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InfiniteChaos

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About InfiniteChaos

  • Birthday 03/03/1992

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  • Location
    NC
  • XBL
    Maybe one day
  • PSN
    solidsnake331
  1. I really don't think Ragna is going to drop on the tier lists this time around; at worst he will drop to high A-Tier. Spirit Juice brought up the best point for are argument in that no character has been able to jump up the tier lists due to stuff being found out. Example of this would be Litchi was like C-Tier when CS2 first came out then was A-Tier in the games final tier list. Japan has had Extend on consoles for over a month now and they are still putting Ragna as S-Tier. Oh and the CS1 argument is really weak considering how vastly different that game was compared to this current version.
  2. In round 2 there was a point where you RC in the corner and just sat there and did nothing. I am going to assume you missed an input or something. You did a random BK near the end of the match when your opponent still had a burst left which basically cost you the round. And yeah Gold Bursts are only +4 on block as long as you are on the ground; if they are blocked while in the air you have to wait until you land to block but you probably already knew that and were hoping the gold burst would hit. EDIT: I cried a little on the inside when the Haku player dropped that fatal Hotaru in the corner; would have been at least 4k.
  3. Haz vs. Ragna was a 5-5 matchup in CS2 so it makes sense that it is in his favor now that he got better. Also I am pretty sure Ragna had a favorable (5.5-4.5) matchup against Valk in CS2 but do not quote me on this.
  4. I would say Ragna being S-Tier is not overrated. Using the CS1 comparsion is not really fair since every charcter (except low tier) got really good midscreen damage and meter gain. The characerts higher than him had more options than he did and were just better. In Extend he has his CS1 meter gain with good midscreen damage ( off of his overhead or 2D with 50 heat). His meter gain in Extend is outrageous which gives him way more options for mixup, damage, oki etc. I know 6B is slow as hell but people still get hit by it and it is 3.5k midscreen and gives him like 45 heat. All of his buffs really helped him and none of his nerfs are really important. I agree he should fall but the lowest I see him going is to high A tier. He is a lot better than his CS1 counterpart imo.
  5. I would have to agree that 6D combos are just for style points. The reason the standard 6C> DC combo is used is because the damage is the max you can get and the meter gained from it is really good. Anywhere from 40-50 meter depending on starter or crouching confirm. Corner carry is quite good too.
  6. I read the whole article and it was amazing. Really good read and I can tell you put a lot of effort into it and truly care about furthering the BB community. I agree that #2 is the best way to go. I rather have 1 tournament a year with like 200-300 players rather than have many majors each year that only get anywhere from 40-60 players. I also think having an online tournament for Majors would not be a bad idea ( sort of like that Revelations tourny Omni won) but I have no idea how to go about it. It might get the online players to get hype for an actual tournament; though I doubt it.
  7. 6D is only burst safe if you jump cancel it in Extend. 6D jD feint is not burst safe.
  8. Just tested it out. If they hit burst as soon as 6C hits them they are able to safely burst it. If they do not burst immediately after the first hit of 6C you can jump cancel in time to block the burst.
  9. One other tip I can think of when you are doing combos is to chain your attacks as late as possible and hold back while you are doing your combos.
  10. Hardly any that I know of. The only thing that is really burst safe is DS. A smart player is just going to burst when you are doing 5D or 6C since neither of these are burst safe unless you RC. Ragna is not the best at baiting bursts. You can also use 5C's jump cancel properties on hit to try and bait a burst; just airdash or jump back and punish a burst a recovery; this applies to any jump cancelable normal in the game. EDIT: You might be able to bait a burst anytime you do 2D, RC but I am not entirely sure since you do not have a lot of time after the RC to wait. Anytime you land a raw GH and RC it you can try and bait a burst.
  11. I play offline so I could join in on point 4. This is probably going to be the thread everyone posts gameplay related topics in anyways. Do not know if you checked but no one has actually posted in the gameplay related thread for almost a month now.
  12. I still think this is one of Ragna's worst matchups. He has no real way to get in on you (thats safe other than dash and cancel into barrier). The only thing that really changed is 6B is much more scary now along with his increased damage output and meter gain. When he gets you in pressure just look out for 6B and try to react to it. He can only cancel into 6B off of 2A, 5A, 2B, and 2C. Oh and like the opening says look out for anything once he gets 50 Heat.
  13. Dead Spike is +3 on block so attacking after it is not the best decision to make. What you should be doing is noticing when he decides to use Dead Spike at certain points in his pressure because after you figure that out he is basically giving you a free way out. Most Ragna's will use Dead Spike after 2C or 5C or when they are a relatively far distance away from you during their blockstring. Dead Spike has a extremely slow startup time so you can literally jump over it and even attack him and in most cases score a free counter hit, or you could just get out of the corner entirely by deciding to use wind. Deciding to use wind will also reset the game back to neutral where you can continue to zone Ragna which he will have a hard time dealing with. Just make sure you do not become to predictable in the ways you try and escape his corner pressure , especially once he has 50 meter. As a Ragna player I can tell you his corner pressure is not very scary at all and just being patient most of the time will allow you an opportunity to escape.
  14. It is really not worth it at this point. If you decided to import it now you would not get the game till at least mid-January and by that time waiting an extra month would have saved you about $40-50 since the cheapest you are going to be able to import it at, after shipping, is like $80.
  15. Is the ASUS VH236H still the best moniter to play fighting games on?
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