-
Posts
949 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Zouf
-
Ok after seeing sorashido win by itself the urban square 3on3, i take back everything i said, she is incredibly stronger than before. Her midscreen combo is completely insane with any starter, and she can get tons of damage out of pretty much everything
-
My AH whiffed after a 22D fully charged (236B 214B 22D) on ragna. I was already on a winning pose irl, but nope. Does this game hate me or should I hate him?
-
Damn, i've never noticed this column, no wonder i got confused. Thanks for unconfusing me. 6B can be a good option on Noel wake up. Good prorate, positive on block. But too slow to be used on oki midscreen and gives us less mixup option though.... :\ ARCSYS GIVE US A GOOD LOW DAMMIT
-
Because testing games before releasing them is overrated Arcsys :\
-
Well in the wiki 6C and 6A are both HL and not Body at all. This is a mistake on the wiki then. edit : ok i just understood that HL means body -_- my bad
-
Yeah i've tried 6C and 6A on wake up and both got beaten by her 4D. Wtf, is the framedata wrong or what? 4D is supposed to be Body invul, and both our 6C and 6A are (supposed) High/Low, and not Body. I just don't get it why it won't work. 2B is pretty bad yes, i've thought of throwing 3C on oki but i'm not so sure it's worth it. Against poor noel players maybe, but good ones won't get caught by it tbh. This matchup is still less painful than in CSEX to me, but we seriously need a buff on our 2B, it prorates really poorly. Oh yeah and you can't use 46D>236D or 236D raw on her, 4D beats everything and more.
-
5B > 6C is a good option. Of course you can get mashed out of it (but that's Tsubaki, she can be mashed everywhere, so the risk/reward isn't worst than anything else), but 95% of the time you won't, and it gives you a free mixup because 6C will put you at very close range, and it's jump canceable on block with a huge blockstun. 6C > jump cancel > j.D > j.A is not mashable. Hell, even j.C is worth it to keep pressure. Only a few opponent will really react to. 6B is a good option too. I don't know what kind of opponent you are battling, but 5B > 6B is pretty nice for approaching. You can also try 5B > 5D > 5B > 6C, to bait stuff. If you are really at max range, the opponent won't be able to get advantage after your 5D. And if you are pretty far from your opponent, try to throw a random 3C from time to time. People will never guard low at a certain range, and you can even get a fatal counter out of it. And at max range it's pretty safe (depending on your opponent obviously)
-
Holy crap Kaqn has more than 80% victory rate Konan could have won his match at 11:20 by ending with 236236D. Fully charged and in OD, that's a flat 2k damage. That's a huge mistake for someone of his level, strange
-
2.5k midscreen without meter (or any sort of ressources) is not below average. It's average at worst. And 4k is certainly not the standard for any character. She deals way more damage than your average joe, get real dude.
-
Training mode is your best friend. There is no real difficulty with this command (or any of her commands as a matter of fact). Blazblue is pretty generous input wise.
-
Your explanation of the kara throw command is a little off. You actually don't need to input 6C~C+B, 6C~B works wonder. You can even delay quite a lot the "B" and it will extend the range even further. If you're playing with an arcade stick it feels pretty smooth and natural. Now i only use this to throw lol
-
Haha exactly my thought. That match was awesome though. They are so aggressive it's like a mixup fest every second, i love it. I must learn to play like this. The commentator was going crazy everytime there was a shoryuken hahaha. Fun fact : Spinoza calls himself "Shadow Takahiro".
-
I just discovered that you can kara throw with 6C. I was wondering how people could throw after 6B, it never worked for me. Now I know, damn.
-
Daedron too stronk
-
You're a criminal
-
We completely lost our okizeme options with the 214X nerf :| Why did they do that? Shabrys IS a mixup/okizeme character. Or at least was supposed to be... I don't get it.
-
English voices hurt my ears
-
Yeah well i should have played more freeplay but i'm kinda hesitant to impose myself, plus i had others tourneys to do, and other stuff going on. Well i kinda regret it now lol. Damn me.
-
Ohh so that was you the other Tsubaki ^_^
-
3C > graviton > lightning > teleport doesn't exist. You can mash 5C to get a counter on the teleport if he does it immediatly after the lightning trap. He did it a lot in the first matches. Also to avoid the cross up you can jump barrier, the game will autocorrect the guard itself. You can't be cross up by the lightning if you jump. But yeah, Kokonoe is almighty anyway. JeSsNiGri (aka JySs) doesn't abuse the black hole super too much, but he knows his combos.
-
As Errol say, 5CC will push the opponent far away, so basically the only option to keep pressure is 5B (or any dash attack, but they always lose anyway, so it's not really an option). But i'm also hesitant to use 5B. It's slow, and our hitbox (or hurtbox) is really moved forward, and can be bettered by a lot of moves.
-
So basically you're telling me to optimize my combos. Well i know most of them aren't optimized but i don't think it's the reason i lost, is it? Anyway i'll try to dash but i'm afraid of his 236A tbh. As you said it has a huge range and gives him a chance to counter hit me and rape me. I know i can cancel my dash with barrier but i'm not confident to have the reflex to do it, especially online. But I also know IAD isn't a viable option against good Azrael because his 2C is godlike. Well i'll try to work on my combos then, that's the most basic thing to work on and it will be useful in any matchup I guess. I've noticed that the Banana super is completely useless against him. I thought I could punish him when he's absorbing them, but i asked around and he seems completely immune to any attack, throws and he's safe (that's insane :| ). Did you try to CT it? I wonder if it works. Later I played with another Azrael and noticed he has not many options after 2C indeed, i could just mash 5A and always win, not sure if my opponent was really aware of what he was doing. I have all the replays but i'm not sure they are any useful, I didn't play so well but my opponent made a lot of bad moves (basically no anti air, ever, of whiffing a lot of stuff, or obvious jump ins etc.) Maybe i'll upload them later just for the sake of it. Anyway thanks for the feedback
-
To be honest i didn't think 5CC > 5D was +0, because i keep getting countered after it if i try to pressure. I guess i should just mash 5B after this to get a counter and 6C
-
Sorry i forgot to turn on the sound for the 1st two matches. Anyway, i should stop whiffing 5B, it's bad. And overheads, overheads everyfucking where It was my first time against Azrael, i have no idea what to do against him
-
I didn't find it on the wiki so here the frame advantages of our charge cancels : 5A > 5D = -9 2A > 5D = -9 5B > 5D = -2 2B > 5D = -5 5BB > 5D = -5 2BB > 5D = -5 5C > 5D = -2 5CC > 5D = +0 Don't know if it has changed from Extend