Sorry but I'm new to BlazBlue and I don't understand the Throw mixup well
In normal fighting games, when you expect a throw you do a crouchtech, so if your opponent does a frame trap instead of a throw you pull out an attack and you are counterhit by the frame trap. In some older fighting games there is not crouchtech at all because there isn't a separate command for the throw, so you basically have to input back/forward + strong punch but in short the attacker has always advantage and has ways to exploit this and punish.
In BB, if you ABC crouch tech you pull out a barrier block instead of a punch or a kick, so how the throw mixup is supposed to work in this game? Is really worth for the defender to simply try a standing throw instead of a simple ABC crouch tech? Sorry I'm new to BB and don't understand very well this mechanic.
Also, I'm a noob in fighting games in general, but from what I read on the web veteran players suggest to not abuse of throws, overheads and gimmicky tactics like ambiguous crossup, they say that strong player can easily read them, they also say throws are risky, so probably the better mixup at high level of play is the strike/strike, and of course controlling space well, is it correct? Is it important for a noob trying to avoid abusing of throws/overheads/gimmicks at first and try to concentrate on zoning, spacing and strike/strike mixups?
Thank you a lot