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Everything posted by RoBoBOBR
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[Xrd] News & (Theoretical) Gameplay Discussion
RoBoBOBR replied to Shinjin's topic in Guilty Gear General
Guns 'n' Roses? -
[Xrd] News & (Theoretical) Gameplay Discussion
RoBoBOBR replied to Shinjin's topic in Guilty Gear General
So whoever asked for Jam with a gun got their wish granted i see. -
[Xrd] News & (Theoretical) Gameplay Discussion
RoBoBOBR replied to Shinjin's topic in Guilty Gear General
Considering the amount of work every "key-frame" of animation requires (shadowing, distorted "trails", other shit that was mentioned in articles about Xrd's graphics tech) i dont think alt costumes will be viable for ArcSys. -
What are you talking about? Sl had 100 tension, did Eternal Wings, went to 50 and got beat out of it right after flash (ouch). He then built his meter nearly to full again and lost another 50 when RC occured.
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That was regular RC, red and 50%.
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https://www.youtube.com/watch?v=iAD98vhkZJc https://www.youtube.com/watch?v=VgPuOUesmCM https://www.youtube.com/watch?v=_K6a6UvCiUQ En is back! Although combos are basic, defence and movement is good already. I hope he gets to his usual skill level soon.
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Since +R only nets you up to 6F of invul on BDC, IMO most of the times you're better off avoiding shit with BD invuls, then cancelling BD into mappa for punish (that's mostly how BDC Mappa is used in vids IIRC). Bite is different, because it has 7F start-up, so you can cover all start-up frames (7th is active).
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Made a small transcript of that training session: Sol: bite RC 214pK H 236K cS jK JC jS jH jD j2K jP jD Slayer: throw RC H jH j2K jD j2K jK JC jS jH jD Ram, corner: K DoT RC 214pK 6H 214pS cS jS jH jD JC jD Axl, corner: jH CH, H 2H cS jS jH jD j2K jK JC jS jH jD Ky, corner: bite RC D6 (jS) jH jD land H 2H cS jS jH jD j2K jS jK JC jK jD Sol: throw RC 66 cS jS jH jD j2K jS jK JC jS jH jD Sol, from corner: cS CH AA, 214pS RC 66 6H 214pP Sol, from corner: cS CH AA, 6H 214pS RC 66 H jS jK jD j2K jS jK JC jS jH jD Sol, from corner: cS CH AA, 6H 214pS RC 214pK (side switch) 6H 214pP Chipp: S S DoT RC jH 6H 214pK jS jH jD Chipp: D8 jH jD j2K jD j2K jP jD JC jS jH jD (knockdown) Ky corner: 214pH jH DHD 2S 2H cS jS jH jD всякое 2P 2S 2H - comboes on standing S S jD j2K - comboes on standing, seems hard to follow-up bite RC D6 S S IK - easy Hellfire IK combo
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442369K = bdc mappa
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[Xrd] News & (Theoretical) Gameplay Discussion
RoBoBOBR replied to Shinjin's topic in Guilty Gear General
Why? There's no connection, you just jump to conclusion. -
[Xrd] News & (Theoretical) Gameplay Discussion
RoBoBOBR replied to Shinjin's topic in Guilty Gear General
That logic eludes me. -
According to Player's Guild kubo wasn't playing since 26th of April. Look up Hase, he's currently active and quite skillful.
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His normals are better speed wise. For example cS was 7F, now 5F. Plus he has a lot more cancels. His blockstrings are tighter now, but offer smaller rewards when connect.
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maybe his opponent wasn't ready for a 0 hitstop attack
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http://www.nicovideo.jp/watch/sm23447625 - some combos off throw RC
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10.04.2013 Mikado 2 on 2 https://www.youtube.com/watch?v=bovg5BxkOsA https://www.youtube.com/watch?v=_ANcJWOYPTo https://www.youtube.com/watch?v=oqbHgzzjPQA https://www.youtube.com/watch?v=etZDyk-Txz8 https://www.youtube.com/watch?v=7r3eAc_3B0A https://www.youtube.com/watch?v=BL40bDeCIKU https://www.youtube.com/watch?v=EKUpYXQicV0 12.04.2014 Mikado 3 on 3 (parts 1-3 only available at the time) https://www.youtube.com/watch?v=KirERhDO4wo https://www.youtube.com/watch?v=bXJ-Qs6rtu0 https://www.youtube.com/watch?v=V61IaK4PZSM 29.04.2014 Sasajima http://youtu.be/3yZ3GH_tnhw http://youtu.be/jdEpFObYqM8 http://youtu.be/du6XvoE4dbo
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19.04.2014 SEGA tournament https://www.youtube.com/watch?v=CNNKhGKiu1I https://www.youtube.com/watch?v=zSnX_0NUBTE https://www.youtube.com/watch?v=A1Z27LjPQSw https://www.youtube.com/watch?v=XMDIEP_aVmw https://www.youtube.com/watch?v=eGwbt1yNu_0 https://www.youtube.com/watch?v=NiTjKjUhExA https://www.youtube.com/watch?v=hLV7ZwDYsPY
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bobrimus_prime
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IIRC super meaty 2D can be followed-up by cS already in +R, which has 7F cS. Xrd has 5F cS, so it's not necessarily a sign of 2D recovery buff.
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https://www.youtube.com/watch?v=Ec9nmVvsQzw 6xS combo confirmed.
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Some combos off https://twitter.com/nanasiki00 UT>RC>Cross>6HS>UPressure>cS>JS>JHS>JD>J2K>JS>JK>jc>JS>JK>JD (on Sol) throw>RC>6HS>UPress>cS>JS>JHS>JD>J2K>JP>JD>?S>?S>JK>JD (Mi, Ma) 2HS>RC>Cross>6HS>UPress>cS>JK>JS>JHS>JD>jc>JK>JD (vs Po, counter his slide with 2H) D>cS>fS>DHD>cS>fS>cS>fS>mappa (6 cancel i presume, Zato) D>cS>fS>low DHD 2-hits (zato, 6 cancel?) 6HS>Pile>RC>Cross>6HS>Upress>cS>JS>JHS>JD>J2K>JS>JK>jc>JK>JD (Sol, Bedman, other) Cross>cS>P mappa>RC>Cross>6HS>Upress>cS>JS>JK>JD (Pot) Cross/throw RC/2D RC>5HS>JS>JHS>JD>J2K>JK>delay jc>JS>JHS>JD corner 6H>pile RC>Cross>6HS>Upress>cS>JS>JHS>JD>J2K>JK>jc>JS>JK>JD throw>RC>5HS>JK>JS>JHS>JD>jc>JK>JS>JHS>JD>J2K>JP>JD (Po, Be) 2K>Mappa>RC>Cross>cS>JK>JS>JHS>JD>jc>JK>JS>JHS>JD (Be) throw>RC>HS>JS>JHS>delay JD>J2K>JK>cS>JS>JHS>JD>jc>JD (Po, Be)
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Are you sure 21447HS gets a bite? Isn't bite 63214H?
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thanks 9:02 PM
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Yes, it's all about opponent's state. Like if you hit Zato's eddie and RC - you'd get an YRC, because Zato is not in stun.
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http://blog.livedoor.jp/en712/archives/51910108.html En wrote something about Xrd, but google-translate utterly butchers it and i can't understand anything.