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samthegreat

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Everything posted by samthegreat

  1. I have more games with Relius and Azrael than Valk in CPEX. ayyyyyyyy retired
  2. Soiree avec mes amis vendredi soir, raid samedi soir fuck j'ai tellement le gout de dodger le raid
  3. Just pre-registered. Got both concert tickets as well.
  4. Corrections made: ・6Bは横も上も薄いので空中相手になかなか当てにくい。狼経由必須なのでデカイダメ取る時用?補正は良い気がする。 (略) It feels it will probably get adjusted [talking about the hitbox or the protation?]. ^ Feeling good about the proration. ・ケニコンがイマイチ減らないので理由を考えたい。狼Cとかかな? Since the wolf cannons combo does low damage, trying to think of a situation wherein it would be advantageous [over another combo]. Something like w.C starter? ^ Wolf cannon combo does low damage, trying to think of a possible cause. Maybe w.C? Thanks to hakimiru for the heads-up.
  5. Hima's report: ・新中段は6B。2C6Bは空中ヒットで繋がる。空中ヒット時叩きつけダウンで緊急受け身不能 New overhead is 6B. 2C>6B works on airborne opponent. 6B causes emergency untechable knockdown on air hit. ・狼で動くとゲージ減少(歩きは少し、空中ダッシュやバクステはかなり) Movement in wolf form decreases the wolf gauge (walking slightly so, air dashing and backdashing considerably so). ・リヒトが今の蛍みたいに上に前にホップするので、端低空リヒトから人のままコンボは多分出来ない。端張り付き。 Since new Mondlicht knocks diagonally upwards in about the same manner as CPEX Hotaru, you probably can't follow up an airborne low altitude corner Mondlicht in human form. Mondlicht wall sticks. ・6C上段に、前進距離増加。通常時の発生後のゲシュの復活。多分旧6Bの代わりに使え、というメッセージ。FCは残ってる。 6C is now mid, travelling distance increased. Can cancel into Geschwind after the startup once again [on hit/block I presume, like current OD/CS1]. Probably telling us to use it in the same way as former 6B. Still fatal counters. ・端2BB3C>家>2AB2C>リヒト>2AB2Cからエリアル確認。むずい。 Corner 2B > 3C > Jäger > 2A 2B 2C > tk Mondlicht > 2A 2B 2C > Air combo confirmed. Difficult. ・【C>ACケニ>空ACBケニ>アイゼン>Bを確認。 w[5C > 236A > 236C > j.236A > j.236C > j.236B > j.214X > B confirmed. [i think he messed up his notation. Aizen > B doesn't make sense to me, also he forgot to close the wolf part so I don't know if it's human or wolf B] ・アイゼンはCが一番叩きつけ速度が遅い?ケニはCが全然浮かない、高さ稼ぐならBがいる。 C Aizen (j.214C) probably slams the opponent down the slowest between A B and C versions? C Konig (j.236C) doesn't float at all, use B to gain height. ・6Bは横も上も薄いので空中相手になかなか当てにくい。狼経由必須なのでデカイダメ取る時用?補正は良い気がする。 Since 6B has poor horizontal and vertical range, hitting airborne opponents is quite difficult. Since you need wolf form to follow up, use 6B when you really need higher damage [Jesus what a crappy sentence]? Feeling good about the proration. ・地Aケニの受け身不能が短く、F始動はケニしちゃダメっぽい。 Ground A Konig (236A) has shorter untech time, seems like you can't use it in F starter combos. 後、家しゃがみカウンターで2A繋がったけど前からだっけ? Also, crouching counter hit Jäger > 2A connected, did that work before? [No, it's new.] ・ローゼンが斜め上に吹っ飛ばすから中央はC拾いのみ Since Rozen sends diagonally upwards, it can only be followed up with 5C midscreen. ・中央リヒトは今迄通りアレ Midscreen mondlicht is still a thing [in combos? Heavy slang, not precised]. ・ケニコンがイマイチ減らないので理由を考えたい。狼Cとかかな? Wolf cannon combo does low damage, trying to think of a possible cause. Maybe w.C? There's more but I'm taking a break.
  6. On a pas joué je vais te peter, maintenant je peux incorporer mes F-Tohno FOOSIES a mon Zato play.
  7. I'll be there tonight at 6:30 and Friday as usual.
  8. C'est pas aussi le fun sans toi no homo
  9. Don't worry Talim... Believe in yourself!
  10. Dustloop: samthegreat Name: Samuel Twitter: @RideTheIcening PSN: RideTheIcening Location: Saint-Basile-le-Grand esti Transportation: Bus BB: Valkenhayn, Rachel AC+R: Potemkin, Eddie Xrd: Zato-1, Millia
  11. Kuroko says w5C and w.236A have increased attack level. Waiting for confirmation. Suuya: -w[j.A>5B>5C>236A]>2C>tk.214B>w[walk 5B > 236C > j.236A > j.236B > j.236C > j.214A > j. 214B > Flüg] ~3300 -Crossed 5k from C and j.C (no mention of wolf mode so I'm guessing human, although idk about j.C into 5k).
  12. https://www.evernote.com/shard/s204/sh/d813318f-3752-49bf-b46c-cee800ad3edc/a35419c261fec2945460ed523d31f80b Combo list by Suuya
  13. Obviously 1.1
  14. N-O's final Rachel matchup numbers vs the whole cast. Kinda weird so here's how it works: If a character plays a FT2 vs Rachel 10 times, 6.00 -> wins 1 set (Rachel wins 9) 5.75 -> wins 2 sets 5.50 -> wins 3 sets 5.25 -> wins 4 sets 5.00 -> wins 5 sets 4.75 -> wins 6 sets 4.50 -> wins 7 sets Still has no idea how to approach this matchup: Hazama Hasn't actually thought about it too much: Tsubaki, Amane, Mu 4.50 Kokonoe (7 sets look like a bit too much to me...) 4.75 Litchi, Tsubaki, Bang, Noel 5.00 Ragna, Platinum, Hazama, V-13, Carl, Terumi 5.25 Jin, Relius, Izayoi、Hakumen, μ-12, Valkenhayn 5.50 Azrael, Amane, Taokaka 5.75 Tager, Kagura, Makoto, Arakune 6.00 Bullet
  15. NEC Interest: yes Availability: no Money: no guess that once again settles it for me
  16. Let me know where the hell you pulled those numbers from
  17. I kinda have to feel optimistic since Valk got violently molested.
  18. A round up post from N-O: ・JAからコンボが基本0 ・5Bがレベル2 ・3C締めは前転される=ハメは厳しい ・風回復結構遅い ・3C同技無し ・コンボ少し簡単になりそう? ・運び自体は距離減ってる ・OD多分変更なし? ・空Aロベや地上Bロベ絡みのコンボは無理かも ・6A硬直結構増えた。ヒット時ジャンキャン可能 ・ロータスは同じ?あんま調べてない。 - No [good] combo from j.A (at least he hasn't found a reliable one yet) - 5B is level 2 - [short distance after] 3C ender lets the opponent roll, okizeme is difficult - Wind recovery quite slow - 3C SMP is gone - Combos might have become simpler - Corner carry distance reduced - OD probably didn't change - [j.236A > 3D > 5B > ... ] and [air hit 236B > 2D > 5B > ...] lobelia juggles might not work - 6A recovery increased quite a lot. Jump cancelable on hit. - Lotus is probably the same, hasn't investigated much.
  19. 3C leaves them closer so they can roll out of the corner.
  20. I guess, but we still need to find a reliable okizeme route.
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