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XYZ1234

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Everything posted by XYZ1234

  1. Lol i did that without even knowing that it's Tetsu ender.
  2. Hmm.. What exactly was Tetsu ender again ?? And congrat about the super AB2 part, i myself have just also able to get it working recently.
  3. @MagicalSymphony: That's is a general ender, but if get a 6C into 236CC that early in corner, you should switch to 22C -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> 236CC -> 2D~6 -> j.C -> j.9D~9 -> j.2D~9 -> j.9D~9 -> j.236Bx5 to pump out that damage
  4. @Neogio : Hmm.. yeah you does seem right, it just that i'm used to safer combo. Atm, i'm still using CH 6C -> 214D land -> 5B -> 5C -> air combo which is easy and give a decent amount of damage and that's about it. But i thought that if they are too close to the corner after j.4D~B, then the 6C -> 5D-A won't be able to carry them to the other corner , as after j.4D~B you switched side ? That's what i meant by my previous post. Could be just me getting rusty lol, haven't played for a while.. this Wednesday in UK gamerbase should help me get back on my feet.
  5. .. Tbh, from those annotation, the combo look impossible Edit : Tested, work quite well, but require quite good reaction to pull off that 214D - 44 - j4D in a real match. Strictly speaking, the combo only work well in the MIDDLE of the stage ( if the opponent is between the space where 2 char stand at the start of the match ), if they are a bit off then you can still do it depend which side you are on. also if you are too close to the corner after j.D~A, change the 6C into 2D to pick up the combo.
  6. A week old instead of new to be precise. Now I can finally see the day where an army of thousands Tao players took over the Blazblue community and bath it in blood, sweat, and hellish mix up fun.
  7. I have been able to do that for quite a while you know ....
  8. Hmm.. interesting.. I usually RC by pressing R shoulder button for throw and A .. maybe that why I can't press that fast.. gonna try it's later when I got the chance. If it work out then guess my L shoulder button for barrier gonna be change to RC then.
  9. Um.... we're talking about 5D-RC-j.A .... XDest, do you mean you do j.D RC j.A or 5D RC j.A since I can't really tell what you talking about. If it's 5D -> RC -> j.A ( if it's even possible ) then I'm gonna brand you as Japanese.
  10. I been looking around for that as well. I was only able to do it once or twice out of the several attempts. I think it is possible but really tight timing.. Can't even imagine how they did it as j.D RC, which is what i often do, is already really tight. It's actually easier to do a very fast j.D with only a slight jump and RC into j.A although it have some probs : 1> If you do the jump too low, you won't be able to RC into j.A , too high and you will go over them , this is okay in the corner though. 2> Even if you get the RC right , your j.A still hard to do as ****
  11. That ending combo caught me off guard as well. How do you do Tao Astral so she jump on the other side of the screen anyway? I have never been able to do that,
  12. Well, at least YOU HAVE DONE IT ! . I couldn't do that combo due to controller problem, since i'm a semi-pad player. So i just do the normal jump version and on the chars that it doesn't work on i just put AB2 in the not to be used list or just do a simple 5B -> 3C (2 hit ) -> AB2.
  13. Glad to be of help. Just a side note but on tager you can always do the j.8D~9 -> j.8D~9 -> j.2D~6 -> 236B x6 ender for extra dmg so you should try to get that 6th all the time.
  14. Sorry about that, here's the whole thing. 6B+C in corner -> j.2D~B -> 22C x 1 -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> 236C -> 2D~9 -> j.C -> j.8D~9 -> j.8D~9 -> 236B x 6 . The combo is quite consistent, as long as you delay j.2D a bit when Tager nearly touch the ground, although the 236B 6th hit tend to happen quite randomly. If you get the j.2D timing wrong it's will be quite easy to notice and you can change the 22C into a 5C -> 2D to pick up the combo instead of letting Tager tech out.
  15. Which one are you talking about ? Is it the one in the vid ? On tager I use Throw -> 2D~B -> 22C x 1 -> .... and skip the 2D in the end of the combo and stuff another hit 236x5 to 236x6 for some extra dmg. Gotta admit the timing is quite hard though.
  16. Wait until it feel like Tao is retracting her claw from the 5C, that's about it. Can anybody give me some info on 5C - RC 5D into j.A cause I can't seem to get it unless it's a j.D
  17. I never do CH 6C-236C, as it doesn't happen very often. I always do 6C-214D as if they block 6C I will still be able to retain my pressure while if it counter hit I can still 5B 5C into air ender for some damage. Also please note that doing 6C-236C-22CxN into combo can make your last 236B x 5 whiff . It's all depend on what you use to start the combo though.
  18. Look I appreciate your opinion but choosing what to use to play fighting games is entirely up to the player. A good stick that work on all platform ( PC/360/PS3) cost a lot more and personally as a student I can't afford it. I have been using my PSP for 3 years as a controller and I have absolutely no problem with it, even the fact that I can't enter any tourament on 360 doesn't bug me. And some people can't use stick very well, such as myself. I have try playing on stick several times but it never turn out ok even after a lot of practice. Technically, pad isn't banned at EVO, "wireless" pad is banned so as long as it not wireless, it's okay. In my opinion, what you use doesnt matter as long as you are comfortable playing on it, able to enjoy the game with it and I doubt people will look down on you if you are a good pad player. P/S: I'm a Tao player and I think my performance is already top notch.
  19. No it's doesn't work in CSEX. Opponent can tech right away after the 3C knockdown so 6C will whiff. The only way to do it is on a 3C counter hit.
  20. What kind of trouble you are having ? If it's Lambda slipping through your 6C then try delaying 6C after 4D or just skip 4D altogether.
  21. This one is character specific i think, I don't do it much but i know it work on Bang, Relius so probably Haku and Tager as well. I think the j.C after j.2D~5 whiff on some character.
  22. It is possible to delay 6C after 4D to adjust the height. I have done some practice on the 5C-j.B link, turn out it's quite easy on Ragna, compare to other char such as Jin or Hazama and I was able to do it 7 out of 10 attempts. The only way I manage to get the timing down is by Tao's voice during the 5C, but I think the correct timing is after the 5C, you wait a bit and jump when Tao almost return to her standing animation. For practice I recommend using Jin, when you are able to hit jB but the combo doesn't connect, that mean you are really close to getting it right, just a few frames faster.
  23. You need to keep track of the height, as if it too low it won't connect, also, on Rachel and Noel it's better to do a double 6C instead of 6C -> 4D~A.
  24. Random science : On tager , you can change the air ender from 2D~9 -> j.C -> j.8D~C -> j.9D~9 -> j.3D ~3 -> 236Bx5 into 2D~9 -> j.C -> j.9D~9 -> j.9D~9 -> j.3D ~3 -> 236Bx5 and force a 6th hit of 236B to increase damage by 235.
  25. I wonder if it's really possible with other char but considering i try it out for quite a while and it won't connect so probably won't bother with it. @Helpmelearn : In Cs2, ommitting 5C will make it connect on those 3 char unless 5B is a CH, however, in CSEX they change something and thus 5B->j.b will only connect if 5B is a CH, so it's pretty messed up. I discovered something quite annoying , i wonder if it just me but is 4B+C -> 22C -> 5d~5 -> j.D~A -> 6C isn't possible against Arakune? As no matter what i try the 6C won't comeout, unless i do a 5D~6 instead which result in a whiff 4D in the corner thus i have to change the combo straight to 236C . Can someone please confirm this ?
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