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Everything posted by donelf
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i'm doing the tk right and i just have to delay the micro dash 5b to connect it i just lack practice that's all
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what i do is 6a> input an empty jump like 8 or 9 and do the 214d fast and it will register as a tk works all the time for me but i can't seem to follow up it with micro dash 5b in mid screen so i always ended up dropping the combo those youtube vids making it easy
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warning wall of text XD it means that if your opponent tech you will insert the jump b just time it right because jump b is 2 hits so it can be use as meaty setup and if you suck on IAD just input 96 and it will registered as IAD it's quite easy so just practice and if your running in neutral you might want to use weave cancel don't know weave cancel? 236D>4D>6D repeatedly just experiment in weave cancel and if your opponent is naoto for example you might want to use the weave cancel because your projectile invul to her bullets and cancel it to corkscrew b to get a fatal and do the jump loop just watch out to her traps and if you are going to do the weave cancel watch out the distance between you and your opponent it's not very effective when you are close to each you will get grab and use "kill rush" but use it wisely your opponent might jump out if you use kill rush and if yout opponent blocked it cancel it to bommerang hook and weave cancel bommberang weave cancel to bommerang hook unblockable just experiment and if you want to use throws effectively? i really don't know but i know is use weave cancel during your mixups like 5AA>5b(2hits)>killrush A>bommerang hook your call how many times you do it but keep in mind that bommerang hook A is unsafe so put some boomerang hook B +4 on block and if you charge it it will become an unblockable and after that weave forward and grab just use your imagination and lastly don't get frustrated just block and respect what's coming because akihiko might have a hard time getting close but when he gets close they will eat tons of damage and be glad that you can play online i'm sad because our internet here sucks big time so i always look up when were having casuals
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it's quite effective to use akihiko's 5d to pull those zoners
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if you read this carefully i'm pretty sure that i told you gain sp by doing 214c
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yeah i done that already spent an hour watching that demo lol i think it's ok not to put all the necessary steps because that leaves you to figuring it out yourself and it's quite rewarding when that happens @CrisisEdge thanks for bringing up that question again now everybody know how to do that confusing challenge combo
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sorry for the multiple post lol i'm really just hype in this game btw anyone new to this game? wanna learn some basics and other stuffs you don't know about the game? here's a simple guide that will give you a bit of knowledege about the game http://www.youtube.com/watch?v=SMRH2JeCG0I&feature=plcp enjoy the guide xD
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really the d version don't have the full body invul? my eyes must have played tricks on me or was it the ex version?
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yeah it really helps the matchup because of that 214c(hold) mitsuru moves is hard to punish because of her freaking range and damage
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you can hold the 214c so you will still have the upper body invul but the D version of it has the full body invul but can't be hold but i shall prefer the C version of weave when i'm being zone and about that zio well really sad life lol
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because i am pissed off naoto zoning me i just notice you can use weave c version to dodge those bullets and you can even gain sp by just doing that it's quite effective and do some shenanigans if she rush down you like double upper and akihiko's D move is effective on her because she can't place traps and zone you when she is getting suck in but i will try if akihiko can dogde elizabeth zio (problably not lol)
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i'm trying to do that jump loop combo starting from fatal 5b>236b>5c>BD>microdash 5b>j5b>5b>j5b>5b>j5b>5a(2)>3ab>236a>6b>236236b>236236b the damagge is aroung 6700 dmg it's quite hard but it is really rewarding to learn that jump loop espeacially on all out attack corner fatal just sharing XD
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yep you can 5a after Thanatos uses it's super armor Thanatos is open after doing that
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if you are fighting elizabeth your best bet is to high jump and dash and persona break if she not using zio you can punish thanatos easily with just 5a when thantatos came closer to do the blockstring or his command grab you just need to have a good reaction and elizabeth DP is grab that has status effect the status effects depends on the sp of elizabeth but you can tech it so her DP kinda suck lol all in all she is very hard to rush down. my friend using her so i kinda know the matchup
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use 5a(2)>5b>killrush a> cancel it to c5 or 5d> 4c or 4d>4a or 4b use 4b if you want to charge your bommerang hook
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hmmmm i need help i been playing this game for 5 days now and it's freaking awesome and i have some combos but i have a problem on challenge 27 of akihiko i can't seem connect the first bommerang hook i tried using 4d>4a but the dummy just tech really early so i'm thinking of using 5c>4d>4a i don't know if it will work i'm on a vacation lol but here's the video http://www.youtube.com/watch?v=iDHvID3tSv8 appreciated any help
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i will waste my time learning those trash like hellsfang 22c and hellsfang ID is not that hard especially hellsfang 22c you just have to get a hang on it and by the time you know the timing it will be as easy as a breeze
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fatal combo: midscreen 2c>5c>6c(2)>DC>6b>delay 22c>microdash 5a>5b>5c>6c>DC>6b>5c>5d (1)>214d>5c>6a>HJC>j5c j5d>j6d>214c>microdash 5d(2)>214a>214d>22c = 6156 dmg , 76 heat 2c>5c>6c(2)>DC>6b>delay 22c>microdash 5a>5b>5c>6c>DC>6b>5c>5d (1)>214d>5c>6a>HJC>j5c j5d>j6d>214c>microdash 5d>214a>21d>DID heel drop = 5842 , 82 heat just tried it on hazama i will try it on other characters too it's up to you what kind of difficulty is this lol hopes this helps
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okay thanks for the tips i usually don't move after i done the hells fang 22c i just smiled lol
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can someone help what kind of pressure i will do next after i done the ender hells fang 22c? i don't know what to do next after i done that ender
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i also want to try that too but my friend borrowed our copy so lol can't experiment and do stuffs goodluck about that lumin
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i want to try it too but i can't lol my friend borrowed our copy so i can't experiment some stuffs counting on you man
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it also works on rachel
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cross up j.c is awesome happen to me too cross up j.c works when you are really close to your opponent and and forward jump and use jump c that's what happen to me lol
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After training hard from CSEX i finally became consistent on hells fang 22c HELL YEAH i am very proud of myself the hard thing about that one is the height of the character and lumin how do you apply that 6D block string or oki? it's quite intriguing