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Everything posted by LiamManTheAngry
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
LiamManTheAngry replied to Tong's topic in Zepp Museum
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[CP] ν-13 Simple Questions And Answers Thread
LiamManTheAngry replied to toanenadiz's topic in v -13-
Pad player here too. I find you've gotta really make sure you let your thumb stops dead on 3 before hitting C. It's easy to let your thumb slide to 6 before hitting C which results in a 236C if you're in Luna mode. -
If you land an air throw against a cornered opponent you can follow up with a dashing Messenga (412366C) Air Throw > land > 6641236C > 66 > 5B > 5C[2] > 3C > 6D > 236D > (63214B) DMG: 3545 (4206) HEAT: [37]-50 ([37]-100) Useful since the only other way to combo after a corner air throw seems to be OD canceling the throw before it knocks the opponent away. Bear in mind the dashing Messenga input can be a little tricky.
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Been having alot of trouble locking down opponents after combos. Ending with 236D/3C seems to allow the opponent to roll for free/doesnt give much advantage. Ending combos with 6D or 22C works but is usually very impractical or reduces your damage output alot. Have you guys found any way to get stronger oki after his combos?
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If you're at a certain distance from the corner when doing 22C, the opponent will soar for a bit before wallbouncing at the corner. This allows you to dash and connect a 2D afterwards. i.e. 5B > 3C > 22C > 66 > 2D > 5C(2) > 3C > 6D > 236D Does about 100 less damage than the regular combo I've been using in this situation (5B > 3C > 22C > 66 > 2C > 5C(2) > 3C > 6D > 236D) but gains 71 heat (11 more than the regular combo)
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PSN: LiamManTheAngry Country: Ireland Games: All BB versions, P4A, AH3, SSF4: AE 2012, TTT2, UMvC3(I'm a complete scrub at this though), SF3, GGXXAC
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[CSE] Lambda Simple Questions And Answers Thread
LiamManTheAngry replied to HexaNoid's topic in v -13-
This should cover the character specifics of what you can do after a corner 236B. [i'm assuming the table says 236B > Standing 5B doesn't work for Haku because the only feasible follow up is 5B 2C[2 hits]. This makes pulling off the TK after 2C to get a combo kinda tricky. You'd be better off just doing dash 5A/5B > 6A combos which do the same or more damage for less effort.] fyi the 236C section refers to comboing 236D after 236C midscreen and whether or not you have to do a dashing 236D(2366D) to connect it. (Forget who made this table originally but muchas gracias to them ) -
It looks like Naga qualified at this qualifier. Sadness at the apparent lack of Protos.
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[CSE] Lambda Simple Questions And Answers Thread
LiamManTheAngry replied to HexaNoid's topic in v -13-
For 2C > 5C > 4B[2] I think being about a character length away from the opponent when you hit with 2C helps the 1st hit of 4B to miss. Delaying the hits of 5C a little can also help to make the 1st hit of 4B whiff. Mess around with it in training to get the spacing/timing right. Personally never do this in matches though. The damage you get for doing it isn't worth the risk of dropping your combo ender imo -
I bought AC for the Wii damnit. I don't even know why, it's just a tease because I can hardly play it with the Wii controller :c Also, Heex, good job on those tutorial vids~ And is that Miss Ririchiyo in your avatar? :o
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FSTEAK
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Which 3? :o
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Just testing you of course~ Hmmm Relius. I think people have to realise his ground overhead sucks. Which makes his pressure, while quite long and variable, not very scary apart from maybe 2D, jump into fake overhead or overhead. Just block low for the most part until he has to go away and regen Ignis I guess? I have yet to fight a good Relius yet actually lol
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On characters where 6B followup works without dashing you can do 5BB 3C 236B 6B 5C(1 hit) 6C 236D 214D~C 236C cross under 4B(2) 2DD TK 6DD 2DD D aerial combo for about 4.5k iirc. Maybe a little less than that. Either way it's great meterless damage if you can get a good starter in the corner.
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Lies! I thought it was part of a letter/numeral system which technically would make it count as a number.. FRAUD?¿?¿
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Lambda mod's favourite greek number isn't Lambda. FRAUD
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It means you are..quietly confident in your abilities :3 Poor PS3 :< Well yeah we'll definetily have to play some when you're back up and running. Hmmm. I always assumed HexaNoids were a type of cereal or something.
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I can't have GG's with dead people D: That's like necrophelia. Ah hello Hexa ^^ Still your good ol' self I see
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*dusts off account* Hello again UK thread Ahhra. I need to play you guys sometime. ( obviously not irl. cos still forever alone in ireland D: ) I get these urges to play BB...but then don't know who to play with and end up sitting in training mode with a sad faec on.
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So sad over KoFXIII :C Net patch came out and everyone else could play online fine except me with my crappy internet xV
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*throws one of 999 action replay hacked master balls* Hello thar eQualz. At 1st I was like "Ew it's big fat disgusting Ogre" and by the end I like him. (classy green Ogre still better imo D:<)
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Pad warrior forevaaaaah~ /hipster We'd only really need to use stick for JPN anyways right? :V Oooh Tekken talk. I actually like that game but never play it for no reason. Mained Jin and subbed Asuka last time I played it. (also sharing the love for classy green armoured Ogre Kiba )
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16 pages!? What the devil! Welp. I'm still forever alone in the west of Ireland. Bah SFxT. At the start I was like, "Ooooh, look at that nice cast. I'll probably get this" Then all that gems and auto-combo BS came up and it started looking like a mash fest and I just lost interest. Ima wait for TxSF and trust that Namco can make a better fighter than Capcom seem to have made. Also confound you Kiba, you totally trashed my Makoto on ranked while I was asleep at the wheel I at least hoped to put up a little fight xD
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[CSE] Lambda Simple Questions And Answers Thread
LiamManTheAngry replied to HexaNoid's topic in v -13-
Well if you're talking corner. Tech forward = Caught by Bubble. (This goes for midscreen too) Tech backwards = Caught by bubble. Neutral Tech = Forced to block bubble and bubble will interupt any attempt at a reversal. So yeah, it's actually very powerful in the corner. Just gotta work on blocking well and finding a way out. Since you wont be reversal supering very much at all I guess you could try and save meter for a CA if you were really dreading this situation but apart from that I think it comes down to good honest blocking lol