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Everything posted by Her_Omen
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Lots of talking just happened... Uhm, I concur with all thoughts of cookies. They are nummy. Unless we are talking about the player... Is Cookie a nummy player?
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I made it cool to be new at Mu. /lie :nervous laugh:
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Oh it's that really fast leap thingy?
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~blank look~ How does one do that? This is what I try to do as well... Sometimes it can be a pain against people who can cover distance well and play this way. Such as a friend I know who plays Valkenhayn.
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What does IAD stand for? I'll probably facepalm when I get the answer. That's a sweet combo indeed though, and nice video too. I'm going to just be silly and ask that's pretty much just the corner combo for Mu, I take it?
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I wouldn't really compare her to millia either, and that is based on how little I got to play her in ac+. I kind of like her ability to really play mind games. You can drop combos nicely to bait for a burst, and movement is pretty nice with a fair bit of defensive play options. I have even taken advantage of steins and arrows to get someone to block, in which i would charge in with a 2b,to led into a small combo to launch 'em away. Either that, or I'd grab for a throw, which gives fair space as well for another arrows or just get away. I dunno since I am still messing around with things...
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Seconded. I wanted to see some Mu action and herass with a dozen questions! <3 Ew, that sucks. I quit playing one day because my internet was being extremely odd. I played a little today in Trigger CS2 (I need sleep), and practiced the DP motions and used it a few times on a blocking opponent. I got it down and found it, but next step is pretty much getting that lodged into my head and muscle memory so when my brain goes "DP!" I DP properly. Still I dunno if I could ever use it mid-combo effectively just because the motion is very awkward to do from the 1P side. I don't get why, but it just is for me. /: I don't even hit the sides of the gate, but oh well. Granted I did a little tinkering with other characters at random while netplaying in CS2 besides Mu (I was playing with a friend whose copy of Extend hadn't come in yet). Did a little Lambda playing, almost pulled off the whole ground to air D combo, but failed to execute the j.236D move at the end properly. It was fun. Even messed with Makoto and realized how different CS2 and Ex versions are. Think that playing the old game throws me off sometimes. /: Certain moves feel slightly different between CS2 and Extend, eventhough I don't know what they changes made were... :yawn: I'm going to bed tho. Figured I'd talk a little and ramble or something after watching yet another annoying episode of Another...
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I am still alive. I got real lazy these past 48 hours and didn't want to do anything. Instead I ended up spending one of those days napping, and the other drooling like a zombie to episodes of Glee. So I will probably pick up the controller and get back to training mode tomorrow, because I live by the procrastinators creed. Whatever that is, I don't know, since it hasn't been decided on yet. But on Neo'ing (Steins Blowup thingy) Spark~Thingy: I'm not even going to attempt timing that. The risk is too high. I rather try to use 6C to stop an incoming Valk... Not to add, being magnetized in the Tager match makes your work as Ichini-chan ten times harder. I am well aware that romanji spelling of 1-2 is probably very wrong, but I can't find my romaji dictionary right now, and don't have the energy enough to care to.
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Oh~ So that's what I should use for pressure... Yeah I realized if it whiffs, or I mis-use it there tends to be a moment where I'm pretty vulnerable afterward. If only I could DP on the 1P side... /: I even sat there practicing the movement with inputs displayed in Lab. I think I really am just over exaggerating the movement on that side, or something so I end up hitting the gates sides because I really notice it when I'm doing inputs from the 1P side. Because I'll see a 62 input but the part where I think I'm going to 3 ends up being a 2 again...
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But when's a good time to use it?
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I still use Tsubaki every now and again, but I can't adjust to her debuff's in CSExtend well at all. I love her hypocritical-backside though, I really do, but just trying to go through everything and relearn it all, it's painful. So I'm just messing with her from time to time in training. Which is what I do when I get frazed from playing around with things with Mu in training mode or challenge mode. I'm also tinkering with Makoto a little bit, but I can't get her combinations to link well at all. At least with Mu it's a lot of just getting over hitting 6C on relex once 5C hits, and instead using something like D or Sword of Decimation, or maybe Arrows of Light. :shrugs: I just got my backside handed to me severely by my friend after doing pretty well against him yesterday because of all the messy inputs. Also neglecting to use D on 6C getting blocked, or the fact he plays Valk so it's a lot of just timing things, and I swear he was punching through things that he previously hadn't (our connection was also at 0 for some insane reason unlike the normal 1-2 we get). I don't really "ride the gate" I grew out of that fast with the square gate, I just have the tendency of exaggerating movements too much from the 1p/Default side and messing up inputs. However I'm actually pretty good with inputs from the 2p side because I don't hit the gate so much it feels like. So I figured using a slightly less restrictive gate might help. If it doesn't then I dunno, maybe I'll just have to get used to it over time... Just trying to find what works for me as a player when it comes to my stick. Otherwise inputs aren't too bad for me on the gamepad except for DP. And, by the way, what is the consensus of use of Mu's DP?
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Well, at most I know my inputs for Directions are off. Why I spent the money for an octagon gate. I'm hoping that helps with that part. And yeah, I finally saw that air grab damage. 2000? That's larger than the bite-grab from Valkenhayn, but then again it feels pretty difficult to set up into. I tried doing it after a 2C for launch, but usually only worked when against the wall, and I'm thinking of doing j.D into j.2C to help with timing if its possible without being too unsafe...
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Soooo many problems today with net. So I'll mostly just do challenge and training. I couldn't even make a simple input work. I did 63214C like 10 times in a row to practice the movement before I went onto Netplay, and then when I got into Netplay it kept turning up as a 6C...It really was getting aggrevating after not having trouble the day before at all between CS and CSEx. I will train with ya when I know my net isn't being so goofy, but then again we might not have issues being both on the East Coast.
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A lot of Relius's game play against me tends to be putting me in the corner fast, just like stated. Usually forcing me to burst, or pray he drops the combo or if I get lucky barrier block the instant a moment presents itself. The moment too much space is presented, I usually have to watch out for that move that Ignis does from behind, which he normally follows up with dashing into me as fast as possible while distracted. I'm still having issues with the match up, but it tends to be a lot about zoning and having patience, which I often times lose. Not to mention projectile immunity from Ignis can make 236A laughable...
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So I'll probably just mess around in the lab today and discover some things as well as practice with things in Challenge mode again. Apply some of the things said to me and try to get inputs down more. Then get a friend to practice with on online so I can get over my nerves...
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So my Lawlsy moment of the day: I was in a match against a Hakumen player, and I placed a turret just before he set up to do his distortion and the laser hit him in the back and interrupted the whole thing. I don't know why, but it was very hilarious when it happened. I've had a lot of random moments where the steins...I guess that's their proper name, yes? Makes me want to scream READING STEINER~ Anyway, now that I am done distracting myself~ I've had a lot of random occurances where the lasers would just interupt people's combos, and distortions. If I was to equate what happened to that Hakumen to anything it was like he lifted his sword and yelled his attack just to get tapped on the shoulder and saying "Huh?" and turning to a laser in the face.
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Yeah, 6D is very readible 6C is very unreliable (and readable) alone. I either autopilot into it on mistake, or I end up messing up the 63214C input, and that somehow comes out as a 6C. Possibly hitting C to soon in the movement... I usually find myself only placing a turret at a time as I play my runaway game, but sometimes I'll toss them out on a whim after certain moves toss my opponent away. Fought a Jin earlier that stomped the ever loving crap out of me. Getting pressure is rough on Mu. Not sure yet what move to use after having to block a decent amount of pressure at all...
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On Valkenhayn, I tend to abuse the heck out of 236A when I see him dash in, or wolf dash in. Of course timing is key, and I've been on the losing end when I mess it up. But since he has no block in wolf, evading and using something that hits him at range usually is pretty nice, helps punish him a little when he misses a dash or runs into a 5C hit. I think I have a harder time dealing with Relius's mix-ups when compared to Valkenhayn's. And I was told that there are moves that are pretty solid follow-ups to Mu's grab, but I'm not all to sure which one that is. Also, I've gained a small strategy in game where I use 236A to get my opponent to stop and block and get in with a dash to either grab or use a 3B or 3C on the low, but I'm not sure how to keep that going to keep up pressure after the first hit. In addition since I'm still learning the ground game (if that makes sense) I haven't really dedicated time to stringing j.xx moves into my combos yet.
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I guess I should just check out the combo's in the walk through's and watch some videos... I can't wait until my gate gets swapped so my inputs can be more steady, and my timing with a simple C > 6C > 63214C is improving (but I keep messing up input from the 2P side since I keep using the 1P side input). I'm still having trouble timing in jump, and I'm remembering more frequently to get in that xD when 6C is blocked or whiffed so I can backdash or hop out of it. To be honest, I have a lot of trouble doing the Relius match up with just basic knowledge, and I think a lot of my game would get better if my inputs became more consistent, which translates to: 1) New Gate, and 2) lots of Lab time. Only thing I'm glad for is that DP reliance is much lower with Mu than Tsubaki, which is an D-Input I am horrible with whether it's gamepad or arcade stick.
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IS wasn't that dumb (compared to, well, Symphogear). But I'm a bit bias I suppose since I'm reading the Light Novel. Some things just shouldn't be changed into anime. And, to be honest, C was pretty annoying character, but Blue Tears is best IS and I sort of wish Silver Gospel hadn't been a mindless enemy drone to kill off because I thought that one was pretty cool. But like all harem, comedy, school life anime it is a pretty generic and silly show, but by god was it my best guilty pleasure show ever. ---- On Mu now~ I suppose, I realize that Tager was more difficult a match up for me than say, Valkenhayn. That's the set I faced the most, after all (StingGray was Tager, and Anima was Valkenhayn). Granted once they worked out some of my stuff I was losing more frequently. I'm just no good with Tager because I can't figure out when to burst on him and my tech timing is such garbage. I think it's a lot about timing for 236A to stop his charge ins (this worked most the time if I wasn't magnetized), and just avoiding those balls of magnetizing evil. And I want to assume: Green Burst is best burst against Tager?
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Well I know not to do 6C on its own... I normally only use it following a move like 5C or something else that pushes someone back into range/stun/whatever-you-call-it. It's what to do when it whiffs, and/or is blocked that I am debating on... I'd assume back up and use Arrows or Turret as soon as possible, unless--of course--you have a cancel available. Like I said, I wouldn't have a clue~ Once I can calm my nerves down in online matches enough, I'll be able to properly give things a try.
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Being a monster is a good thing, neh? I'm just starting on basic combos, I fear trying to learn to bait things. Ahh I suppose that is what he meant. But Rapid Cancel is only doable with 50% heat... So what to do when it's blocked at below half heat bar? Just cover tail with a different move? Like 236A if you got space for it? Or 63214C? Or maybe just double back... I dunno I won't be able to really apply anything without trying it in a match.
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Th-thanks! I've been playing her a healthy bit today, and your j. suggestions really help since I was trying to figure out which of them were best for certain situations while fighting some people. I've noticed that I have to abuse 236a a lot against certain people (i.e. tager, and valk). I think my biggest problems is unintentionally throwing out 6C when I screw up my 63214c input in the simple as hell C > 6C > 63214C set (well not that simple since I need to learn to time the last part more better when it comes to the hold down). So I'm trying to do a lot of netplay (no one to play with locally) because I can do it pretty well in lab, but when the pressure is on I'm such a complete flake! I picked her up mostly because it makes me face-palm each time I accidentally use 6C, forcing me to learn how to play from neutral a lot more. BTW, playing with Dreikoo today he mentioned canceling 6C when it's blocked and throwing out D. Is that just hit D right when it is blocked, or using a cancel right on block then hitting D? I think that's something I failed to understand 100% Alibi > I actually can't play Tager...
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I'm thinking of picking up Mu. I take it that it's going to take a lot of practice, but does anyone got some solid pointers to start with? I've already been tinkering in lab, and doing her Challenge mode.
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Oh yeah, the Bang changeover. That was so obvious in Reconstruction/Recreation(?)... Especially when he burst into the clinic after Litchi took Noel to the Kaka Village.