Mcgreag
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Mcgreag replied to Anne's topic in BlazBlue Gameplay
That's not strange as it's actually higher vertical resolution than 1080i. Unless you happen to have a CRT 720p should always look better. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Mcgreag replied to Anne's topic in BlazBlue Gameplay
The frame data claims he didn't have it but wouldn't be the first time there was an error in it: http://www.dustloop.com/wiki/index.php?title=Hakumen_Frame_Data_%28BBCP%29#Revolver_Action_Table -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Mcgreag replied to Anne's topic in BlazBlue Gameplay
Comparing it to the frame data for CP Nu lost her j.C throw cancel and Carl, Relius and Hakumen gained j.A throw cancel (assuming you tested everything correctly ) No other changes. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Mcgreag replied to Anne's topic in BlazBlue Gameplay
No it's pink until 6 frames after they exit hit/blockstun. Hazamas j.A has 8 frames recovery and 12 frames of blockstun and 14 frames of untech time. With a 7 frame air throw you would need to delay it 3 or 5 frames after recovery to get a green throw depending on if you did it from a blocked attack or a hit. -
Lots of new items in Extend, here are those that I got so far: THE GLAPPLER [Rare 1] - Increased throw damage (and yes that's how they spell it ). HARD GRIP [Rare 1] - Something about green throws but my testing haven't showed anything different. THE BEAUTY [Rare 1] - Opposite gender opponents do less damage. POWER OF MONEY [Rare 1] - Increase Attack and Defense based on the amount of reward you have collected. THE UNTOUCHABLE [Rare 1] - Throw Reject time is increased. CHICKEN HEART [Rare 1] - Half damage, double defense. THE ENTERTAINER [Rare 1] - Winning rounds with DD, OD or AH will give significantly increased health regain (AH gives 75%) HEAT DRIVE LV1 [Rare 1] - Activating OD gives 25 Heat HEAT DRIVE LV2 [Rare 2] - Activating OD gives 50 Heat HEAL BURST LV2 [Rare 2] - Bursting heals you around 20% GIANT KILLING [Rare 2] - When your HP falls below 30% your heat is set to 100% and your burst icon instantly recharges. Gold aura has been changed to +25 to all.
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With the 22 > 5C route in the corner gone are there any reasonable chargeless corner extender that a scrub like me can do (that means something easier than the delay 22 > 5D > 6C thing)?
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Mcgreag replied to Setsuna's topic in Misc Fighter Central
There is another way that increases you damage which might be even more likely in this case. If you are in power up mode from a neutral burst you do more damage. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Mcgreag replied to Setsuna's topic in Misc Fighter Central
Maybe you activated Potential? Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead. Or you might be using some assist that increase damage, I know Tatsuyas 6S supposedly do so and there might be others as well where it's no documented yet. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Mcgreag replied to Setsuna's topic in Misc Fighter Central
Play recorded matches are done under the "Special" menu for some reason. Or was it input recording in training you meant? -
Looking at the hitboxes it seems like it should not be possible. The vertical hurtbox for 2A is slightly higher than the vertical hitbox of 5B. Of course 2A does have faster startup so if you hit them at the exact same time it will win.
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The CP frame data does not include projectile level but in extend it was just a level 1 projectile. The present did not exist back then but I would assume it level is more than 1. That would mean the projectile level of the dive auro was significantly increased in CP.
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For the combo part I think what was mainly missing other than the crouching stuff that Kiba mentioned was more book charge using combos other than the 236D side swap one. Doesn't have to be anything complicated, just stuff like the Throw > 22[D] > Dash > 6CC > 236C > 214B > 22B and the corner 5BB > 5CC >22D > 6CC > 236C > 214B > 22B (or the slightly more advanced one with the 6C > j.D > j.C > 5C part). Basically just some examples of how she can use book charges to increase damage.
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Ah I thought it was 214B that was used, missed that it used a book.
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So with the ability to launch of standing hit what's the advantage of of getting a crouching hit going to be? I mean just being able to add 6B is not much of a bonus.
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Not sure but by the looks of the video it seems that they reduced recovery of followup 214B. 236B 214B 5C worked. They must also have reduced the startup of 236C as 5BB 5CC 236C worked.