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frcflyingjohnny

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Everything posted by frcflyingjohnny

  1. @Jo Dang I always seem to be on a different schedule than everyone else. Team RUN was there??? dayam that's like the best comp right there. School is headin towards the final stretch and my workplace is only working me on the weekends, and I don't have a car. Soooo... I gotta have no school work(yeah right), no work on weekend, and my mom's car available to be able to play anybody. Whatevs, when TvC comes out for Wii that's gonna be my game, it's COMINNN UPPPPPPPP!!!!!! Gotta get the GC stick ready. I KNOW some of you's gonna dig this.
  2. Sorry man just saw the messages =(. I ended up staying home to study. This needs to be planned more awesomely, like a few days ahead of time, even a day, or like in the afternoon of the same day. Sorry jo, next time for sure.
  3. Anybody showing up to FFA tonight?
  4. I certainly do believe corner grabs are the most important, I just end up just gettin pissed and going damage mostly combos. Howbout this?? DAMAGE + ONE HITS!! yay for Red Romans! Take that Zappa and Sols and Axl death by reset.
  5. This is like... the olympics of fighting games!
  6. I seen footage from all you guys, I think Killerwatt deserves most practice... so... this post is mostly for him, I'm just typing what I would do from memory. The 1-hit grab combo that works in the CORNER for most characters is j, k, s, d, enkasu. This combo works easist on Eddie, Slayer, Dizzy, Venom, May, Baiken... well let's just say most characters. Against Po you do the 5-hit one-hit combo, pksd->enkasu. But for the kj airdash one, the combo that I use too much is the kj FRC66->k, s, d, enkasu. (The KJ has to be done after the second j.k, or after an air combo that ends in air HS.) This works on Eddie the easiest, but it also works on Venom, Slayer, Testament, Ky... the list kinda skews after this point (becomes too hard). Against the light characters I'm pretty sure it's kjFRC, late d, enkasu or kjFRC, p, k, d, enkasu. The thing is... there are many different variants to get that one hit to come out. Just practice and get the character match-ups/weights + specific combos to register in your brain so that you won't be doing combos that don't work(you don't need to do kjfrc66 combo on all characters) DAMAGE IS BETTER SOMETIMES/most of the time?? Remember this. It gets embarrassing when you can't damage an opponent because you messed up a one-hit. PLUSSSSSS++++, if you don't have the practice/pressure/knowledge of what to do after a one-hit then why try anyway? Practice just spiking down the opponent for awhile with divineblades and learn your ground game after that (grin and bear it learning his ground pressure, you will need coins, Mcancels and 6kfrcs.) Don't save your coins for a rainy day... THEY'RE for PRESSURE and for combos. Here's an analogy, when a Johnny player keeps throwing coins, it's like ky constantly doing stunedge FRCs, he can dash in directly right after it to continue pressure, Johnny recovers fast from his coin throw, around the same speed Ky recovers from stunedge frc. YOU GET EIGHT FIREBALL FRCS FOR FREE. After a coin throw, dash in(reg dash or 6kfrc to close gap) after dash you should do one of three moves, 5S, 2k, or grab, mix these up BIG TIME. If you get a grab, then you get a coin if they ain't Zappa, Baiken.... End a blocked gatling with another coin or Mcancel tricks(**hard). Push opponent to corner... here's tips for CORNER ONLY! lv1 tips: If you landing a combo IN CORNER, just end in 2D->Mcancel-> Dash back -> coin them while they gettin up. There is a tick window for throwing after a blocked coin. Yo goal is to land a grab so you can do jksdENKASU to one hit so you can get a coin to land(timing tight on all characters BUT Ky, Dizzy, ABA, they got the late Z bounce combo). 2S->coin after you land one-hit ==== lv2. You know even if you have level two, it's still good to do pressure with coins, cuz if you land another one, you get CRAZY COMBO TIME! LV 3 combos are the most fun, ya know what, you should practice those! If a lv3 mf hits, throw a late coin->jackhound->mist, then you get a lv 2 combo if you frc the mist. When you pushin your opponnent back with coins, check out what they do. Watch how they try to escape from your coin pressure... and counter it. Like if they react by blocking too much, do a tick grab or if you see them block low too much do instant EnSENGA! Continue pressure and if you see the opponent try to jump out of pressure or something counter their escape with airgrab/highMF to throw them back into corner -> mist/2.s->coin, whichever you want. ALL of this pressure leads to one-hit set-ups, and this is what you should learn BEFORE the actual combo,... which... sadly, is the easy part. This post could have been much longer, you have been warned. Learn ground pressure, and get rid of your money. We all fight like we don't have any coins anways. One more thing that helped me out in matches, I made it a goal to always try to end a match without any coins. If you didn't throw all your coins away, you didn't do your job.
  7. I cannot wait sir! Dizzy vs. Johnny is a GLORIOUS match!
  8. Good games to all the Guilty Gear players last night. Oh yeah does the first page need to updated??? There is a ran-bat next week right??
  9. Here's a tip Keo-Bas: do NOT ever corner yourself. If you haven't figured it out yet, it is the worst possible thing you can do. If you were fighting any Arakunes or Rachels you'd have not uploaded those matches. Learn to stay in the middle of the screen and block there. A lot of players do things like aggressively block. Like jump in or dash in, then block instead of attack. You gotta stay in the center of the screen to stay alive. When you jump in close to your enemy(center of screen), just try to grab em/wait for grab attempts and block with your life till you get some megatamas. Anything attacks you throw out is up to you man, good luck.
  10. I was testing it against Nu's swords. Like I had myself in the corner and was tryin to IB some of the attacks of her lazer swords and then the super would come out faster different times than other times. Try to get out of her pressure strings w/ the super. The overhead hit comes out slower than the other moves giving you enough time to counter it. Only she has time to jump unless you time it perfect.
  11. hmmmm. If that's the case then I stand corrected, I thought it was the same for all Drive counters. I know I came to that conclusion from countering a move so it was probably a 6D. Meter didn't move at all.
  12. Actually Drive counters don't give him any meter. It's pretty inconvenient.
  13. That line 32 move, counter super is pretty cool. Was messin around with it last night. If you counter a move with it the instant the move hits you, it comes out VERY fast. But if you counter the move a little late, then it comes out slower, giving the opponent the chance to jump out of the way.
  14. After a grab in the corner you do the late 214+B to start that sweet corner combo.
  15. You can rush with a 623+A and this is because... you have many options. -you can grab when you rush towards your enemy, orrr -you can add more 2A or 2B to crush a person's reversal input, after this you could add a quick 214+B when you confirm a hit, orrr (REPEAT) -you can rapidly press A again to do Johnny's running 6P and gain super air juggle(combo). This move beats a LOT of moves and that's all I know. I think the only thing it doesn't beat is Jin/Ragna uppercuts, and supers.
  16. HA vs. RA http://www.nicovideo.jp/watch/sm7411753 HA vs. RA http://www.nicovideo.jp/watch/sm7411335 Can someone translate this guy's name? HA vs. TA http://www.nicovideo.jp/watch/sm7409823
  17. That's almost as good as, Pick up the controller and play. Heh. But this would probably be for the people who SUCK at picking up the controller, or even standing for that matter. I don't want to see a sucky Haku everytime someone picks him.
  18. Please do a guide on pressure. How to hold it, stop it or just plain mix it. Haku has scary pressure because he has scary combos. I think everyone should focus on this aspect.
  19. Yo Haku-men's 2A is VERY quick, use it to stop pressure and for good links. Also after a CH 3C, do 2B, qcf+A, 6C. It doesn't work on every character, but most of them... probably. I haven't tested it in training mode vs. all the characters but in my matches it worked everytime, though sometimes the combo was grayed out... it doesn't work on every char.
  20. Hakumen is a pretty cool character, and like you said Angrynord, once he has the chance to combo or gain reset power, it will be tough for any enemy you're fighting. After playing with Hakumen for awhile I will share what I have learned. Most people will burst if they get hit by Hakumen's HCF+C move. This is why I have kind of been scarcely using it. It sucks when you throw out this move and you get bursted on, having wasted all your orbs trying to land that shit. I was fighting this one guy and he was TOTALLY looking for it, I never did it and killed him with a less damaging combo and he didn't even burst before I killed him. Hakumen can dash under (623P) Jin's ground fireballs. When playing as Hakumen, you are rewarded for being patient. When I start a round, I usually wait for awhile before trying to rush at all, because Hakumen has lame combos right at the start of a round. If you don't have any orbs after 214K, airdash then meaty air C to continue gnarly pressure. Everyone will be afraid of this. If the opponent does not get up off the ground right away for you to continue pressure, then you will OTG them and you can then add a 1C -> aircombo. Also guys, grabs are a BIG part of Hakumen's game. I'm pretty sure his grab is the most damaging in the game. You can also combo off of grabs on all of the characters except for Carl (He flies too far away after the punch). OH yeah, and C is a very scary move. Was fighting some noobs and when they push C as much as they do,... shit it's scary.
  21. HA vs. RA http://www.nicovideo.jp/watch/sm7411335 This guy is GOOD. The first round sucks though, second round till the end shows how to SRSLY fight against RAGNA! BAIT UPPERS GUYS, I DON'T WANT TO SEE A KO FROM AN UPPER!!! HA vs. TA http://www.nicovideo.jp/watch/sm7409823 HA vs. RA http://www.nicovideo.jp/watch/sm7393036
  22. http://www.nicovideo.jp/watch/sm7212604 You guys see this one??? This guy shows how to play against V-13. I loved the combo in the last round.
  23. In the new A-cho videos, kabegawa no DC wins his match vs. Dizzy. Howcome there aren't any more matches of him playing??????
  24. Awesome videos. RdO is beast-like.
  25. Sup fellas I have some replays of PigZ and I laggin it out. I might upload some more #ronline youtube matches later. In the meantime check these out. http://www.youtube.com/watch?v=NZDBedndVOc http://www.youtube.com/watch?v=G8FYC4GTVHw Actually, the match with Jo vs. Ino was a pretty bad one. Sorry for makin you guys watch that. Here's a better one. http://www.youtube.com/watch?v=3V1FvZAM3zk
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