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Everything posted by Zouf
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j.[C] works whether it's a CH or not. So why would I bother doing something that works half of the time only ? Anyway, 3C is unreliable most of the time. It's supposed to have Head invul frames, but it will very often trade against jump attacks... Where the hell are those invul frames???? And the horizontal hitbox is really terrible.
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Merkava looks like an impossible matchup to me. There are a bunch of really frustrating matchups in this game.
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214B will whiff if the opponent is just above Hyde. vertical jump [C] looks like the safest route (even on whiff it's safe, unlike 214B)
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Double post :3 Found my combo : 3C > vertical jump [C] > 66C > 214B > 4B (delay) > 4B (delay) > land > 3B > 2C > #1 ender or #2 ender** **#1 ender : 214B > 4B > 4B : 3041 damage **#2 ender > 236A > 236A > 66C > 623A > 214C > 3797 damage
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I need to use more 6B. I barely use it, and it's his best punish move, and a great zoning tool. Also, less 2A in blockstring and more in whiff. Man, reverse beating is so hard, my brain is too used to autopiloting stuff. 3C needs more head invul frames. It gets beaten too easily And I need to find a sure combo route, whether it hits CH or not, and whatever the height and position of the opponent. 3C > j.[C], while being the best combo route, will not work if the opponent is directly above Hyde.
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Unless they improve massively the hitstun of j.214D, i don't see any use of it being overhead. We can't combo midscreen out of it... it's useless. And it's super unsafe. Why would we take the risk to do that? It can have its use on corner though. For triple overhead jCC j214D, Jin style
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There is a difference between ODCG and OD to bait a DP or at wakeup.
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I don't understand any of this gibblerish So, according to this vid : https://www.youtube.com/watch?v=P2MfZBjNpI0&list=TL5_GyfVi5S5-i6Xw2m1rrTST3cfa_tkAQ&t=1m2s We'll just have to charge 5 bars, wait for 50% tension, ODCG something, 5C CH > 6C into mugen into dead opponent. Hopefully this shit isn't going to stay (or BB is going to be a really bad game)
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Read my signature. I've already compiled his framedata and corrected it twice. He doesn't have so many frametraps to begin with.
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I already hate 2.0
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22B is only at +1, my bad guys. 5[C] is +1. 5[C] > 2a(w) is +4
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Why would they block? They can backdash
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I do it by feeling. I don't really watch the animation at all tbh. Even if you whiff your 66C (by doing it too soon), you are on advantage and can mash 2A to reset pressure/combo. I did it a countless time. If you timed 66C too late... well that's too bad for you, you'll get punished :P
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Jin's overhead is -8 on guard and not canceallable. :P Tsubaki's new animation for her blade super.
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Unlimited Mugen would be useless. All her D moves are SMP, so it wouldn't improve her combo. And in neutral, while D moves are kind of strong, they are all minus on guard (except super charge), and their properties don't change much from normal ones, so her pressure/mixup game wouldn't improve either. Actually, if they could get rid of Mugen, i would be so happy. Of course it's fun to have a badass combo once in a while, but the cost is too heavy for what it does (except in super rare situations where you have OD + 5 stock + 5C CH starter) Unless they make it that it doesn't use our charges, and allows unlimited use of D moves for a fixed period of time (kinda like Izayoi's DD), i wouldn't be so excited about it.
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Air Kuuga is broken. It's + on guard and leads to a huge combo on hit. She can keep pressuring you forever with it on corner. The only way out is to react with 41236C, which has a ton of invincibility, and will catch her pretty easily. DP and 3C are both no good. DP doens't have enough horizontal range to catch her, and 3C only has head invincibility, thus projectiles will always hit you. Best strategy is to guard, wait for chainshift and meters, and try to escape with an EXS move.
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No it's not, only 22C. But it's not really useful. When people will notice that we don't have an overhead, they'll just guard low all the time and that's it.
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It's too easily mashable. It needs to be faster. Oh yeah I forgot, do something about our charge time. I know they wanted to improve the rythm of the game in CP, but i don't know, wasting a charge to deal decent damage to get one back for free at the end is kind of a let down. Our drive is supposed to be a +. It feels like a minus to me now.
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I'm not too fond of the blade super anyway. It has way too many frames of recovery. Unless they drastically change it in OD, i doubt it will be of much use. I'm much more interested in the changes with her normals moves, and some of her specials. Gives us back invincibility to projectile on 214D. Gives us back old good 2C. overhead 24f. That's all i'm asking for
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She doesn't need new moves, she needs new properties on the old ones. She has everything a rushdown character could ask for, in my opinion. Do we have a release date for the 2.0 patch?
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Rekka is not good. The fact that 66C is so important in this combo is that it allows you to do the DP A into EXS, adding a rough 800 damage in your combo. I don't know what combo you are trying to do, but i suggest you to train on this one : 2A 5B 2B 5C 236B > 236A 66C rekka The timing here isn't too hard. You just have to delay it a little bit and it will always hit. Also, the longer the combo, the closest the timing for 66C is. It has a pretty crappy vertical hitbox.
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Added 22A/B/C in the framedata + updated .xls in the mediafire Suprisingly, 22B is +2 on guard at any range. Could have some use in corner to reset pressure and frametrap. Also, 22C is a low hit
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Jin's normals are so much better than ours that it feels pretty annoying to fight him. He always seem (and does) to win in neutral, which can be frustrating.
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3C > j.[C] > land > 2C > 5C > rekka*3 > land > 3B > 5C > rekka / other stuff > best use when 3C hits counter, otherwise 3C > j.[C] can be a little tricky Can also do j.B > j.C > j.6C > dash > j.A > j.B > j.C > land > 5B > rekka*3 > safe route, always works Or 3C > rekka*3 > land > 3B > 5C > stuff > when you are sure 3C will hit
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You are right i forgot about them lol I'll do them tomorrow, thanks for noticing ^^