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ryokoalways

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Everything posted by ryokoalways

  1. what? her 2a only has feet attribute, your 6b should just win flat out because your 6b has feet attribute invincibility. and if she hits you out of 2d it's of course you did it too early. If you think her 2a is bad, wait till you get a taste of noel's 5a. Oh ye gods why the hell is that shit +3.
  2. Throws can be beaten by option select and by reaction. And you do not surrender damage that early as hakumen. Again, why would you throw away guaranteed damage for a gimmick. If you ever throw it's at the end of a combo because at that point it won't hurt too much if they break it. You don't have enough chances to dish out damage as it is, for the love of god don't nerf yourself even further. Combo with throws are not combos. I don't know how many times I have said that already.
  3. Jin has the mobility to manuver and the tools to close the gap. This matchup is 5:5 for a reason. Arakune isn't going to get to do his shit if you know yours.
  4. I think that came down to one guy knowing his character, and the other guy not knowing it. The completely non-threatening pressure strings when he does lock haku down basically translates into extra meter for haku to beat your face in with. The other problem is the nu was not being aggressive with 2c and ground spike. Nu outranges haku and also can stick out shit faster. The difference in experience is too large in my opinion. it's simply a case of one guy is better than the other by a fair margin.
  5. patience is necessary for any match up if you are haku, even against tager. Please remember that your offense is shit awful.
  6. Then let me clarify that I did not comment on those two things at all in relation to the lag, as I stated in my previous post.
  7. huh? I said both side looked messy. Nevermind the haku player still tried to use zantetsu as an overhead, I'm more commenting on the fact that there was a bunch of dropped/black combos, not to mention a shit load of missed hit confirms on both sides. You thought I was trying to defend the haku player? What gave you that idea?
  8. I'm curious how much the online lag affected that match because it looks like a mess.
  9. First thing, 5c will not go into zantetsu unless 5c is a first hit and a counter hit. 5c will also go into zantetsu if you have your opponent otg. Second, for hakumen since he doesn't have an air 236 move, I just roll the stick 2369 then hold it back to 1. For characters like Jin that has an air fireball you cannot do that, you will need to skip 3 and do 269 (skip 6 too if you can, but it's not necessary), otherwise you see people just fire a shot for no reason. button mashing is bad in general. For hakumen, you cannot mash because all his stuff are links, meaning if you mash, you are asking to get killed even harder. Good luck.
  10. 100%
  11. 5B. quick tech you will whiff but you can stick a second one out for good wake-up pressure. Forward roll will get hit. If you think they are going to backward roll, ice wave.
  12. over 9000?
  13. I think figuring out block strings would be more beneficial for catching than just figuring out specific moves to catch. I usually look for specific block strings, IB one move in the middle, and then catch for punish. This is a much more efficient way to screw up their game in my opinion because you can catch stuff you normally may not be able to. Of course, shit you cancatch via reaction is obviously nice, but against good players it won't be easy to catch anything unless you think ahead, which is what I am trying to promote.
  14. I was mainly commenting on the zoning part of the fight. Also please note I have not really played any good tager. Most tager's I faced I could easy escape with a few good IB. Their setup are also fairly standard. My experience revolves more around nu, rachel, and noel. My apologies if I was giving out bad advice.
  15. Unfortunately I wasn't trying to be funny. Am i mistaken? mid-max range this worked out ok for me the few times I get to play against tager.
  16. The only one I have no clear answer for is the 2d corner lockdown. You need a shit load of IB to get out of that one. Against everything else, nothing to do other than to take the shit he throws at you. Block, block, and keep blocking until you can find an opening to air dash in or kishuu in or something. Against overhead cloud, find an opening to 2c it. make sure you don't just do it randomly because he can curse you with j6d(not sure) if you just try to kill it everytime. Otherwise just let it stay on top of you. It's the only cloud I don't care too much about.
  17. I don't actually think tager has a legitimate counter to 5d > a dp on reaction. The only time he is dangerous is when he has spark bolt.
  18. works on everyone as long you are close enough (and standing, obviously) . His basic low mixup in the corner.
  19. It works, I got it a few times, but it's too unreliable and doesn't really offer anything. Maybe a max increase in damage of 60? Don't screw with that combo, totally not worth the effort. You need maximum delay on both the jb and the jc (yes there is actually some delay on the jb).
  20. Nope, his main is definitely Jin. Pretty good one too. Possibly Top 5.
  21. I highly suggest actually learning arakune (just slightly) to understand this matchup better. Knowing the actual capabilities of each move made my life a lot easier. This matchup is still all kinds of bullshit though. Arakune simply has too much mobility.
  22. sure, but my initial post posted the conditions of Counter hit and crouching already. I know what to do after 6c >.>;
  23. If you stick out 6c at the safe distances (ie, near maximum range), the most efficient way to dish out damage is another 6c follow by shippu.
  24. i think he means 6b?
  25. only one matters. 6c (CH crouching) > 6c > shippu.
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