grey = Undetermined For me I have begin with white color and the high color I have see is pink and not red. Perhaps red is after pink or pink = red This my question : how many match i need to play and win for up to the next color ?? For up color is possible to up in player match and in online lobby or just online lobby ? Same as P4U system rank for up i need to ply with same or better color ????? Because my friend is yellow and beat many player and never up color .... ???? Someone know the system for up your ID performence color ?? Thanks for your help
  16. Hello guys, I have somes questions about Kokonoé for expert player in this forum : 1: Why Tsujikawa use this oki in corner : ... 236B C Fireball 22B ??? I have test and the fireball come very slowly and same for 22B... 2: Pen_Ninja can you give me please your exact input for doing in corner this part of the J.C 236D combo : ... land before jump > j9.C > D > J.C > 214D > J.C > J2C (w) > dash > 6[A] ... correct ?? 3: I search a combo with this starter : 6B corner + CT ,,,,?? 4: I have see many corner OKI after 236B but who is the best ? For me it's ...236B C 6D C 6B(1hit) Fireball no ??????? 5: I search another combo for J.C 236D without J.C D C 214D C 2Cmiss ????? Any player have found a alternative CORNER combo WITHOUT this strict route ? :?: 6: Any information about kokonoé matchup vs all characters ? 7: It's me or Kokonoé vs a strong MU 12 is very very hard ??? Module all time kill all game of kokonoé is horrible !!!!! 8: I have test the 6B 4D route of Tsujikawa : 6B 4D B C IAD JB2.C.2C miss + 234A or 236B ... but 234A or 236B miss ALLLLL time !! why ? what is my error ???? Any tips ? Thanks a lot guys.
  17. Thanks a lot For this combo IOH j.C>236D,5B>2C>6C>jc>j.C>j.D>j.C>j.214D>j.C>j.2C(w hiff)|>6[A]>22B>5B>5C>6[A]>6B>236B It's J8C or J9C ,,, after 6C ?
  18. This matchup is very difficult vs a good kagura : 6/4 for kagura I think
  19. 1/ I have a probleme for realise all time this corner combo : JC 236D B 2C 6C j.c JC D Cair 214D Cair 6A(hold) 22B B C 6A (hold) 6B 236B C ... Any other combo more simple with good damage ? I have trie this combo route : JC 236D B 2C 6C jc JB2 2Cair A B C 6A 22A land 6A(hold) 6B 236B C oki but approximatively 700 less damage (44..) but the big combo do 51.. . Someone can help me to up my combo route or give me a simple route with better damage that me ?? 2/ What is the best tips for punish a late tech on 236B C 22B (late tech) ?? If I do 2A or 2B it's ok but extremely short blue combo, what is the best solution for punish late tech AND continue pressure ????????????
  20. Please tk BS combo give me many miss combo in real match ... do you KNOW a new route easy with PERHAPS same damage WITHOUT tK BS ?
  21. 623[3] hold ????
  22. Hello guy I need the help of the community Ragna players : 1/ What is the best solution for punish wakeup kokonoé : - 22C teleport - Fireball super I search a good punish or a option select for pressing the wakeup ? I have see that 2A X2 kill teleport but low combo damage after BUT FOR PUNISH THE SUPER the fire ball hit me after 2 hits... 2/ What is the best easy input for crossup 632D rc ? Ragna is at the left : - J8 air dash 236D : more easy but not very speed - 99 = IAD + 236D : best speed but not easy (ex: 2A 99 IAD 236D RC... HARD) How exact input can you use guys ???? (TITANIUM, journal, jiyuna, TONG, Crossfire, VR RAIDEN, SKD and others ...) Because CROSSUP divider is very strong this time and it's very important to explain exactly the best input here or with a short video OR INCLUD in the faq Fistmaster049 ? Thanks a lot really Thanks for your help.
  23. Hey Guys, I have a big probleme me and other player with this route : ... GH 6A TkBS dash B ... Any good tips ???? It's universal ? or not ?
  24. Hello guy have have some questions PLEASE : 1. Any tips for do easely IAD ID1 crossup RC ? J8 + AIR DASH + 236D 1hit + RC ?? do you have better input ?? 2. Same what is the better input for GH 6A tkBS ? 214B + 214D immédiately + 6A immediately + 8 214D ,,,,?? 3. 4BC C 214 is specific characters ?? 4.What is the best OD combo LEVEL 1 after : - THROW 4/6 - 6B - 214B 214D - 6C 5. Best combo afTER 636C corner ? Thanks a lot guys, and sorry for my english
  25. Any confirmation about HP of TERUMI KOKONOE & KAGURA ????
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